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CMakeLists.txt
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Allow to build against system libs instead of bundled copy
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2024-10-07 20:51:23 +02:00 |
qgl.h
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update
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2023-05-26 23:32:27 +02:00 |
qgl_linked.h
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Added qglCompressedTexImage
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2023-05-21 02:03:38 +02:00 |
ref_trin.def
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
renderer.vcproj
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Using Quake 3 renderer
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2023-05-08 14:33:37 +02:00 |
tr_backend.c
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Fix bad glDepthRange
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2024-11-17 22:59:49 +01:00 |
tr_bsp.c
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Use the vartree for flags, rather than copying the flags to a signed int value
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2024-11-18 19:47:54 +01:00 |
tr_cmds.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_curve.c
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Fixed patch subdivisions
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2024-02-07 23:44:59 +01:00 |
tr_draw.c
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Implement RE_DrawBackground_DrawPixels
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2024-09-15 01:12:00 +02:00 |
tr_flares.c
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Added lighting-grid / sphere light basic implementation
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2023-05-20 17:02:01 +02:00 |
tr_font.cpp
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Remove useless comment
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2024-09-11 17:56:26 +02:00 |
tr_ghost.cpp
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Implement ghost textures with particles
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2024-09-12 20:09:05 +02:00 |
tr_ghost.h
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Implement basic GHOST methods and functions
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2024-09-11 23:21:50 +02:00 |
tr_image.c
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Refactor UploadCompressed
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2024-10-17 15:17:20 +02:00 |
tr_init.c
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Don't archive r_fastsky variable
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2024-11-16 21:36:56 +01:00 |
tr_light.c
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Fix incorrect lighting grid blend
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2024-09-17 00:27:01 +02:00 |
tr_local.h
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Make varnode endian-independant
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2024-11-18 19:44:00 +01:00 |
tr_main.c
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Properly draw circles
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2024-10-23 20:10:34 +02:00 |
tr_marks.c
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Fix incorrect vert dist
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2024-10-28 20:55:03 +01:00 |
tr_marks_permanent.c
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Abort decal loading if a shader cannot be found while loading
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2024-11-12 23:00:38 +01:00 |
tr_model.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
tr_public.h
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Fix the return value of FS_Seek
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2024-09-25 21:04:55 +02:00 |
tr_scene.c
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Implement R_AddLightGridSurfacesToScene
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2024-09-10 20:42:05 +02:00 |
tr_shade.c
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Set all alpha color channel in the current static model to prevent vertices from hiding randomly
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2024-10-19 21:54:08 +02:00 |
tr_shade_calc.c
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Add a newline for warnings
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2024-11-02 21:51:19 +01:00 |
tr_shader.c
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Correctly parse lightingSpecular parameters
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2024-10-19 20:45:24 +02:00 |
tr_shadows.c
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Implement RB_ComputeShadowVolume
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2024-09-11 18:02:39 +02:00 |
tr_sky.c
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Fix bad glDepthRange
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2024-11-17 22:59:49 +01:00 |
tr_sky_portal.cpp
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Implement R_Sky_ChangeFrustum
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2024-09-11 18:27:19 +02:00 |
tr_sphere_shade.cpp
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Disable cubemap-based lighting due to rendering artifacts/bugs occurring
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2024-11-07 19:37:12 +01:00 |
tr_sprite.c
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Added full sprite support
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2023-05-29 14:27:36 +02:00 |
tr_staticmodels.cpp
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Add feature to show static models culling with r_showcull
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2024-10-23 20:07:17 +02:00 |
tr_sun_flare.cpp
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Implement lens flare / sun flares
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2024-09-08 15:31:18 +02:00 |
tr_surface.c
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Fix terrain lightmap when there is a dynamic light map
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2024-09-15 21:21:38 +02:00 |
tr_swipe.cpp
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Implement swipe
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2024-09-11 19:57:45 +02:00 |
tr_terrain.c
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Make varnode endian-independant
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2024-11-18 19:44:00 +01:00 |
tr_util.cpp
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Use safe version of sprintf and strcpy
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2024-09-20 23:08:53 +02:00 |
tr_vis.cpp
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Implement VIS debugging
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2024-09-07 23:58:50 +02:00 |
tr_vis.h
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Implement VIS debugging
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2024-09-07 23:58:50 +02:00 |
tr_world.c
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Don't add the same world surface more than once
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2024-10-01 20:51:56 +02:00 |