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cg_archive.cpp
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Fix broken cgame state saving
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2024-07-15 23:44:11 +02:00 |
cg_archive.h
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Added MemArchive feature from mohaas/mohaab
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2023-09-06 23:11:43 +02:00 |
cg_beam.cpp
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Fixed beam const vec3_t parameter
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2023-07-10 23:07:57 +02:00 |
cg_commands.cpp
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Use DebugPrintf for errors that are relevant to developers
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2024-12-06 20:36:12 +01:00 |
cg_commands.h
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Add printdeathmsg from moh 2.0 and above
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2024-11-12 18:37:17 +01:00 |
cg_consolecmds.c
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Use an enumeration for weapon commands and a function to get the weapon command
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2024-12-30 00:55:29 +01:00 |
cg_drawtools.cpp
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Fix HUD scaling for spectator text, and vote text on 4K
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2025-01-21 20:15:43 +01:00 |
cg_ents.c
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Call CG_UpdateRadarClient() in CG_AddCEntity
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2023-08-16 00:44:30 +02:00 |
cg_event.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_lightstyles.cpp
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Properly clear the color values
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2024-06-07 19:57:14 +02:00 |
cg_local.h
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Add cg_cheats to check if cheats are enabled
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2025-01-22 21:26:29 +01:00 |
cg_main.c
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Add cg_cheats to check if cheats are enabled
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2025-01-22 21:26:29 +01:00 |
cg_marks.c
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Don't allocate the mark if the number of allocated polys is insufficient
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2024-11-11 15:14:20 +01:00 |
cg_modelanim.c
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Check and verify that selected player models are valid
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2025-01-22 20:52:05 +01:00 |
cg_nature.cpp
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Use CVAR_RESETSTRING instead of CVAR_SERVER_CREATED
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2024-11-11 20:36:03 +01:00 |
cg_parsemsg.cpp
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Fix hit/kill notify being swapped (#698)
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2025-03-17 00:19:40 +01:00 |
cg_parsemsg.h
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_player.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_playerstate.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_predict.c
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Add a client-game variable for customizing the FOV client-side
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2024-12-23 22:53:31 +01:00 |
cg_public.h
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Add Cvar_CheckRange exports
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2025-01-27 00:13:01 +01:00 |
cg_radar.cpp
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Fixed CG_SameTeam always returning true
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2023-08-16 00:44:44 +02:00 |
cg_radar.h
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Implemented client-game radar code
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2023-08-15 22:21:44 +02:00 |
cg_scoreboard.cpp
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Pass the correct size to Q_strncpyz
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2024-09-21 22:50:53 +02:00 |
cg_servercmds.c
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Move whitelisted server commands to a dedicated source file
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2025-04-18 18:49:12 +02:00 |
cg_servercmds_filter.c
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Move whitelisted server commands to a dedicated source file
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2025-04-18 18:49:12 +02:00 |
cg_servercmds_filter.h
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Move whitelisted server commands to a dedicated source file
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2025-04-18 18:49:12 +02:00 |
cg_snapshot.c
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Only print a warning instead of dropping when the next snapshot is out of range
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2024-10-21 21:26:07 +02:00 |
cg_sound.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_specialfx.cpp
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Only set the effect angles from the supplied angles if the spawnthing doesn't have angle set
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2024-11-02 20:14:30 +01:00 |
cg_specialfx.h
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Fix wrong special effects count
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2024-09-09 21:43:20 +02:00 |
cg_swipe.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_tempmodels.cpp
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Set minimum and maximum for effect variables
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2025-01-27 00:44:17 +01:00 |
cg_testemitter.cpp
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Avoid setting variables with the same value
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2024-09-18 20:55:02 +02:00 |
cg_ui.cpp
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Fix private message not working
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2024-12-29 15:43:41 +01:00 |
cg_vehicle.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_view.c
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Check and verify that selected player models are valid
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2025-01-22 20:52:05 +01:00 |
cg_viewmodelanim.c
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
cg_volumetricsmoke.cpp
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Don't change the velocity for VSS, this was a mistake
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2024-11-02 19:01:05 +01:00 |
CMakeLists.txt
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Bump the minimum CMake version to 3.12
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2024-11-30 00:36:33 +01:00 |
memarchiver.cpp
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Fix broken cgame state saving
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2024-07-15 23:44:11 +02:00 |
memarchiver.h
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Added MemArchiver::ArchiveSize
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2023-09-06 19:58:19 +02:00 |
tr_types.h
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Updates
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2023-05-27 16:19:31 +02:00 |