tr2/data: fix silent Cold War shark

This injects animation commands for the shark in Cold War for its
biting SFX.

Resolves  #2678.
This commit is contained in:
lahm86 2025-04-13 16:19:28 +01:00
parent b851487296
commit bc7be80ab8
3 changed files with 2 additions and 0 deletions

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@ -62,6 +62,7 @@
], ],
"injections": [ "injections": [
"data/injections/common_pickup_meshes.bin", "data/injections/common_pickup_meshes.bin",
"data/injections/shark_sfx.bin",
], ],
}, },

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@ -23,6 +23,7 @@
- fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752) - fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752)
- fixed the drawbridge producing dynamic light when open (#2294) - fixed the drawbridge producing dynamic light when open (#2294)
- fixed the scale of several pickup models in The Golden Mask (#2652) - fixed the scale of several pickup models in The Golden Mask (#2652)
- fixed the shark in The Cold War not making any sounds when biting Lara (#2678)
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8) - fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
- fixed a crash if an image was missing - fixed a crash if an image was missing
- fixed a crash on level load if an animation has no frames (#2746, regression from 0.8) - fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)