.. |
actor.cpp
|
Initialize m_bMumble
|
2024-11-27 21:15:49 +01:00 |
actor.h
|
Using parameters that take the entity rather than raw values
|
2024-06-02 19:55:42 +02:00 |
actor_aim.cpp
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Formatted actor source files
|
2023-10-12 18:19:22 +02:00 |
actor_alarm.cpp
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Call PostThink() in Think_Alarm()
|
2024-02-13 16:22:18 +01:00 |
actor_anim.cpp
|
Fixed anim state
|
2023-10-19 23:15:45 +02:00 |
actor_animapi.cpp
|
Fixed anim API
|
2023-10-19 23:15:57 +02:00 |
actor_animcurious.cpp
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Finalized actor_curious
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2023-10-22 14:29:02 +02:00 |
actor_badplace.cpp
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Formatted actor_badplace source file
|
2023-10-15 20:53:20 +02:00 |
actor_balcony.cpp
|
Reduced compilation warnings
|
2024-06-07 20:34:13 +02:00 |
actor_cover.cpp
|
Correctly check if the AI either can see or can shoot to find the enemy
|
2024-08-31 18:06:02 +02:00 |
actor_curious.cpp
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Reduced compilation warnings
|
2024-06-07 20:34:13 +02:00 |
actor_disguise_common.cpp
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Finalized actor_disguise
|
2023-10-22 14:56:41 +02:00 |
actor_disguise_officer.cpp
|
Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
actor_disguise_rover.cpp
|
Use safe version of sprintf and strcpy
|
2024-09-20 23:08:53 +02:00 |
actor_disguise_salute.cpp
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Fixed DisguiseSalute never finishing animation
|
2024-02-26 15:53:38 +01:00 |
actor_disguise_sentry.cpp
|
Finalized actor_disguise
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2023-10-22 14:56:41 +02:00 |
actor_dog.cpp
|
Fixed/finalized actor_dog
|
2023-10-22 15:03:12 +02:00 |
actor_grenade.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
actor_idle.cpp
|
Finalized actor_idle
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2023-10-22 15:42:36 +02:00 |
actor_killed.cpp
|
Finalized actor_killed
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2023-10-22 15:45:08 +02:00 |
actor_machinegunner.cpp
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Fix actor position on a turret
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2024-11-09 14:35:52 +01:00 |
actor_noclip.cpp
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Finalized actor_noclip
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2023-10-22 16:20:29 +02:00 |
actor_pain.cpp
|
Finalized actor_pain
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2023-10-22 16:23:33 +02:00 |
actor_patrol.cpp
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Unset the script goal once the AI reached the point
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2024-09-01 19:38:05 +02:00 |
actor_runandshoot.cpp
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Cleaned up actor_runandshoot.cpp
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2024-08-26 23:45:41 +02:00 |
actor_runner.cpp
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Unset the script goal once the AI reached the point
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2024-09-01 19:38:05 +02:00 |
actor_turret.cpp
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Don't suppress below 2.0
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2024-02-14 20:48:11 +01:00 |
actor_weaponless.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
actorenemy.cpp
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Only check if m_bVisible is non-zero
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2024-11-05 20:30:30 +01:00 |
actorenemy.h
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Fixed Actor Enemy system
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2023-10-15 17:11:20 +02:00 |
actorpath.cpp
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Add assertions to check for invalid path distance
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2024-09-01 18:28:01 +02:00 |
actorpath.h
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Fix ActorPath not archiving path properly
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2024-11-20 23:32:37 +01:00 |
ammo.cpp
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Initialize all Ammo members
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2024-06-22 16:11:03 +02:00 |
ammo.h
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Archive name_index
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2024-02-21 20:59:41 +01:00 |
animate.cpp
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Call CurrentAnim() to retrieve the animation index
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2024-09-25 19:47:43 +02:00 |
animate.h
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Better for loop clarity
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2023-11-26 19:55:07 +01:00 |
