openmohaa/code
2024-06-07 19:55:33 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Removed code that is already present in CG_SetupFog() and CG_SetupPortalSky() 2024-06-03 21:36:12 +02:00
client Fixed CL_GetSnapshot sometimes wrongfully assigning parents multiple times and displaying errors 2024-05-01 18:55:25 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Drop error instead of throwing an exception to meet non-throwing exception specification 2024-06-07 19:55:33 +02:00
gamespy Check for __APPLE__ to detect MacOS 2024-04-30 19:25:02 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Fixed PowerPC platform support with proper checks for endianness and ppc64 2024-06-05 21:13:06 +02:00
renderer Fixed leaf light being incorrectly reassigned 2024-06-05 21:21:35 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Drop error instead of throwing an exception to meet non-throwing exception specification 2024-06-07 19:55:33 +02:00
sdl Added GL 1.3 functions 2024-02-12 20:18:52 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Reimplemented MSG_SetBroadcastVisible() and MSG_SetBroadcastAll() 2024-05-01 18:36:27 +02:00
skeletor Optimized channel data memory and performance (feature from moh 2.0 and above) 2024-06-05 00:40:43 +02:00
sys Define _FILE_OFFSET_BITS to 64 due to a bug in readdir() affecting 32-bit architectures 2024-06-06 22:18:23 +02:00
tiki Added MAX_GLOBAL_FROM_LOCAL constant and implemented skelChannelList_s::GlobalChannel and skelChannelList_s::LocalChannel 2024-06-04 21:06:43 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Call RefreshMaterial() instead of ReregisterMaterial() 2024-02-07 23:33:12 +01:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00