2023-02-25 11:03:39 -08:00
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#ifndef OPENMW_FRAGMENT_H_GLSL
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#define OPENMW_FRAGMENT_H_GLSL
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@link "lib/core/fragment.glsl" if !@useOVR_multiview
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@link "lib/core/fragment_multiview.glsl" if @useOVR_multiview
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vec4 sampleReflectionMap(vec2 uv);
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2024-04-04 21:12:47 +03:00
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#if @waterRefraction
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2023-02-25 11:03:39 -08:00
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vec4 sampleRefractionMap(vec2 uv);
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float sampleRefractionDepthMap(vec2 uv);
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#endif
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vec4 samplerLastShader(vec2 uv);
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#if @skyBlending
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vec3 sampleSkyColor(vec2 uv);
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#endif
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2025-01-26 14:57:34 +01:00
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vec4 sampleOpaqueDepthTex(vec2 uv);
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2023-02-25 11:03:39 -08:00
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#endif // OPENMW_FRAGMENT_H_GLSL
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