mirror of
https://github.com/LostArtefacts/TRX.git
synced 2025-04-28 12:47:58 +03:00
tr2/data: fix silent Cold War shark
This injects animation commands for the shark in Cold War for its biting SFX. Resolves #2678.
This commit is contained in:
parent
b851487296
commit
bc7be80ab8
3 changed files with 2 additions and 0 deletions
|
@ -62,6 +62,7 @@
|
|||
],
|
||||
"injections": [
|
||||
"data/injections/common_pickup_meshes.bin",
|
||||
"data/injections/shark_sfx.bin",
|
||||
],
|
||||
},
|
||||
|
||||
|
|
BIN
data/tr2/ship/data/injections/shark_sfx.bin
Normal file
BIN
data/tr2/ship/data/injections/shark_sfx.bin
Normal file
Binary file not shown.
|
@ -23,6 +23,7 @@
|
|||
- fixed collision issues with drawbridges, trapdoors, and bridges when stacked over each other, over slopes, and near the ground (#2752)
|
||||
- fixed the drawbridge producing dynamic light when open (#2294)
|
||||
- fixed the scale of several pickup models in The Golden Mask (#2652)
|
||||
- fixed the shark in The Cold War not making any sounds when biting Lara (#2678)
|
||||
- fixed sprites rendering black if no shade value is assigned in the level (#2701, regression from 0.8)
|
||||
- fixed a crash if an image was missing
|
||||
- fixed a crash on level load if an animation has no frames (#2746, regression from 0.8)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue