Shipwright/soh/include/variables.h
Malkierian 7e392e63a8
Modern Menu (#5116)
* Add menu files, hook menu up to window system.
Temporarily rename new menu's UIWidgets to UIWidgets2 to allow both menu systems to coexist temporarily.

* Finish implementing new menu.
Rename 2ship UIWidgets to UIWidgets2 to complete facilitation of both menus working for now.

* More preliminary setup

* More prepwork, begin on settings options

* Finish settings, add enhancements windows

* Fix search function not looking past first columns.

* Add dev tool windows

* Finish dev tools

* Add about window

* Fully replace about window

* Remove moved menu items from menubar, add more windows to new menu

* Implement WindowButtonOptions.
Add ability to not embed popout windows when not popped out.
Add ability to hide the button for WindowButtons.
Fix Entrance Tracker from showing when not enabled.

* Fix entrance tracker settings embedded display.
Fix entrance tracker settings window original size declaration.

* Initial implementation of themed radio button widget.

* Move "About" section to second column of general.
Fix sidebar sections starting in second column.

* Restore Entrance Tracker `Draw()` to allow for custom styling.

* Fix combobox positioning formatting.
Fix color picker end spacing.
Convert everything in check tracker settings to UIWidgets2 (except color pickers and section headers).
Make all tracker windows not embed.

* Minor cleanup

* Fix main volume defaults & mirror jitter fix removal on dev

* Improve color picker with RGB/RGBA options. Not finished.

* Finish creating CVarColorPicker and implement for Check Tracker background color.
Fix tracker and network prefixes.

* Finish check tracker settings and convert check tracker.

* Port all Cheats menu except for Beta Quest

* Port over Beta Quest to new menu

* Remove old cheats menu

* Port cutscene skips to modern menu

* Port Timesaver Enhancements to new menu

* Port the Items and Item Count Messages submenu

* Port Difficulty Options to new Menu

* Removes options that have been ported thus far.

* Port "Reduced Clutter" options to new menu

* Add forgotten callbacks to Hyper Enemies/Bosses

* Copy StateButton to UIWidgets2, and implement custom padding for them in the tracker.

* Ports some pause menu related settinga

* Change tracker window active title color.
Make state buttons smaller in tracker to get more info on screen.

* Convert window title active theming to all windows.

* Port the rest of Enhancements->Gameplay to new menu

* Port the "Graphics" Enhancements to new menu

* Ports Fixes over to the Modern Menu

* Ported Restorations to Modern Menu

* Ported Extra Modes to new menu

* Port Autosave and Boot Sequence to modern menu

* Cleans up some leftover data for ported buttons

* Ports Enhancement Presets to new menu

* Port Additional timers to new menu. Removes Enhancements from old menu

* Cleans up some unused stuff

* Ports Randomizer Enhancements to modern menu

* Convert Item Tracker Settings. Something's wrong with the comboboxes in a second column of a table.

* Fix combobox alignment and label position calculations.

* Convert Entrance Tracker window.

* Save Editor Info tab finished.
Added `PushStyleInput` and `PushStyleTabs` for Info tab.
Fixed some indentation in entrance tracker source.
Added font push to tracker windows.

* Increase size of all icons in save editor.

* Convert flag groups to child windows for automatic sizing and border drawing.

* Flags tab completed.
Finished inventory tab.

* Convert save editor help hover to UIWidgets2.

* Various fixes and corrections

* Start cosmetics editor, fix theme colors not updating

* Cosmetics editor conversion progress

* Remove Mac internal resolution restrictions.

* Copy over advanced resolution partial and enable most options as a custom widget.

* Add size to float sliders, more cosmetics editor progress

* Fix incorrect cvar for notifications

* Radio button & header color options, more cosmetics editor progress

* Finish cosmetics editor conversion

* Create and apply THEME_COLOR macro. Resides in SohGui for easy access to mSohMenu.

* Move ResolutionEditor to SohGui directory.

* Add labels to build info.
Fix slider width calculations.

* Fix some advanced resolution widget hiding.

* Fully implement Advanced Resolution options.
Fix graphics settings formatting.
Improve slider label position calculations.
Implement Clamp options on sliders.

