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![]() - make FileIndex const correct (std::map::operator[] modifies the std::map) - use a single map - keys are paths relative in the game data directory + filenames (so paths like "data/main.scm" can be found twice in the map) - normalization of the file paths is done inside FileIndex, so there shouldn't be any ::tolower's anymore. - added a normalizer helper function "normalizeFilePath" - added Documentation |
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