Shipwright/soh/include
Pepper0ni c351a2cf75
Fix shop translations and unify untranslated message alerts. (#5312)
* try to fix messages, crashing on vanilla text

* oops

* adjust shop flavor translations to better fit on 2 lines

* run clang format
2025-04-07 17:22:23 -04:00
..
boost_custom/container_hash Fix: add workaround for boost versions >=1.84.0 (#4098) 2024-05-01 16:41:17 -04:00
libc Small Warnings Refactor (#4477) 2024-10-28 17:30:11 -07:00
tables Entrance Enum and Name Refactor (#4484) 2024-10-30 19:44:34 -07:00
align_asset_macro.h Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
alignment.h [docs] Upstream updates 1 (#1955) 2022-11-30 00:28:57 +01:00
alloca.h Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
attributes.h pull in decomp updates for z_play (#4522) 2024-11-07 09:52:21 -07:00
command_macros_base.h Big-endian support (#909) 2022-07-27 23:50:56 +02:00
fp.h Dynamic Actor IDs (#1729) 2023-06-01 21:39:50 -04:00
functions.h Fix messages crashing when no ntsc game is loaded (#5259) 2025-03-31 00:16:44 +02:00
gfx.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00
global.h OTRGlobals cleanup (#4251) 2024-11-19 09:44:44 -07:00
ichain.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macro.inc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
macros.h bump lus (#5187) 2025-03-24 09:34:07 +01:00
message_data_fmt.h NTSC Support (N64) (#4198) 2025-03-30 12:29:59 -04:00
message_data_static.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
message_data_textbox_types.h Randomizer v2 (#1065) 2022-09-21 00:50:22 -04:00
regs.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
segment_symbols.h Linux crash handler (#1209) 2022-08-31 22:59:38 -04:00
sequence.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
sfx.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
unk.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
variables.h Modern Menu (#5116) 2025-03-15 16:11:30 -07:00
vt.h Disable BEL char by default when terminal attached (#2306) 2023-01-17 15:18:13 -05:00
z64.h Fix shop translations and unify untranslated message alerts. (#5312) 2025-04-07 17:22:23 -04:00
z64actor.h Update Actor Flags to decomp (#4822) 2025-01-16 04:02:23 +01:00
z64actor_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64animation.h Removed hardcoded skeleton types in actor draw code. (#2979) 2023-09-26 08:45:10 -05:00
z64audio.h docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
z64bgcheck.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64camera.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64collision_check.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64cutscene.h z_player documentation 2024-10-11 (#4407) 2024-10-17 11:55:31 -07:00
z64cutscene_commands.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64dma.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64effect.h Added and implemented TrailType enum (#5059) 2025-02-17 20:03:55 -05:00
z64elf_message.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64environment.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64interface.h DPad items 2022-06-22 23:13:32 -04:00
z64item.h Fix duplicate fishing checks and a crash with fishing rod hint (#4288) 2024-10-05 13:32:06 -07:00
z64light.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64map_mark.h refactor: use LUS 1.0 RC 2023-01-17 00:33:56 -05:00
z64math.h Move Game Saving to Separate Thread (#2820) 2023-05-05 17:20:34 -04:00
z64object.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
z64player.h pull in startMode docs (#4988) 2025-02-03 18:58:49 -05:00
z64save.h NTSC Support (N64) (#4198) 2025-03-30 12:29:59 -04:00
z64scene.h Merge branch 'develop' into merge-develop 2023-12-10 12:49:15 -05:00
z64scene_enum.h Rando Definition Deduplication (#3284) 2023-10-19 18:48:25 -05:00
z64skin.h Use PlayState instead of GlobalContext (#1927) 2022-11-06 09:24:34 +01:00
z64transition.h Transition docs (#3322) 2023-11-19 02:38:07 -05:00
z64vis.h Port over decomp updates for vis* and reimplement vismono fb (#4533) 2024-11-09 12:51:31 -05:00