* Finish save editor.
Convert save editor code to `using namespace UIWidgets2`.
Fix search crashing on time splits window.
Remove `SetLastItemHoverText` from `UIWidgets2`.

* Unify cvar sectioning in time splits.

* Add InputString and InputInt widgets, and corresponding CVar Widgets

* Adds Widget Type for Inputs, not currently used.

* Convert Sail to modern menu

* Add Combobox that takes a vector of std::strings

* Convert checkbox and combobx to new widgets

* Add Tristate checkbox

* Convert sliders and tristate checkboxes

* Convert top half of Rando window

* remove/replace remainder of UIWidgets usage in option.cpp

* Converts tricks, locations, and removes old UIWidgets refs

* Fix windows build errors

* Remove Tri-State checkboxes

* Use PushStyleInput instead of PushStyleSlider

lol oops didn't realize it was a thing in Ship.

* Rebase and address review comments

* Convert Crowd Control to modern menu.

* Fix build error

* Audio editor progress

* Re-add CVar SaveOnNextFrame calls to Resolution Editor.
Remove old Resolution Editor files.

* Convert TimeSplits to new menu.
Fix a few enum warnings.

* Decrease padding on Arrow Buttons

* Audio editor + gameplay stats done

* Give Randomizer Menu more screen real-estate

* Port plandomizer menu

* Fix slider width calculation and allow combobox LabelPosition::None

* Fix None labelPos and slider width for inline labels

* Fix all slider value label insertions.
Convert Collision Viewer.

* Minor Collision Viewer enum change.
Convert Actor Viewer.

* Theme/convert Message Viewer.

* Add font to Message Viewer.
Theme Value Viewer.

* DL Viewer and SohModals themed.

* Convert Input Viewer.

* Missed some color settings in Input Viewer.
Removed UIWidgets references from Controller Config, and restored SoH version.

* Remove UIWidgets.hpp include from multiple files.

* Completely remove old UIWidgets.
Rename UIWidgets2 to UIWidgets.
Move Accessibility and Language options to new menu.

* Fix Gfx Debugger not showing up.
Remove menubar registration.

* Fix clearCvars references.

* Fix passing std::string to const char* argument.

* enum name spacing

---------

Co-authored-by: aMannus <mannusmenting@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2025-03-15 16:11:30 -07:00

