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tr2/data: fix Living Quarters flame deactivation
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Resolves #2851.
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4 changed files with 3 additions and 0 deletions
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@ -217,6 +217,7 @@
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],
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],
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"injections": [
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"injections": [
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"data/injections/living_deck_goon_sfx.bin",
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"data/injections/living_deck_goon_sfx.bin",
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"data/injections/living_fd.bin",
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"data/injections/living_pickup_meshes.bin",
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"data/injections/living_pickup_meshes.bin",
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"data/injections/seaweed_collision.bin",
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"data/injections/seaweed_collision.bin",
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],
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],
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BIN
data/tr2/ship/data/injections/living_fd.bin
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BIN
data/tr2/ship/data/injections/living_fd.bin
Normal file
Binary file not shown.
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@ -3,6 +3,7 @@
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- added a `--help` CLI option (may not output anything on Windows machines – OS bug)
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- added a `--help` CLI option (may not output anything on Windows machines – OS bug)
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- changed the sound dialog appearance (repositioned, added text labels and arrows)
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- changed the sound dialog appearance (repositioned, added text labels and arrows)
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- fixed Lara being killed if she enters the void in a level that uses the `disable_floor` sequence in the game flow (#2874, regression from 0.10)
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- fixed Lara being killed if she enters the void in a level that uses the `disable_floor` sequence in the game flow (#2874, regression from 0.10)
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- fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used (#2851)
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## [1.0.2](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...tr2-1.0.2) - 2025-04-26
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## [1.0.2](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...tr2-1.0.2) - 2025-04-26
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- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)
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- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)
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@ -221,6 +221,7 @@ However, you can easily download them manually from these urls:
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- fixed the following floor data issues:
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- fixed the following floor data issues:
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- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
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- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
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- **Wreck of the Maria Doria**: fixed room 98 not having water
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- **Wreck of the Maria Doria**: fixed room 98 not having water
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- **Living Quarters** - fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used
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- **The Deck**: fixed invalid portals between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms
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- **The Deck**: fixed invalid portals between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms
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- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
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- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
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- **Catacombs of the Talion**: changed some music triggers to pads near the first yeti, and added missing triggers and ladder in room 116 (after the flipmap)
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- **Catacombs of the Talion**: changed some music triggers to pads near the first yeti, and added missing triggers and ladder in room 116 (after the flipmap)
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