animationevent.cpp
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
animationevent.h
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
archive.cpp
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Swap the archive type on big endian architectures
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2024-10-15 23:38:39 +02:00 |
archive.h
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Use the correct allocator when archiving a con_set object
|
2025-02-22 23:31:20 +01:00 |
armor.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
barrels.cpp
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Fix incorrect effect being spawned for MakeEffect CGM
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2024-11-22 18:18:27 +01:00 |
barrels.h
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Format barrels source file
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2024-10-21 21:59:12 +02:00 |
baseimp.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
beam.cpp
|
Fix a few typos
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2024-09-19 10:52:47 +02:00 |
beam.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
bg_local.h
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Format bg source files
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2024-10-02 14:09:36 +02:00 |
bg_misc.cpp
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Format bg source files
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2024-10-02 14:09:36 +02:00 |
bg_pmove.cpp
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Teleport the player back to (0,0,0) origin if out of map bounds
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2024-11-25 22:32:08 +01:00 |
bg_public.h
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Fix MASK_LADDER mask
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2024-12-13 22:54:00 +01:00 |
bg_slidemove.cpp
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Format bg source files
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2024-10-02 14:09:36 +02:00 |
bg_voteoptions.cpp
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Format bg source files
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2024-10-02 14:09:36 +02:00 |
bg_voteoptions.h
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Format bg source files
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2024-10-02 14:09:36 +02:00 |
body.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
botlib.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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Properly cleanup the existing owner from targets
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2024-11-11 18:37:29 +01:00 |
bspline.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
camera.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
camera.h
|
Marked overridden virtual methods
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2024-04-11 00:30:00 +02:00 |
characterstate.cpp
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Fix copy constructor not using a const object
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2025-01-31 20:27:37 +01:00 |
characterstate.h
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Fix copy constructor not using a const object
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2025-01-31 20:27:37 +01:00 |
chars.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
|
Bump the minimum CMake version to 3.12
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2024-11-30 00:36:33 +01:00 |
consoleevent.cpp
|
Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
consoleevent.h
|
Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
crateobject.cpp
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Make crates correctly fall
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2024-09-19 20:49:33 +02:00 |
crateobject.h
|
Formatted document
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2023-08-30 23:33:00 +02:00 |
crc32.h
|
Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
damagemodel.cpp
|
Refactored svflags and use the correct entity server flags
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2024-09-30 19:58:41 +02:00 |
damagemodel.h
|
Explicitly mark as override
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2024-06-07 19:49:29 +02:00 |
debuglines.cpp
|
Set blue horizontal lines for debug bbox
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2024-11-09 15:16:46 +01:00 |
debuglines.h
|
Implemented G_DebugRotatedBBox
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2024-02-26 19:56:23 +01:00 |
decals.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
|
Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
dm_manager.cpp
|
Properly unregister events from the level object
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2025-02-20 20:36:19 +01:00 |
dm_manager.h
|
Fix incorrect teams and controllers for TOW objectives
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2024-10-06 15:20:45 +02:00 |
