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* renderer_vulkan: Improve handling of required vs optional extensions. * documents: Update quickstart Vulkan requirements.
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2.3 KiB
Markdown
58 lines
No EOL
2.3 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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# shadPS4 Quickstart
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## Summary
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- [**PC Requirements**](#minimum-pc-requirements)
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- [**CPU**](#cpu)
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- [**GPU**](#gpu)
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- [**RAM**](#ram)
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- [**OS**](#os)
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- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
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- [**Configure the emulator**](#configure-the-emulator)
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## Minimum PC requirements
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### CPU
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- A processor with at least 4 cores and 6 threads
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- Above 2.5 GHz frequency
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- A CPU supporting the following instruction sets: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE, XSAVE, ABM
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- **Intel**: Haswell generation or newer
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- **AMD**: Jaguar generation or newer
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- **Apple**: Rosetta 2 on macOS 15.4 or newer
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### GPU
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- A graphics card with at least 1GB of VRAM
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- Up-to-date graphics drivers
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- Vulkan 1.3 with the `VK_KHR_swapchain` and `VK_KHR_push_descriptor` extensions
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### RAM
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- 8GB of RAM or more
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### OS
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- Windows 10 or Ubuntu 22.04
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## How to run the latest Work-in-Progress builds of shadPS4
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1. Go to <https://github.com/shadps4-emu/shadPS4/releases> In the release identified as 'pre-release' click on the down arrow(Assets), select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line).
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2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
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3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that contains your dumped games.
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## Configure the emulator
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To configure the emulator, you can go through the interface and go to "settings".
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You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
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Some settings may be related to more technical development and debugging.\
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For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration). |