A GTA 3 reimplementation on the Godot Engine
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Atirut Wattanamongkol 15e848c2ef Player model loading
2022-12-04 17:38:06 +07:00
gta Add readme for the GTA directory 2022-11-14 19:39:44 +07:00
materials/worldgrid World grid material 2022-11-14 18:24:49 +07:00
meshes Monke 2022-11-20 04:00:25 +07:00
prefabs Implement monke spawner 2022-11-20 04:12:23 +07:00
scenes Player model loading 2022-12-04 17:38:06 +07:00
scripts Finish implementing Frame List 2022-12-04 17:35:40 +07:00
.gitattributes Create project 2022-11-06 18:33:18 +07:00
.gitignore Add readme for the GTA directory 2022-11-14 19:39:44 +07:00
icon.svg Create project 2022-11-06 18:33:18 +07:00
icon.svg.import Create project 2022-11-06 18:33:18 +07:00
project.godot Initial progress on RW Frame List 2022-12-04 17:16:17 +07:00
README.md Update project readme 2022-11-20 10:53:41 +07:00
startup.tscn Basic startup stuff 2022-11-06 20:25:22 +07:00

GTA 3 in Godot

Aims to reimplement GTA 3 in Godot Engine. Very WIP.

Currently, this project is able to load the game's map, collision data, etc. at runtime and stream in models and textures as needed.