openmohaa/code/renderer
smallmodel 56f850b59d
Don't add the same world surface more than once
This fixes an issue where shaders like water, ocean would look strange or completely black, due to them blending against each other multiple times
2024-10-01 20:51:56 +02:00
..
CMakeLists.txt Remove useless comment 2024-09-12 23:48:46 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Deprecate r_forceClampToEdge in favor of automatic detection 2024-09-19 21:00:22 +02:00
tr_bsp.c Fix light grid offsets endianness 2024-09-28 20:45:04 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Implement RE_DrawBackground_DrawPixels 2024-09-15 01:12:00 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Remove useless comment 2024-09-11 17:56:26 +02:00
tr_ghost.cpp Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
tr_ghost.h Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
tr_image.c Fix stupid compile error mistake 2024-09-30 22:39:33 +02:00
tr_init.c Deprecate r_forceClampToEdge in favor of automatic detection 2024-09-19 21:00:22 +02:00
tr_light.c Fix incorrect lighting grid blend 2024-09-17 00:27:01 +02:00
tr_local.h Add r_vidmode1024 and r_vidmodemax so the display resolution can be changed in Spearhead and Breakthrough 2024-09-18 22:59:30 +02:00
tr_main.c Add a way to draw the skeleton for debugging purposes 2024-09-10 20:16:56 +02:00
tr_marks.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_marks_permanent.c Fix an incorrect parameter value passed to FS_Read when reading the DCL file 2024-09-13 21:49:45 +02:00
tr_model.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_public.h Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
tr_scene.c Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
tr_shade.c Correctly compute colors for static model in vertex lit texture 2024-09-17 20:02:37 +02:00
tr_shade_calc.c Fix Dot/Texcoords calc 2024-08-27 01:07:51 +02:00
tr_shader.c Deprecate r_forceClampToEdge in favor of automatic detection 2024-09-19 21:00:22 +02:00
tr_shadows.c Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
tr_sky.c Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
tr_sky_portal.cpp Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
tr_sphere_shade.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_sun_flare.cpp Implement lens flare / sun flares 2024-09-08 15:31:18 +02:00
tr_surface.c Fix terrain lightmap when there is a dynamic light map 2024-09-15 21:21:38 +02:00
tr_swipe.cpp Implement swipe 2024-09-11 19:57:45 +02:00
tr_terrain.c Fix incorrect terrain height for poly 2024-09-15 23:49:42 +02:00
tr_util.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_vis.cpp Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_vis.h Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_world.c Don't add the same world surface more than once 2024-10-01 20:51:56 +02:00