openmw/files/shaders/lib/core/fragment.h.glsl
2025-01-26 14:57:34 +01:00

22 lines
480 B
GLSL

#ifndef OPENMW_FRAGMENT_H_GLSL
#define OPENMW_FRAGMENT_H_GLSL
@link "lib/core/fragment.glsl" if !@useOVR_multiview
@link "lib/core/fragment_multiview.glsl" if @useOVR_multiview
vec4 sampleReflectionMap(vec2 uv);
#if @waterRefraction
vec4 sampleRefractionMap(vec2 uv);
float sampleRefractionDepthMap(vec2 uv);
#endif
vec4 samplerLastShader(vec2 uv);
#if @skyBlending
vec3 sampleSkyColor(vec2 uv);
#endif
vec4 sampleOpaqueDepthTex(vec2 uv);
#endif // OPENMW_FRAGMENT_H_GLSL