openmohaa/code/cgame
2023-08-30 21:54:01 +02:00
..
cg_archive.cpp Fixed function parameter 2023-08-16 00:07:45 +02:00
cg_archive.h Fixed function parameter 2023-08-16 00:07:45 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Don't play sound if current_entity is NULL 2023-08-30 21:54:01 +02:00
cg_commands.h Added cg_archive and cg_radar (unimplemented) 2023-08-13 23:20:00 +02:00
cg_consolecmds.c Fixed objectives not showing properly 2023-08-13 20:17:23 +02:00
cg_drawtools.cpp Using objective flags enum 2023-08-14 02:34:06 +02:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_local.h Use the map's checksum only if the server has sv_mapChecksum exported 2023-08-28 20:45:10 +02:00
cg_main.c Clear all unsupported farplane fields in protocol below version 15 2023-08-28 20:59:02 +02:00
cg_marks.c Fixed CG_ImpactMark being wrong with fSScale and fTScale 2023-08-27 17:48:10 +02:00
cg_modelanim.c Fixed CG_CastFootShadow not working if only one of the red/green/blue channels was below 0.01 2023-08-27 17:47:49 +02:00
cg_nature.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_parsemsg.cpp Using SFX enum to spawn SFX 2023-07-22 17:35:02 +02:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_public.h Added checksum return parameter in CL_CM_LoadMap for cgame 2023-08-28 20:28:59 +02:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_servercmds.c Use the map's checksum only if the server has sv_mapChecksum exported 2023-08-28 20:45:10 +02:00
cg_snapshot.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Set the correct special effect for CG_Splash 2023-07-23 19:21:53 +02:00
cg_specialfx.h Initialize pEvent to 0 2023-07-22 20:06:16 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fixed wrong emitter being used 2023-07-22 20:36:11 +02:00
cg_testemitter.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_ui.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Fixed sound location when in camera view + subtract refdef viewangles when PMF_DAMAGE_ANGLES is set 2023-08-28 18:35:47 +02:00
cg_viewmodelanim.c Fixed animation crossblend not working correctly 2023-07-17 19:24:53 +02:00
cg_volumetricsmoke.cpp Fixed crash due to trace.allSolid not being initialized 2023-07-29 19:56:54 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00