diff --git a/data/tr2/ship/cfg/TR2X_gameflow.json5 b/data/tr2/ship/cfg/TR2X_gameflow.json5 index 5cfda3031..38a4c9665 100644 --- a/data/tr2/ship/cfg/TR2X_gameflow.json5 +++ b/data/tr2/ship/cfg/TR2X_gameflow.json5 @@ -217,6 +217,7 @@ ], "injections": [ "data/injections/living_deck_goon_sfx.bin", + "data/injections/living_fd.bin", "data/injections/living_pickup_meshes.bin", "data/injections/seaweed_collision.bin", ], diff --git a/data/tr2/ship/data/injections/living_fd.bin b/data/tr2/ship/data/injections/living_fd.bin new file mode 100644 index 000000000..d23df437d Binary files /dev/null and b/data/tr2/ship/data/injections/living_fd.bin differ diff --git a/docs/tr2/CHANGELOG.md b/docs/tr2/CHANGELOG.md index 56eae237f..a7e9c6255 100644 --- a/docs/tr2/CHANGELOG.md +++ b/docs/tr2/CHANGELOG.md @@ -3,6 +3,7 @@ - added a `--help` CLI option (may not output anything on Windows machines – OS bug) - changed the sound dialog appearance (repositioned, added text labels and arrows) - fixed Lara being killed if she enters the void in a level that uses the `disable_floor` sequence in the game flow (#2874, regression from 0.10) +- fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used (#2851) ## [1.0.2](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...tr2-1.0.2) - 2025-04-26 - changed The Golden Mask strings to default to the OG strings file for the main tables (#2847) diff --git a/docs/tr2/README.md b/docs/tr2/README.md index 54d53df6a..4916baac5 100644 --- a/docs/tr2/README.md +++ b/docs/tr2/README.md @@ -221,6 +221,7 @@ However, you can easily download them manually from these urls: - fixed the following floor data issues: - **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204 - **Wreck of the Maria Doria**: fixed room 98 not having water + - **Living Quarters** - fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used - **The Deck**: fixed invalid portals between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms - **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap) - **Catacombs of the Talion**: changed some music triggers to pads near the first yeti, and added missing triggers and ladder in room 116 (after the flipmap)