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tr1/data: fix Natla's Mines boat camera position
This shifts the camera in Natla's Mines that looks at the boat while it's moving, so to avoid seeing the flip state. Resolves #2019.
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4 changed files with 3 additions and 0 deletions
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@ -369,6 +369,7 @@
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"injections": [
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"data/injections/cowboy_textures.bin",
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"data/injections/kold_textures.bin",
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"data/injections/mines_cameras.bin",
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"data/injections/mines_fd.bin",
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"data/injections/mines_itemrots.bin",
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"data/injections/mines_pushblocks.bin",
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BIN
data/tr1/ship/data/injections/mines_cameras.bin
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BIN
data/tr1/ship/data/injections/mines_cameras.bin
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@ -34,6 +34,7 @@
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- fixed incorrect picture strides on certain hardware (#1979)
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- fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible (#2005)
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- fixed camera positions in Return to Egypt and Temple of the Cat (#1317, regression from 4.1)
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- fixed being able to see the flipmap in Natla's Mines when moving the boat (#2019)
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## [4.6.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.6...tr1-4.6.1) - 2024-11-25
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- added ability to disable saves completely by setting the save slot to 0 (#1954)
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@ -550,6 +550,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
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- fixed transparent eyes on the wolf and bat models in Peru
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- fixed incorrect transparent pixels on some Egypt textures
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- fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible
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- fixed being able to see the flipmap in Natla's Mines when moving the boat
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- improved vertex movement when looking through water portals
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#### Audio
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