2023-02-25 11:03:39 -08:00
|
|
|
#version 330
|
|
|
|
|
|
|
|
#extension GL_OVR_multiview : require
|
|
|
|
#extension GL_OVR_multiview2 : require
|
2025-01-26 14:57:34 +01:00
|
|
|
#extension GL_EXT_texture_array : require
|
2023-02-25 11:03:39 -08:00
|
|
|
|
|
|
|
#include "lib/core/fragment.h.glsl"
|
|
|
|
|
|
|
|
uniform sampler2DArray reflectionMap;
|
|
|
|
|
|
|
|
vec4 sampleReflectionMap(vec2 uv)
|
|
|
|
{
|
|
|
|
return texture(reflectionMap, vec3((uv), gl_ViewID_OVR));
|
|
|
|
}
|
|
|
|
|
2024-04-04 21:12:47 +03:00
|
|
|
#if @waterRefraction
|
2023-02-25 11:03:39 -08:00
|
|
|
|
|
|
|
uniform sampler2DArray refractionMap;
|
|
|
|
uniform sampler2DArray refractionDepthMap;
|
|
|
|
|
|
|
|
vec4 sampleRefractionMap(vec2 uv)
|
|
|
|
{
|
|
|
|
return texture(refractionMap, vec3((uv), gl_ViewID_OVR));
|
|
|
|
}
|
|
|
|
|
|
|
|
float sampleRefractionDepthMap(vec2 uv)
|
|
|
|
{
|
|
|
|
return texture(refractionDepthMap, vec3((uv), gl_ViewID_OVR)).x;
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
uniform sampler2DArray lastShader;
|
|
|
|
|
|
|
|
vec4 samplerLastShader(vec2 uv)
|
|
|
|
{
|
|
|
|
return texture(lastShader, vec3((uv), gl_ViewID_OVR));
|
|
|
|
}
|
|
|
|
|
|
|
|
#if @skyBlending
|
|
|
|
uniform sampler2DArray sky;
|
|
|
|
|
|
|
|
vec3 sampleSkyColor(vec2 uv)
|
|
|
|
{
|
|
|
|
return texture(sky, vec3((uv), gl_ViewID_OVR)).xyz;
|
|
|
|
}
|
|
|
|
#endif
|
2025-01-26 14:57:34 +01:00
|
|
|
|
|
|
|
uniform sampler2DArray opaqueDepthTex;
|
|
|
|
|
|
|
|
vec4 sampleOpaqueDepthTex(vec2 uv)
|
|
|
|
{
|
2025-01-26 16:23:56 +01:00
|
|
|
return texture(opaqueDepthTex, vec3((uv), gl_ViewID_OVR));
|
2025-01-26 14:57:34 +01:00
|
|
|
}
|