doors.cpp
|
Reopen doors to the other side when blocked
|
2024-12-17 22:17:02 +01:00 |
doors.h
|
Archive the m_bAlwaysAway variable
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2024-11-16 22:35:55 +01:00 |
DrivableVehicleTandem.cpp
|
Use EV_TakeDamage on pTurret instead, and process all pending events
|
2023-10-06 19:46:47 +02:00 |
DrivableVehicleTandem.h
|
Marked overridden methods as "override"
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2023-09-24 23:36:30 +02:00 |
earthquake.cpp
|
Fixed ViewJitter never being removed
|
2024-02-14 18:40:34 +01:00 |
earthquake.h
|
Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
effectentity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
effectentity.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
Entities.cpp
|
Make comment more clear
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2024-11-03 19:23:11 +01:00 |
Entities.h
|
Archive the ProjectileTarget ID
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2024-11-03 01:51:17 +01:00 |
entity.cpp
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Add delegates related for kill/damage
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2025-02-02 16:02:11 +01:00 |
entity.h
|
Add delegates related for kill/damage
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2025-02-02 16:02:11 +01:00 |
explosion.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
explosion.h
|
Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
fixedturret.cpp
|
Fixed useless statement
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2023-09-24 23:37:18 +02:00 |
fixedturret.h
|
Implemented FixedTurret
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2023-09-23 18:30:59 +02:00 |
g_active.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
g_arenas.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
|
Save and restore bots when needed
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2025-02-18 21:35:23 +01:00 |
g_bot.h
|
Save and restore bots when needed
|
2025-02-18 21:35:23 +01:00 |
g_client.cpp
|
Remove useless print
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2025-02-03 20:24:26 +01:00 |
g_items.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
|
Remove clientState_t from g_local.h (shouldn't be defined here)
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2024-11-08 20:37:22 +01:00 |
g_main.cpp
|
Save and restore bots when needed
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2025-02-18 21:35:23 +01:00 |
g_main.h
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Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
g_mem.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
|
Also save the valid ground trace when stepping
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2025-01-20 22:33:14 +01:00 |
g_phys.cpp
|
Allow pusher to teleport
|
2024-11-27 14:36:16 +01:00 |
g_phys.h
|
Format g_phys source file
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2024-11-25 22:21:51 +01:00 |
g_public.h
|
Add Cvar_CheckRange exports
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2025-01-27 00:13:01 +01:00 |
g_session.cpp
|
Initialize client persistent in G_InitClientPersistant
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2024-12-17 21:16:45 +01:00 |
g_spawn.cpp
|
Check if the entity is valid after processing pending events during spawn
|
2024-10-28 23:14:46 +01:00 |
g_spawn.h
|
SPAWNFLAG_DETAIL must be 0x1000
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2023-10-23 15:56:27 +02:00 |
g_utils.cpp
|
Use an enumeration for weapon commands and a function to get the weapon command
|
2024-12-30 00:55:29 +01:00 |
g_utils.h
|
Use an enumeration for weapon commands and a function to get the weapon command
|
2024-12-30 00:55:29 +01:00 |
g_vmove.cpp
|
Fixed velocity clip (sliding along plane)
|
2024-03-04 22:40:49 +01:00 |
g_weapon.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
game.cpp
|
Fix archive data between 64-bit and 32-bit architectures
|
2024-11-11 17:52:24 +01:00 |
game.h
|
Implemented game.detail and game.skill
|
2024-02-28 22:21:53 +01:00 |
gamecmds.cpp
|
Add a BotMovement class for managing bot movements
|
2024-10-09 20:46:39 +02:00 |
gamecmds.h
|
Add a feature to dynamically create a master class for development
|
2024-10-05 20:17:11 +02:00 |
gamecvars.cpp
|
Don't set g_shownpc to 1 when developer is set
|
2024-11-10 21:47:58 +01:00 |
gamecvars.h
|
Don't create sound index for non visible players if net optimization is disabled
|
2024-10-10 21:22:35 +02:00 |
gamescript.cpp
|
Remove all state scripts that were created
|
2025-02-18 21:08:44 +01:00 |
gamescript.h
|
Remove all state scripts that were created
|
2025-02-18 21:08:44 +01:00 |
gibs.cpp
|
Use explicit constants when checking g_gametype
|
2024-11-22 19:44:53 +01:00 |
gibs.h
|
Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
glb_local.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
gravpath.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
