..
AL
Using latest version of AL from ioq3 codebase
2023-01-31 01:32:06 +01:00
asm
ioquake3 porting
2023-05-24 19:29:36 +02:00
autoupdater
Use nanosleep(2) instead of usleep(3)
2024-07-26 23:03:09 +02:00
botlib
ioquake3 porting
2023-05-24 19:29:36 +02:00
cgame
Make flesh impacts properly work
2024-08-31 18:02:07 +02:00
client
Mark entities as missing until they are received
2024-09-01 16:21:56 +02:00
curl-7.54.0 /include
Using curl-7.54.0 from ioq3
2023-01-31 01:34:57 +01:00
fgame
Set AI angles only if they don't have an enemy, otherwise let the AI set their angles
2024-09-01 17:16:09 +02:00
gamespy
Corrected some compilation warnings
2024-06-11 21:24:01 +02:00
jpeg-8c
ioq3 updates
2023-05-26 20:53:00 +02:00
libmad
Add libmad 0.16.4
2024-07-11 23:04:04 +02:00
libmad-0.15.1b
Fixed compile errors on newer versions of clang
2023-09-05 19:39:57 +02:00
libogg-1.3.3
Added libogg, libvorbis and opus from ioq3
2023-01-31 01:29:42 +01:00
libs
ioq3 updates
2023-05-26 20:53:00 +02:00
libvorbis-1.3.6
Added libogg, libvorbis and opus from ioq3
2023-01-31 01:29:42 +01:00
null
Fix wrong parameters
2024-08-21 18:48:16 +02:00
opus-1.2.1
ioq3 updates
2023-05-26 20:53:00 +02:00
opusfile-0.9
Added libogg, libvorbis and opus from ioq3
2023-01-31 01:29:42 +01:00
parser
Fixed scripts using syntax like $self
2024-04-09 23:22:54 +02:00
q3_ui
ioquake3 porting
2023-05-24 19:29:36 +02:00
qcommon
Fix class not dumping properly
2024-08-31 22:10:44 +02:00
renderer
Fix Dot/Texcoords calc
2024-08-27 01:07:51 +02:00
renderercommon
Added R_GetShaderName and R_GetModelName
2023-09-06 20:31:28 +02:00
renderergl1
Readded ioq3 renderer
2023-05-08 19:53:53 +02:00
renderergl2
made renderer (original quake III) work with SDL
2023-05-27 22:23:03 +02:00
script
Fix the loop protection not working when multiple scripts are executed
2024-08-24 18:50:04 +02:00
sdl
Use OpenAL by default
2024-08-21 18:35:06 +02:00
SDL2
ioquake3 porting
2023-05-24 19:29:36 +02:00
server
Add ioq3 server fixes and improvement
2024-08-31 21:04:10 +02:00
skeletor
Fix animation delta repeating when getting delta of the same frame
2024-08-26 18:18:20 +02:00
sys
Use nanosleep(2) instead of usleep(3)
2024-07-26 23:03:09 +02:00
tiki
Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element
2024-08-13 20:55:12 +02:00
tools
Updates
2023-05-27 16:19:31 +02:00
uilib
Use a raw pointer instead of the str object
2024-08-26 23:09:55 +02:00
web
Add Emscripten implementation from ioquake3 upstream
2024-07-26 23:57:50 +02:00
zlib
ioquake3 porting
2023-05-24 19:29:36 +02:00