Play-/Source/GSH_Null.cpp
jpd002 d1bd353096 Attempt to make texture uploading faster.
Better cleaning up of GS when closing emulator.

git-svn-id: http://svn.purei.org/purei/trunk@483 b36208d7-6611-0410-8bec-b1987f11c4a2
2009-02-18 03:38:59 +00:00

48 lines
594 B
C++

#include "GSH_Null.h"
using namespace std::tr1;
CGSH_Null::CGSH_Null()
{
}
CGSH_Null::~CGSH_Null()
{
}
void CGSH_Null::InitializeImpl()
{
}
void CGSH_Null::ReleaseImpl()
{
}
void CGSH_Null::UpdateViewportImpl()
{
}
void CGSH_Null::ProcessImageTransfer(uint32 nAddress, uint32 nSize)
{
}
void CGSH_Null::FlipImpl()
{
// CPS2VM::m_OnNewFrame();
}
CGSHandler::FactoryFunction CGSH_Null::GetFactoryFunction()
{
return bind(&CGSH_Null::GSHandlerFactory);
}
CGSHandler* CGSH_Null::GSHandlerFactory()
{
return new CGSH_Null();
}