256 lines
8.1 KiB
C

#ifndef VARIABLES_H
#define VARIABLES_H
#include "z64.h"
#include "segment_symbols.h"
#ifdef __cplusplus
extern "C"
{
#endif
extern u32 osTvType;
extern u32 osRomBase;
extern u32 osResetType;
extern u32 osMemSize;
extern u8 osAppNmiBuffer[0x40];
extern u8 D_80009320[];
extern u8 D_800093F0[];
extern s8 D_80009430;
extern u32 D_80009460;
extern u32 gDmaMgrDmaBuffSize;
extern vu8 gViConfigUseDefault;
extern u8 gViConfigAdditionalScanLines;
extern u32 gViConfigFeatures;
extern f32 gViConfigXScale;
extern f32 gViConfigYScale;
extern OSPiHandle* gCartHandle;
extern u32 __osPiAccessQueueEnabled;
extern OSViMode osViModePalLan1;
extern s32 osViClock;
extern u32 __osShutdown;
extern OSHWIntr __OSGlobalIntMask;
extern OSThread* __osThreadTail[];
extern OSThread* __osRunQueue;
extern OSThread* __osActiveQueue;
extern OSThread* __osRunningThread;
extern OSThread* __osFaultedThread;
extern OSPiHandle* __osPiTable;
extern OSPiHandle* __osCurrentHandle[];
extern OSTimer* __osTimerList;
extern OSViMode osViModeNtscLan1;
extern OSViMode osViModeMpalLan1;
extern OSViContext* __osViCurr;
extern OSViContext* __osViNext;
extern OSViMode osViModeFpalLan1;
extern u32 __additional_scanline;
extern const char gBuildVersion[];
extern u16 gBuildVersionMajor;
extern u16 gBuildVersionMinor;
extern u16 gBuildVersionPatch;
extern const char gGitBranch[];
extern const char gGitCommitHash[];
extern u8 gGitCommitTag[];
extern u8 gBuildTeam[];
extern u8 gBuildDate[];
extern u8 gBuildMakeOption[];
extern OSMesgQueue gPiMgrCmdQ;
extern OSViMode gViConfigMode;
extern u8 D_80013960;
extern OSMesgQueue __osPiAccessQueue;
extern OSPiHandle __Dom1SpeedParam;
extern OSPiHandle __Dom2SpeedParam;
extern OSTime __osCurrentTime;
extern u32 __osBaseCounter;
extern u32 __osViIntrCount;
extern u32 __osTimerCounter;
extern DmaEntry gDmaDataTable[0x60C];
extern u64 D_801120C0[];
extern u8 D_80113070[];
extern u64 gJpegUCode[];
extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
extern Gfx D_80116280[];
extern s32 gDbgCamEnabled;
extern GameStateOverlay gGameStateOverlayTable[6];
extern u8 gWeatherMode;
extern u8 D_8011FB34;
extern u8 D_8011FB38;
extern u8 gSkyboxBlendingEnabled;
extern u16 gTimeIncrement;
extern struct_8011FC1C D_8011FC1C[][9];
extern SkyboxFile gSkyboxFiles[];
extern s32 gZeldaArenaLogSeverity;
extern MapData gMapDataTable;
extern s16 gSpoilingItems[3];
extern s16 gSpoilingItemReverts[3];
extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
extern Gfx* gPlayerLeftHandBgsDLs[];
extern Gfx* gPlayerLeftHandOpenDLs[];
extern Gfx* gPlayerLeftHandClosedDLs[];
extern Gfx* gPlayerLeftHandBoomerangDLs[];
extern Gfx gCullBackDList[];
extern Gfx gCullFrontDList[];
extern Gfx gEmptyDL[];
extern u32 gBitFlags[32];
extern u16 gEquipMasks[4];
extern u16 gEquipNegMasks[4];
extern u32 gUpgradeMasks[8];
extern u32 gUpgradeNegMasks[8];
extern u8 gEquipShifts[4];
extern u8 gUpgradeShifts[8];
extern u16 gUpgradeCapacities[8][4];
extern u32 gGsFlagsMasks[4];
extern u32 gGsFlagsShifts[4];
extern void* gItemIcons[0x82];
extern u8 gItemAgeReqs[];
extern u8 gSlotAgeReqs[];
extern u8 gItemSlots[56];
extern void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*);
extern s16 gLinkObjectIds[2];
extern u32 gObjectTableSize;
extern RomFile gObjectTable[OBJECT_ID_MAX];
extern EntranceInfo gEntranceTable[ENTR_MAX];
extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
extern u16 gSramSlotOffsets[];
// 4 16-colors palettes
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
extern u64 gMojiFontTex[]; // original name: "font_ff"
extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX];
extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
extern u8 gBossMarkState;
extern void* gDebugCutsceneScript;
extern s32 gScreenWidth;
extern s32 gScreenHeight;
extern Mtx gMtxClear;
extern MtxF gMtxFClear;
extern u32 gIsCtrlr2Valid;
extern vu32 gIrqMgrResetStatus;
extern volatile OSTime gIrqMgrRetraceTime;
extern s16* gWaveSamples[9];
