openmohaa/code
2024-08-24 16:39:43 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Initialize last animation time 2024-08-05 23:41:17 +02:00
client Fix AL_DISTANCE_MODEL value type, it must be an integer 2024-08-24 16:39:43 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fix camera angles changing too much when switching between linked turrets 2024-08-24 00:40:23 +02:00
gamespy Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Fix wrong parameters 2024-08-21 18:48:16 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Move Com_SwapSaveStruct to a better place 2024-08-23 22:39:14 +02:00
renderer Add shader flags with tcMod rotate 2024-08-24 00:35:39 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default 2024-06-22 19:18:08 +02:00
sdl Use OpenAL by default 2024-08-21 18:35:06 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Differentiate saves from mohaa, mohta and mohtt 2024-08-23 22:25:43 +02:00
skeletor Fix angular delta being wrong 2024-07-25 21:46:33 +02:00
sys Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
tiki Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element 2024-08-13 20:55:12 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Fix compiler warnings 2024-08-24 15:08:42 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00