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bonetable.cpp
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
CMakeLists.txt
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Reworked CMakeLists
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2023-06-17 01:44:38 +02:00 |
skeletor.cpp
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Don't dealloc if there is no frame in the channel
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2024-06-13 21:26:29 +02:00 |
skeletor.h
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Made ChannelNames() method public
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2024-06-13 21:25:45 +02:00 |
skeletor_animation_file_format.h
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
skeletor_imports.cpp
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
skeletor_internal.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
skeletor_loadanimation.cpp
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Adds CHANNEL_NONE case statement even if there is nothing to do
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2024-07-11 22:04:03 +02:00 |
skeletor_model_file_format.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
skeletor_model_files.cpp
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Fixed a tiny mistake that prevented morphs from working correctly
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2024-06-11 00:12:59 +02:00 |
skeletor_name_lists.h
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Using an enum channelType_e rather than raw values for bone channel types
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2024-06-13 23:04:33 +02:00 |
skeletor_utilities.cpp
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Some refactoring, + implemented SetLocalFromGlobal()
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2024-06-13 21:26:51 +02:00 |
skeletorbones.cpp
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Optimized channel data memory and performance (feature from moh 2.0 and above)
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2024-06-05 00:40:43 +02:00 |
SkelMat3.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelMat4.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelQuat.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelVec3.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
SkelVec4.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
tokenizer.cpp
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |
tokenizer.h
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Formatted skeletor source files
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2023-11-06 17:58:58 +01:00 |