openmohaa/code/renderer
2024-09-13 21:49:45 +02:00
..
CMakeLists.txt Remove useless comment 2024-09-12 23:48:46 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Pass a vec4_t to GL_SetFogColor() rather than a vec3_t 2024-09-08 23:49:48 +02:00
tr_bsp.c Set the number of brush models 2024-09-13 21:47:57 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Clear fog when drawing 2D window 2023-08-28 19:45:54 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Remove useless comment 2024-09-11 17:56:26 +02:00
tr_ghost.cpp Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
tr_ghost.h Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
tr_image.c Process .gst files 2024-09-12 19:44:36 +02:00
tr_init.c Add support for JPEG screenshots 2024-09-12 23:33:39 +02:00
tr_light.c Implement all lighting functions 2024-09-11 00:12:13 +02:00
tr_local.h Add support for JPEG screenshots 2024-09-12 23:33:39 +02:00
tr_main.c Add a way to draw the skeleton for debugging purposes 2024-09-10 20:16:56 +02:00
tr_marks.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_marks_permanent.c Fix an incorrect parameter value passed to FS_Read when reading the DCL file 2024-09-13 21:49:45 +02:00
tr_model.cpp Move RB_StaticMesh to tr_model.cpp for info world tris 2024-09-11 19:03:41 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
tr_shade.c Fix animated images playing at the same time for all entities 2024-07-28 19:01:34 +02:00
tr_shade_calc.c Fix Dot/Texcoords calc 2024-08-27 01:07:51 +02:00
tr_shader.c Add shader flags with tcMod rotate 2024-08-24 00:35:39 +02:00
tr_shadows.c Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
tr_sky.c Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
tr_sky_portal.cpp Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
tr_sphere_shade.cpp Fix accessing 8th leaves element before finishing the loop 2024-08-13 20:41:53 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Fix compiler warning 2024-09-12 21:09:07 +02:00
tr_sun_flare.cpp Implement lens flare / sun flares 2024-09-08 15:31:18 +02:00
tr_surface.c Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
tr_swipe.cpp Implement swipe 2024-09-11 19:57:45 +02:00
tr_terrain.c Implement R_CraterTerrain 2024-09-12 21:02:04 +02:00
tr_util.cpp Make sure to cast the float number to int when using it in the format specifier 2024-06-07 20:25:47 +02:00
tr_vis.cpp Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_vis.h Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_world.c Implement R_FastDlightTerrain 2024-09-11 19:19:38 +02:00