tr1/data: fix Natla's Mines boat camera position

This shifts the camera in Natla's Mines that looks at the boat while
it's moving, so to avoid seeing the flip state.

Resolves #2019.
This commit is contained in:
lahm86 2024-12-13 11:32:21 +00:00
parent 04b031fcc2
commit 74d8a604f9
4 changed files with 3 additions and 0 deletions

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@ -369,6 +369,7 @@
"injections": [
"data/injections/cowboy_textures.bin",
"data/injections/kold_textures.bin",
"data/injections/mines_cameras.bin",
"data/injections/mines_fd.bin",
"data/injections/mines_itemrots.bin",
"data/injections/mines_pushblocks.bin",

Binary file not shown.

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@ -34,6 +34,7 @@
- fixed incorrect picture strides on certain hardware (#1979)
- fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible (#2005)
- fixed camera positions in Return to Egypt and Temple of the Cat (#1317, regression from 4.1)
- fixed being able to see the flipmap in Natla's Mines when moving the boat (#2019)
## [4.6.1](https://github.com/LostArtefacts/TRX/compare/tr1-4.6...tr1-4.6.1) - 2024-11-25
- added ability to disable saves completely by setting the save slot to 0 (#1954)

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@ -550,6 +550,7 @@ Not all options are turned on by default. Refer to `TR1X_ConfigTool.exe` for det
- fixed transparent eyes on the wolf and bat models in Peru
- fixed incorrect transparent pixels on some Egypt textures
- fixed doors at times disappearing if Lara is close to portals and the door's room is no longer visible
- fixed being able to see the flipmap in Natla's Mines when moving the boat
- improved vertex movement when looking through water portals
#### Audio