Play-/Source/GSH_Null.cpp

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#include "GSH_Null.h"
using namespace std::tr1;
CGSH_Null::CGSH_Null()
{
}
CGSH_Null::~CGSH_Null()
{
}
void CGSH_Null::InitializeImpl()
{
}
void CGSH_Null::ReleaseImpl()
{
}
void CGSH_Null::UpdateViewportImpl()
{
}
void CGSH_Null::ProcessImageTransfer(uint32 nAddress, uint32 nSize)
{
}
void CGSH_Null::FlipImpl()
{
// CPS2VM::m_OnNewFrame();
}
CGSHandler::FactoryFunction CGSH_Null::GetFactoryFunction()
{
return bind(&CGSH_Null::GSHandlerFactory);
}
CGSHandler* CGSH_Null::GSHandlerFactory()
{
return new CGSH_Null();
}