diff --git a/data/tr2/ship/cfg/TR2X_gameflow_gm.json5 b/data/tr2/ship/cfg/TR2X_gameflow_gm.json5 index c8b518946..03a7f0eda 100644 --- a/data/tr2/ship/cfg/TR2X_gameflow_gm.json5 +++ b/data/tr2/ship/cfg/TR2X_gameflow_gm.json5 @@ -62,6 +62,7 @@ ], "injections": [ "data/injections/common_pickup_meshes.bin", + "data/injections/shark_sfx.bin", ], }, diff --git a/data/tr2/ship/data/injections/shark_sfx.bin b/data/tr2/ship/data/injections/shark_sfx.bin new file mode 100644 index 000000000..cea287175 Binary files /dev/null and b/data/tr2/ship/data/injections/shark_sfx.bin differ diff --git a/docs/tr2/CHANGELOG.md b/docs/tr2/CHANGELOG.md index 976538cae..49ef0be29 100644 --- a/docs/tr2/CHANGELOG.md +++ b/docs/tr2/CHANGELOG.md @@ -23,6 +23,7 @@ - fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752) - fixed the drawbridge producing dynamic light when open (#2294) - fixed the scale of several pickup models in The Golden Mask (#2652) +- fixed the shark in The Cold War not making any sounds when biting Lara (#2678) - fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8) - fixed a crash if an image was missing - fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)