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https://github.com/FOSS-Supremacy/OpenLiberty.git
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165 lines
4.9 KiB
Text
165 lines
4.9 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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_global_script_classes=[{
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"base": "RefCounted",
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"class": &"ColFile",
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"language": &"GDScript",
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"path": "res://scripts/classes/col_file.gd"
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}, {
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"base": "RefCounted",
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"class": &"ItemDef",
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"language": &"GDScript",
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"path": "res://scripts/classes/item_def.gd"
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}, {
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"base": "RefCounted",
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"class": &"ItemPlacement",
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"language": &"GDScript",
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"path": "res://scripts/classes/item_placement.gd"
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}, {
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"base": "RefCounted",
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"class": &"RWChunk",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_chunk.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWClump",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_clump.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWFrameList",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_frame_list.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWGeometry",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_geometry.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWGeometryList",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_geometry_list.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWMaterial",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_material.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWMaterialList",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_material_list.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWRaster",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_raster.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWString",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_string.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWTexture",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_texture.gd"
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}, {
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"base": "RWChunk",
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"class": &"RWTextureDict",
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"language": &"GDScript",
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"path": "res://scripts/renderware/rw_texture_dict.gd"
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}, {
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"base": "MeshInstance3D",
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"class": &"StreamedMesh",
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"language": &"GDScript",
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"path": "res://scripts/classes/streamed_mesh.gd"
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}, {
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"base": "RefCounted",
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"class": &"TDFX",
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"language": &"GDScript",
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"path": "res://scripts/classes/tdfx.gd"
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}, {
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"base": "TDFX",
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"class": &"TDFXLight",
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"language": &"GDScript",
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"path": "res://scripts/classes/tdfx_light.gd"
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}]
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_global_script_class_icons={
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"ColFile": "",
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"ItemDef": "",
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"ItemPlacement": "",
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"RWChunk": "",
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"RWClump": "",
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"RWFrameList": "",
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"RWGeometry": "",
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"RWGeometryList": "",
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"RWMaterial": "",
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"RWMaterialList": "",
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"RWRaster": "",
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"RWString": "",
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"RWTexture": "",
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"RWTextureDict": "",
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"StreamedMesh": "",
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"TDFX": "",
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"TDFXLight": ""
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}
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[application]
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config/name="GTA 3 Godot"
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run/main_scene="res://startup.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameManager="*res://scripts/game_manager.gd"
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MapBuilder="*res://scripts/map_builder.gd"
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AssetLoader="*res://scripts/asset_loader.gd"
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[input]
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movement_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_backward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":100,"echo":false,"script":null)
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]
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}
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movement_up={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"unicode":0,"echo":false,"script":null)
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]
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}
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movement_down={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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anti_aliasing/quality/msaa_3d=1
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