openmohaa/code/renderer
smallmodel 679bfb90ea
Fix accessing 8th leaves element before finishing the loop
This caused the 8th element to be taken into account when enabling optimizations with GCC (invalid pointer to the leaf)
2024-08-13 20:41:53 +02:00
..
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Allow precaching image manually with r_precacheimages 2024-08-07 20:01:38 +02:00
tr_bsp.c Fix ShaderForShaderNum incorrectly swapping the shader num 2024-07-29 21:39:24 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Clear fog when drawing 2D window 2023-08-28 19:45:54 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Using font system from SH/BT to support different code pages 2023-07-17 00:24:04 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Use qglGenTextures to guarantee the uniqueness of the texture number 2024-08-08 19:07:09 +02:00
tr_init.c Free up unused images 2024-08-07 21:11:16 +02:00
tr_light.c Fix lighting grid being incorrect 2024-08-08 20:31:19 +02:00
tr_local.h Free up unused images 2024-08-07 21:11:16 +02:00
tr_main.c Use shader's distance range instead of the portal range 2024-06-30 23:57:32 +02:00
tr_marks.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp Call LocalChannel instead of GetLocalFromGlobal 2024-06-11 00:05:28 +02:00
tr_noise.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Rendering fog fixes 2023-08-28 20:50:32 +02:00
tr_shade.c Fix animated images playing at the same time for all entities 2024-07-28 19:01:34 +02:00
tr_shade_calc.c Fixed incorrect usage of the grid lighting 2024-05-20 13:11:48 +02:00
tr_shader.c Handle shader picmip and fix shaders not rendered properly with force32bit (alpha channel was ignored) 2024-07-28 19:25:24 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
tr_sky_portal.cpp Fixed sky portal rendering 2024-06-03 21:36:58 +02:00
tr_sphere_shade.cpp Fix accessing 8th leaves element before finishing the loop 2024-08-13 20:41:53 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models 2024-06-21 22:02:59 +02:00
tr_sun_flare.cpp Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
tr_surface.c Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
tr_swipe.cpp Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
tr_terrain.c Fixes g_pVert/g_pTris being freed even when they are NULL 2024-07-02 18:46:27 +02:00
tr_util.cpp Make sure to cast the float number to int when using it in the format specifier 2024-06-07 20:25:47 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Don't render terrain when refdef.render_terrain is set to false 2024-06-11 23:37:45 +02:00