gravpath.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
grenadehint.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
grenadehint.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
health.cpp
|
Add missing newline for the health pickup message
|
2025-01-07 00:09:44 +01:00 |
health.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
hud.cpp
|
Remove special features code to avoid any confusion
|
2024-09-22 20:06:31 +02:00 |
hud.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
huddraw.cpp
|
Set the server huddraw elements on single-player mode
|
2024-11-17 18:26:00 +01:00 |
huddraw.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
inv.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
SimpleEntity subclass flags name now starts with ECF_ prefix
|
2023-11-16 23:17:06 +01:00 |
inventoryitem.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
ipfilter.cpp
|
Use safe version of sprintf and strcpy
|
2024-09-20 23:08:53 +02:00 |
ipfilter.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
item.cpp
|
Prevent an infinite loop in ProcessPendingEvents() when an entity is being deleted in thinks
|
2024-12-11 21:55:31 +01:00 |
item.h
|
Add script owner implementation
|
2024-11-09 00:18:59 +01:00 |
level.cpp
|
Clear the edict model when freeing the edict
|
2025-02-04 21:28:37 +01:00 |
level.h
|
Rework bot spawning
|
2024-10-06 22:57:39 +02:00 |
light.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Stop spawning if there is no entity 0 (could only happen in multiplayer)
|
2024-08-31 21:32:42 +02:00 |
lodthing.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Add getters to get facing dir and angles for FuncLadder
|
2025-02-08 22:22:53 +01:00 |
misc.h
|
Add getters to get facing dir and angles for FuncLadder
|
2025-02-08 22:22:53 +01:00 |
movegrid.cpp
|
Fix archive data between 64-bit and 32-bit architectures
|
2024-11-11 17:52:24 +01:00 |
movegrid.h
|
Fix archive data between 64-bit and 32-bit architectures
|
2024-11-11 17:52:24 +01:00 |
mover.cpp
|
Implement Stop()
|
2025-02-15 14:39:39 +01:00 |
mover.h
|
Implement Stop()
|
2025-02-15 14:39:39 +01:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Use MAX_PATHNODES rather than a constant number
|
2025-01-21 20:56:26 +01:00 |
navigate.h
|
Use MAX_PATHNODES rather than a constant number
|
2025-01-21 20:56:26 +01:00 |
object.cpp
|
Make ThrowObject::Throw throws an exception when the owner and targetent is NULL, also use centroid if the target entity is not a sentient
|
2024-04-08 21:52:48 +02:00 |
object.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
parm.cpp
|
Implemented all parm methods
|
2024-02-22 20:44:15 +01:00 |
parm.h
|
Implemented all parm methods
|
2024-02-22 20:44:15 +01:00 |
player.cpp
|
Fix player having no damage alpha in mohaas and mohaab (#678)
|
2025-02-24 22:11:41 +01:00 |
player.h
|
Add a delegate for player text messages
|
2025-02-03 19:32:14 +01:00 |
player_animation.cpp
|
Fix inconsistent torso animation cross-blending
|
2025-01-05 02:10:01 +01:00 |
player_combat.cpp
|
Fixed weapon attachment not correcting properly
|
2023-12-28 19:16:54 +01:00 |
player_conditionals.cpp
|
Add a small offset for checking if the player can get off ladder
|
2024-12-13 23:30:01 +01:00 |
player_util.cpp
|
Handle the case where a vector is given for the face command
|
2024-10-31 23:51:36 +01:00 |
playerbot.cpp
|
Remove PlayerBot class and use delegates instead
|
2025-02-02 16:02:56 +01:00 |
playerbot.h
|
Remove PlayerBot class and use delegates instead
|
2025-02-02 16:02:56 +01:00 |
playerbot_master.cpp
|
Refactor PlayerBot to use a separate controller class, alongside classes that manage bots
|
2024-10-08 22:17:22 +02:00 |
playerbot_movement.cpp
|
Improve bot movement when stuck
|
2024-12-15 21:10:48 +01:00 |
playerbot_rotation.cpp
|
Speed up bot rotation
|
2024-12-16 19:41:01 +01:00 |
playerbot_strategy.cpp
|
Add playerbot_strategy source files
|
2025-01-07 01:03:35 +01:00 |
playerbot_strategy.h
|
Add playerbot_strategy source files
|
2025-01-07 01:03:35 +01:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
portableturret.cpp
|
Fix a few typos
|
2024-09-19 10:52:47 +02:00 |
portableturret.h
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portal.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
portal.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
scriptdelegate.cpp
|
Allow the self object to be specified
|
2025-02-03 19:22:29 +01:00 |
scriptdelegate.h
|
Make ev optional for Trigger()
|
2025-02-03 19:23:54 +01:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Reset delegates on restart
|
2025-02-02 19:35:01 +01:00 |
scriptmaster.h
|
Add a ScriptMaster constructor
|
2024-10-31 23:55:12 +01:00 |
scriptslave.cpp
|
Implement stop, threadmove and moveoffset
|
2025-02-15 14:39:54 +01:00 |
scriptslave.h
|
Implement stop, threadmove and moveoffset
|
2025-02-15 14:39:54 +01:00 |
scriptthread.cpp
|
Add "isBot" to check whether or not the player is a bot
|
2025-02-02 21:02:06 +01:00 |
scriptthread.h
|
