data: fix pickup mesh scales

This fixes the pickup mesh scales for the keys in Folly and
miscellaneous pickups in The Golden Mask.

Resolves #2652.
This commit is contained in:
lahm86 2025-04-13 15:31:08 +01:00
parent 85a3d6cb98
commit b851487296
7 changed files with 14 additions and 0 deletions

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@ -150,6 +150,7 @@
"injections": [
"data/injections/folly_fd.bin",
"data/injections/folly_itemrots.bin",
"data/injections/folly_pickup_meshes.bin",
"data/injections/folly_textures.bin",
],
},

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@ -60,6 +60,9 @@
{"type": "level_stats"},
{"type": "level_complete"},
],
"injections": [
"data/injections/common_pickup_meshes.bin",
],
},
// 2. Fool's Gold
@ -72,6 +75,9 @@
{"type": "level_stats"},
{"type": "level_complete"},
],
"injections": [
"data/injections/fools_pickup_meshes.bin",
],
},
// 3. Furnace of the Gods
@ -84,6 +90,9 @@
{"type": "level_stats"},
{"type": "level_complete"},
],
"injections": [
"data/injections/furnace_pickup_meshes.bin",
],
},
// 4. Kingdom
@ -107,6 +116,7 @@
{"type": "level_complete"},
],
"injections": [
"data/injections/common_pickup_meshes.bin",
"data/injections/guardian_death_commands.bin",
],
},
@ -128,6 +138,7 @@
{"type": "level_complete"},
],
"injections": [
"data/injections/common_pickup_meshes.bin",
"data/injections/guardian_death_commands.bin",
],
},

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@ -14,6 +14,7 @@
- fixed objects disappearing too early around screen edges (#2005)
- fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game (#2690)
- fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds (#2753)
- fixed the scale of the four keys in St. Francis' Folly (#2652)
- fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item (#2711, regression from 4.8)
- fixed trapezoid filter warping on faces close to the camera (#2629, regression from 4.9)
- fixed Mac builds crashing upon start (regression from 4.9)

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@ -22,6 +22,7 @@
- fixed the console opening when remapping its key (#2641)
- fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752)
- fixed the drawbridge producing dynamic light when open (#2294)
- fixed the scale of several pickup models in The Golden Mask (#2652)
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
- fixed a crash if an image was missing
- fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)