tr2/data: fix Living Quarters flame deactivation
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Resolves #2851.
This commit is contained in:
lahm86 2025-04-27 12:45:08 +01:00
parent 8b78a7f001
commit cdfb5942c1
4 changed files with 3 additions and 0 deletions

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@ -217,6 +217,7 @@
],
"injections": [
"data/injections/living_deck_goon_sfx.bin",
"data/injections/living_fd.bin",
"data/injections/living_pickup_meshes.bin",
"data/injections/seaweed_collision.bin",
],

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@ -3,6 +3,7 @@
- added a `--help` CLI option (may not output anything on Windows machines  OS bug)
- changed the sound dialog appearance (repositioned, added text labels and arrows)
- fixed Lara being killed if she enters the void in a level that uses the `disable_floor` sequence in the game flow (#2874, regression from 0.10)
- fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used (#2851)
## [1.0.2](https://github.com/LostArtefacts/TRX/compare/tr2-1.0.1...tr2-1.0.2) - 2025-04-26
- changed The Golden Mask strings to default to the OG strings file for the main tables (#2847)

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@ -221,6 +221,7 @@ However, you can easily download them manually from these urls:
- fixed the following floor data issues:
- **Opera House**: fixed the trigger under item 203 to trigger it rather than item 204
- **Wreck of the Maria Doria**: fixed room 98 not having water
- **Living Quarters** - fixed flame emitter 23 in room 6 not being deactivated when the lever in room 1 is used
- **The Deck**: fixed invalid portals between rooms 17 and 104, which could result in Lara seeing enemies in disconnected rooms
- **Tibetan Foothills**: added missing triggers for the drawbridge in room 96 (after the flipmap)
- **Catacombs of the Talion**: changed some music triggers to pads near the first yeti, and added missing triggers and ladder in room 116 (after the flipmap)