openmohaa/code
smallmodel f3222fc36a
Set AI angles only if they don't have an enemy, otherwise let the AI set their angles
This prevented actors from attacking correctly because the AI cover target state expects the AI to 100% stare at the enemy and the vehicle would keep changing the AI angles
2024-09-01 17:16:09 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Make flesh impacts properly work 2024-08-31 18:02:07 +02:00
client Mark entities as missing until they are received 2024-09-01 16:21:56 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Set AI angles only if they don't have an enemy, otherwise let the AI set their angles 2024-09-01 17:16:09 +02:00
gamespy Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Fix wrong parameters 2024-08-21 18:48:16 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Fix class not dumping properly 2024-08-31 22:10:44 +02:00
renderer Fix Dot/Texcoords calc 2024-08-27 01:07:51 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Fix the loop protection not working when multiple scripts are executed 2024-08-24 18:50:04 +02:00
sdl Use OpenAL by default 2024-08-21 18:35:06 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Add ioq3 server fixes and improvement 2024-08-31 21:04:10 +02:00
skeletor Fix animation delta repeating when getting delta of the same frame 2024-08-26 18:18:20 +02:00
sys Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
tiki Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element 2024-08-13 20:55:12 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Use a raw pointer instead of the str object 2024-08-26 23:09:55 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00