extern f32 gBendPitchOneOctaveFrequencies[256];
extern f32 gBendPitchTwoSemitonesFrequencies[256];
extern f32 gNoteFrequencies[];
extern u8 gDefaultShortNoteVelocityTable[16];
extern u8 gDefaultShortNoteGateTimeTable[16];
extern AdsrEnvelope gDefaultEnvelope[4];
extern NoteSubEu gZeroNoteSub;
extern NoteSubEu gDefaultNoteSub;
extern u16 gHeadsetPanQuantization[64];
extern s16 D_8012FBA8[];
extern f32 gHeadsetPanVolume[128];
extern f32 gStereoPanVolume[128];
extern f32 gDefaultPanVolume[128];
extern s16 sLowPassFilterData[16 * 8];
extern s16 sHighPassFilterData[15 * 8];
extern s32 gAudioContextInitalized;
extern u8 gIsLargeSoundBank[7];
extern u8 gChannelsPerBank[4][7];
extern u8 gUsedChannelsPerBank[4][7];
extern u8 gMorphaTransposeTable[16];
extern u8* gFrogsSongPtr;
extern OcarinaNote* gScarecrowCustomSongPtr;
extern u8* gScarecrowSpawnSongPtr;
extern OcarinaSongInfo gOcarinaSongNotes[];
extern SoundParams* gSoundParams[7];
extern char D_80133390[];
extern char D_80133398[];
extern SoundBankEntry* gSoundBanks[7];
extern u8 gSfxChannelLayout;
extern Vec3f gSfxDefaultPos;
extern f32 gSfxDefaultFreqAndVolScale;
extern s8 gSfxDefaultReverb;
extern u8 D_801333F0;
extern u8 gAudioSfxSwapOff;
extern u8 D_80133408;
extern u8 D_8013340C;
extern u8 gAudioSpecId;
extern u8 D_80133418;
extern AudioSpec gAudioSpecs[18];
extern s32 gOverlayLogSeverity;
extern s32 gSystemArenaLogSeverity;
extern u8 __osPfsInodeCacheBank;
extern s32 __osPfsLastChannel;
extern u8 gWalkSpeedToggle1;
extern u8 gWalkSpeedToggle2;
extern f32 iceTrapScale;
extern f32 triforcePieceScale;
extern f32 mysteryItemScale;
extern const s16 D_8014A6C0[];
#define gTatumsPerBeat (D_8014A6C0[1])
extern const AudioContextInitSizes D_8014A6C4;
extern s16 gOcarinaSongItemMap[];
extern u8 D_80155F50[];
extern u8 D_80157580[];
extern u8 D_801579A0[];
extern u64 gJpegUCodeData[];
extern SaveContext gSaveContext;
extern GameInfo* gGameInfo;
extern u16 D_8015FCC0;
extern u16 D_8015FCC2;
extern u16 D_8015FCC4;
extern u8 D_8015FCC8;
extern u8 gCustomLensFlareOn;
extern Vec3f gCustomLensFlarePos;
extern s16 gLensFlareScale;
extern f32 gLensFlareColorIntensity;
extern s16 gLensFlareScreenFillAlpha;
extern LightningStrike gLightningStrike;
extern MapData* gMapData;
extern f32 gBossMarkScale;
extern PauseMapMarksData* gLoadedPauseMarkDataTable;
extern s32 gTrnsnUnkState;
extern Color_RGBA8_u32 gVisMonoColor;
extern PreNmiBuff* gAppNmiBufferPtr;
extern SchedContext gSchedContext;
extern PadMgr gPadMgr;
extern uintptr_t gSegments[NUM_SEGMENTS];
extern volatile OSTime D_8016A520;
extern volatile OSTime D_8016A528;
extern volatile OSTime D_8016A530;
extern volatile OSTime D_8016A538;
extern volatile OSTime D_8016A540;
extern volatile OSTime D_8016A548;
extern volatile OSTime D_8016A550;
extern volatile OSTime D_8016A558;
extern volatile OSTime gRSPAudioTotalTime;
extern volatile OSTime gRSPGFXTotalTime;
extern volatile OSTime gRSPOtherTotalTime;
extern volatile OSTime gRDPTotalTime;
extern FaultThreadStruct gFaultStruct;
extern ActiveSound gActiveSounds[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
extern u8 gSoundBankMuted[];
extern u8 D_801333F0;
extern u8 gAudioSfxSwapOff;
extern u16 gAudioSfxSwapSource[10];
extern u16 gAudioSfxSwapTarget[10];
extern u8 gAudioSfxSwapMode[10];
extern ActiveSequence gActiveSeqs[4];
extern AudioContext gAudioContext;
extern void(*D_801755D0)(void);
extern u32 __osMalloc_FreeBlockTest_Enable;
extern Arena gSystemArena;
extern OSPifRam __osPifInternalBuff;
extern u8 __osContLastPoll;
extern u8 __osMaxControllers;
extern __OSInode __osPfsInodeCache;
extern OSPifRam gPifMempakBuf;
extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
extern u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE]; // 0xC00 bytes
extern u8 gGfxSPTaskStack[0x400]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8* gAudioHeap;
extern u8* gSystemHeap;
extern GameState* gGameState;
#ifdef __cplusplus
};
#endif
#endif