openmohaa/code/renderer
smallmodel 6fe1e86b31
Automatically scale UI elements for high resolutions
This fixes UI elements being tiny on high resolutions like 4K. Now most UI elements will scale automatically with resolutions above 1920x1080.
2024-11-30 22:40:00 +01:00
..
CMakeLists.txt Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Fix bad glDepthRange 2024-11-17 22:59:49 +01:00
tr_bsp.c Use the vartree for flags, rather than copying the flags to a signed int value 2024-11-18 19:47:54 +01:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Implement RE_DrawBackground_DrawPixels 2024-09-15 01:12:00 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
tr_ghost.cpp Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
tr_ghost.h Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
tr_image.c Refactor UploadCompressed 2024-10-17 15:17:20 +02:00
tr_init.c Don't archive r_fastsky variable 2024-11-16 21:36:56 +01:00
tr_light.c Fix incorrect lighting grid blend 2024-09-17 00:27:01 +02:00
tr_local.h Automatically scale UI elements for high resolutions 2024-11-30 22:40:00 +01:00
tr_main.c Properly draw circles 2024-10-23 20:10:34 +02:00
tr_marks.c Fix incorrect vert dist 2024-10-28 20:55:03 +01:00
tr_marks_permanent.c Abort decal loading if a shader cannot be found while loading 2024-11-12 23:00:38 +01:00
tr_model.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_public.h Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
tr_scene.c Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
tr_shade.c Set all alpha color channel in the current static model to prevent vertices from hiding randomly 2024-10-19 21:54:08 +02:00
tr_shade_calc.c Add a newline for warnings 2024-11-02 21:51:19 +01:00
tr_shader.c Correctly parse lightingSpecular parameters 2024-10-19 20:45:24 +02:00
tr_shadows.c Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
tr_sky.c Fix bad glDepthRange 2024-11-17 22:59:49 +01:00
tr_sky_portal.cpp Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
tr_sphere_shade.cpp Disable cubemap-based lighting due to rendering artifacts/bugs occurring 2024-11-07 19:37:12 +01:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Add feature to show static models culling with r_showcull 2024-10-23 20:07:17 +02:00
tr_sun_flare.cpp Implement lens flare / sun flares 2024-09-08 15:31:18 +02:00
tr_surface.c Fix terrain lightmap when there is a dynamic light map 2024-09-15 21:21:38 +02:00
tr_swipe.cpp Implement swipe 2024-09-11 19:57:45 +02:00
tr_terrain.c Prevent integer overflow when interpolating verts 2024-11-24 15:58:18 +01:00
tr_util.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_vis.cpp Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_vis.h Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_world.c Don't add the same world surface more than once 2024-10-01 20:51:56 +02:00