openmohaa/code
smallmodel 915269e017
Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible)
This fixes the actor being stuck aiming even if the player is near them
2024-08-31 16:24:59 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Initialize last animation time 2024-08-05 23:41:17 +02:00
client Fix sample_offset() returning a wrong value with looping sounds 2024-08-30 21:12:39 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fix the actor stuck targeting an enemy with really low threat (behind walls, not visible) 2024-08-31 16:24:59 +02:00
gamespy Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Fix wrong parameters 2024-08-21 18:48:16 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Calculate sr/cr only if right or up is specified 2024-08-29 21:37:10 +02:00
renderer Fix Dot/Texcoords calc 2024-08-27 01:07:51 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Fix the loop protection not working when multiple scripts are executed 2024-08-24 18:50:04 +02:00
sdl Use OpenAL by default 2024-08-21 18:35:06 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Remove useless NET_Sleep and make sure frameMsec doesn't go below 1 2024-08-31 16:18:28 +02:00
skeletor Fix animation delta repeating when getting delta of the same frame 2024-08-26 18:18:20 +02:00
sys Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
tiki Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element 2024-08-13 20:55:12 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Use a raw pointer instead of the str object 2024-08-26 23:09:55 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00