Add "isBot" to check whether or not the player is a bot
|
2025-02-02 21:02:06 +01:00 |
scripttimer.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
scripttimer.h
|
Use #pragma once instead of #ifndef
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2024-09-27 20:19:11 +02:00 |
sentient.cpp
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Add delegates related for kill/damage
|
2025-02-02 16:02:11 +01:00 |
sentient.h
|
Don't use the same weapon and add getters for the newActiveWeapon
|
2025-01-02 14:27:31 +01:00 |
sentient_combat.cpp
|
Don't use the same weapon and add getters for the newActiveWeapon
|
2025-01-02 14:27:31 +01:00 |
simpleactor.cpp
|
Use ANIM_WEIGHT_NONE instead of 0
|
2024-10-27 22:16:04 +01:00 |
simpleactor.h
|
Wrong condition for SetDesiredYawDest (should set only if values are non-zero)
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2024-02-15 20:23:50 +01:00 |
simpleentity.cpp
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Remove PlayerBot class and use delegates instead
|
2025-02-02 16:02:56 +01:00 |
simpleentity.h
|
Remove PlayerBot class and use delegates instead
|
2025-02-02 16:02:56 +01:00 |
slre.c
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
|
Archive instances of SmokeGrenade
|
2024-11-26 18:38:34 +01:00 |
smokegrenade.h
|
Mark Archive() as override
|
2025-02-04 00:08:16 +01:00 |
smokesprite.cpp
|
Implement G_ObfuscationForSmokeSprites
|
2024-09-02 19:52:30 +02:00 |
smokesprite.h
|
Fixed G_ObfuscationForSmokeSprites parameters
|
2023-10-14 19:11:48 +02:00 |
soundman.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
soundman.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
spawners.cpp
|
Cleaned up SimpleEntity
|
2023-08-09 20:57:17 +02:00 |
spawners.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
spline.h
|
use double instead of float
|
2024-03-04 22:25:31 +01:00 |
stack.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
syn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
|
Fix incorrect teams and controllers for TOW objectives
|
2024-10-06 15:20:45 +02:00 |
Tow_Entities.h
|
Fix incorrect teams and controllers for TOW objectives
|
2024-10-06 15:20:45 +02:00 |
trigger.cpp
|
Safely check if other is NULL when triggering
|
2025-01-18 13:23:30 +01:00 |
trigger.h
|
Override respondTo method for TriggerEntity
|
2024-11-04 21:22:09 +01:00 |
umap.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
vehicle.cpp
|
Fix an infinite loop when setting up path for Vehicle
|
2025-01-08 20:32:34 +01:00 |
vehicle.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
VehicleCollisionEntity.cpp
|
Added GetOwner event
|
2024-04-10 21:37:49 +02:00 |
VehicleCollisionEntity.h
|
Added GetOwner event
|
2024-04-10 21:37:49 +02:00 |
VehicleHalfTrack.cpp
|
Implement VehicleHalfTrack
|
2024-09-15 01:03:37 +02:00 |
VehicleSlot.cpp
|
Also make players non-solid in a vehicle slot
|
2024-12-08 17:19:39 +01:00 |
VehicleSlot.h
|
Properly save and restore entity's children solidity
|
2024-11-16 18:19:45 +01:00 |
VehicleSoundEntity.cpp
|
Fixed vehicle sound entity using bad sound prefix
|
2024-01-25 21:55:03 +01:00 |
VehicleSoundEntity.h
|
Formatted VehicleSoundEntity source files
|
2024-01-25 21:54:44 +01:00 |
VehicleTank.cpp
|
Add a comment about driver solidity
|
2024-11-08 21:26:23 +01:00 |
vehicletanktandem.cpp
|
Use EV_TakeDamage on pTurret instead, and process all pending events
|
2023-10-06 19:46:47 +02:00 |
vehicletanktandem.h
|
Marked overridden methods as "override"
|
2023-09-24 23:36:30 +02:00 |
vehicleturret.cpp
|
Don't apply kick fireback on older versions of the game
|
2025-01-19 14:45:20 +01:00 |
vehicleturret.h
|
Fix the switch label called incorrectly for VehicleTurretGunTandem
|
2024-11-11 14:04:51 +01:00 |
VehicleWheelsX2.cpp
|
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
|
2023-10-13 19:11:14 +02:00 |
VehicleWheelsX4.cpp
|
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
|
2023-10-13 19:11:14 +02:00 |
viewthing.cpp
|
Fixed str() being passed as an instance for variadic arguments
|
2023-10-07 23:50:16 +02:00 |
viewthing.h
|
Use #pragma once instead of #ifndef
|
2024-09-27 20:19:11 +02:00 |
weapon.cpp
|
Fix projectiles having an unassigned weapon owner
|
2025-01-05 23:57:08 +01:00 |
weapon.h
|
Add putaway getter for Weapon
|
2025-01-02 14:27:39 +01:00 |
weapturret.cpp
|
Clear the last command angles when loading
|
2024-11-11 13:49:33 +01:00 |
weapturret.h
|
Marked overridden virtual methods
|
2024-04-11 00:30:00 +02:00 |
weaputils.cpp
|
Let SetOwner() assign the edict's ownerNum
|
2025-01-07 21:41:49 +01:00 |
weaputils.h
|
Let SetOwner() assign the edict's ownerNum
|
2025-01-07 21:41:49 +01:00 |
windows.cpp
|
Properly center the window
|
2024-11-05 22:03:43 +01:00 |
windows.h
|
Formatted document
|
2023-11-26 19:54:07 +01:00 |
worldspawn.cpp
|
Check for valid target list in GetScriptTarget()
|
2024-10-27 12:16:19 +01:00 |
worldspawn.h
|
Implement the destructor for the World class to free up the target list
|
2024-10-25 20:44:00 +02:00 |