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54 lines
1 KiB
GLSL
54 lines
1 KiB
GLSL
#version 330
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#extension GL_OVR_multiview : require
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#extension GL_OVR_multiview2 : require
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#extension GL_EXT_texture_array : require
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#include "lib/core/fragment.h.glsl"
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uniform sampler2DArray reflectionMap;
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vec4 sampleReflectionMap(vec2 uv)
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{
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return texture(reflectionMap, vec3((uv), gl_ViewID_OVR));
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}
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#if @waterRefraction
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uniform sampler2DArray refractionMap;
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uniform sampler2DArray refractionDepthMap;
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vec4 sampleRefractionMap(vec2 uv)
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{
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return texture(refractionMap, vec3((uv), gl_ViewID_OVR));
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}
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float sampleRefractionDepthMap(vec2 uv)
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{
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return texture(refractionDepthMap, vec3((uv), gl_ViewID_OVR)).x;
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}
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#endif
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uniform sampler2DArray lastShader;
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vec4 samplerLastShader(vec2 uv)
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{
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return texture(lastShader, vec3((uv), gl_ViewID_OVR));
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}
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#if @skyBlending
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uniform sampler2DArray sky;
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vec3 sampleSkyColor(vec2 uv)
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{
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return texture(sky, vec3((uv), gl_ViewID_OVR)).xyz;
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}
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#endif
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uniform sampler2DArray opaqueDepthTex;
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vec4 sampleOpaqueDepthTex(vec2 uv)
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{
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return texture(opaqueDepthTex, vec3((uv), gl_ViewID_OVR));
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}
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