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data: fix pickup mesh scales
This fixes the pickup mesh scales for the keys in Folly and miscellaneous pickups in The Golden Mask. Resolves #2652.
This commit is contained in:
parent
85a3d6cb98
commit
b851487296
7 changed files with 14 additions and 0 deletions
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@ -150,6 +150,7 @@
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"injections": [
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"data/injections/folly_fd.bin",
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"data/injections/folly_itemrots.bin",
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"data/injections/folly_pickup_meshes.bin",
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"data/injections/folly_textures.bin",
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],
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},
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BIN
data/tr1/ship/data/injections/folly_pickup_meshes.bin
Normal file
BIN
data/tr1/ship/data/injections/folly_pickup_meshes.bin
Normal file
Binary file not shown.
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@ -60,6 +60,9 @@
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{"type": "level_stats"},
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/common_pickup_meshes.bin",
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],
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},
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// 2. Fool's Gold
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@ -72,6 +75,9 @@
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{"type": "level_stats"},
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/fools_pickup_meshes.bin",
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],
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},
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// 3. Furnace of the Gods
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@ -84,6 +90,9 @@
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{"type": "level_stats"},
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/furnace_pickup_meshes.bin",
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],
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},
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// 4. Kingdom
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@ -107,6 +116,7 @@
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/common_pickup_meshes.bin",
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"data/injections/guardian_death_commands.bin",
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],
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},
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@ -128,6 +138,7 @@
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{"type": "level_complete"},
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],
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"injections": [
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"data/injections/common_pickup_meshes.bin",
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"data/injections/guardian_death_commands.bin",
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],
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},
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BIN
data/tr2/ship/data/injections/fools_pickup_meshes.bin
Normal file
BIN
data/tr2/ship/data/injections/fools_pickup_meshes.bin
Normal file
Binary file not shown.
BIN
data/tr2/ship/data/injections/furnace_pickup_meshes.bin
Normal file
BIN
data/tr2/ship/data/injections/furnace_pickup_meshes.bin
Normal file
Binary file not shown.
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@ -14,6 +14,7 @@
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- fixed objects disappearing too early around screen edges (#2005)
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- fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game (#2690)
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- fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds (#2753)
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- fixed the scale of the four keys in St. Francis' Folly (#2652)
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- fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item (#2711, regression from 4.8)
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- fixed trapezoid filter warping on faces close to the camera (#2629, regression from 4.9)
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- fixed Mac builds crashing upon start (regression from 4.9)
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@ -22,6 +22,7 @@
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- fixed the console opening when remapping its key (#2641)
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- fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752)
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- fixed the drawbridge producing dynamic light when open (#2294)
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- fixed the scale of several pickup models in The Golden Mask (#2652)
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- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
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- fixed a crash if an image was missing
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- fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)
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