openmohaa/code/fgame
2023-09-20 00:01:12 +02:00
..
actor.cpp Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
actor.h Export events for AISpawnPoint 2023-08-14 19:00:16 +02:00
actor_aim.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_alarm.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_anim.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_animapi.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_animcurious.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_balcony.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_cover.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
actor_curious.cpp Make sure to not call CanSeeEnemy() if the enemy is NULL 2023-08-16 02:31:30 +02:00
actor_disguise_common.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_officier.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_rover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_salute.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_disguise_sentry.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_dog.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_grenade.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_idle.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_killed.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_machinegunner.cpp Added TurretGun methods from mohaas/mohaab 2023-09-11 00:02:10 +02:00
actor_noclip.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_pain.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_patrol.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_runner.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_turret.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actor_weaponless.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorenemy.cpp Cleanup entity class 2023-08-09 23:09:09 +02:00
actorenemy.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
actorpath.cpp Fixed crash due do bad wrong delete after new[] 2023-08-21 21:38:32 +02:00
actorpath.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
ammo.cpp Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
ammo.h Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
animate.cpp Fixed improper usage of alloca() 2023-09-07 20:20:18 +02:00
animate.h Added _client_sound 2023-09-03 22:12:45 +02:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Using Archive algorithm from mohaas/mohaab 2023-09-14 00:19:55 +02:00
archive.h Using Archive algorithm from mohaas/mohaab 2023-09-14 00:19:55 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
barrels.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Include <utility> for std::move 2023-09-07 20:01:07 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_misc.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
bg_pmove.cpp Fixed leanAngle being never 0 2023-08-29 20:00:03 +02:00
bg_public.h Added MASK_DAMAGEMODEL 2023-09-20 00:01:12 +02:00
bg_slidemove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_voteoptions.cpp Fixed SetupVoteOptions not checking length for -1 2023-09-18 23:34:24 +02:00
bg_voteoptions.h Implemented vote system (from mohaas/mohaab) 2023-09-12 00:07:10 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
camera.h Added watchstring from mohaab 2023-07-30 14:09:22 +02:00
characterstate.cpp Create an event with the argument count 2023-08-19 20:49:39 +02:00
characterstate.h Create an event with the argument count 2023-08-19 20:49:39 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Fixed crate overlapping warning (when crates are actually not overlapping) 2023-08-30 23:33:42 +02:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
damagemodel.cpp Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
damagemodel.h Added stub source files from mohaas/mohaab 2023-07-30 14:28:58 +02:00
debuglines.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
debuglines.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Fixed score entries on FFA gametype 2023-08-20 13:27:09 +02:00
dm_manager.h Fixed score data for mohaas/mohaab 2023-08-16 02:08:00 +02:00
doors.cpp Added "isopen" door event + Renamed Door's class ID to "NormalDoor" 2023-09-19 21:24:00 +02:00
doors.h Added "isopen" door event + Renamed Door's class ID to "NormalDoor" 2023-09-19 21:24:00 +02:00
DrivableVehicleTandem.cpp Added DrivableVehicleTandem 2023-09-19 21:15:55 +02:00
DrivableVehicleTandem.h Added DrivableVehicleTandem 2023-09-19 21:15:55 +02:00
earthquake.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
earthquake.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Entities.cpp Fixed Objective::SetText event parameter 2023-08-16 02:18:23 +02:00
Entities.h Fixed compilation warnings 2023-08-15 01:26:58 +02:00
entity.cpp Include <utility> for std::move 2023-09-07 20:01:07 +02:00
entity.h Added and using Entity::PlayNonPvsSound 2023-09-02 23:51:37 +02:00
explosion.cpp Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
fixedturret.cpp Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
fixedturret.h Added FixedTurret, PortableTurret and CarryableTurret (unimplemented) 2023-08-10 17:01:43 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_bot.h Added g_bot.h file 2023-08-19 21:21:32 +02:00
g_client.cpp G_ClientDisconnect should print differently on mohaas/mohaab 2023-08-20 02:23:29 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Reworked the bot system 2023-08-19 17:58:54 +02:00
g_main.cpp call arc.Close() after checking if it was Loading 2023-09-14 00:19:17 +02:00
g_main.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_phys.cpp G_PushEntity: use cylinder 2023-08-17 21:30:34 +02:00
g_phys.h Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
g_public.h Made ExecuteConsoleCommand accept a const char* instead 2023-09-12 00:19:08 +02:00
g_session.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_spawn.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_spawn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_utils.cpp Added centroid in entityShared_t and removed currentOrigin 2023-08-29 00:03:07 +02:00
g_utils.h Fixed G_Random/G_CRandom 2023-08-19 13:32:32 +02:00
g_vmove.cpp Fixed VM_StepSlideMove using wrong start/end for gi.trace 2023-08-19 00:35:10 +02:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
game.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
gamecmds.cpp Fixed removebot never working 2023-08-20 02:23:49 +02:00
gamecmds.h Moved bot functions to g_bot.cpp 2023-08-19 16:03:42 +02:00
gamecvars.cpp Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS 2023-08-19 19:35:20 +02:00
gamecvars.h Reworked the bot system 2023-08-19 17:58:54 +02:00
gamescript.cpp Formatted source files 2023-09-09 16:46:42 +02:00
gamescript.h Formatted source files 2023-09-09 16:46:42 +02:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.cpp Added health queue 2023-09-12 20:33:49 +02:00
health.h Added health queue 2023-09-12 20:33:49 +02:00
hud.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp Fixed item being removed incorrectly 2023-09-17 19:07:46 +02:00
item.h Formatted item source files 2023-08-09 16:54:38 +02:00
level.cpp Fixed radius in Level::GetNearestBadPlace() 2023-09-17 17:12:04 +02:00
level.h Implemented bad places 2023-09-13 00:00:42 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
misc.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
movegrid.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
movegrid.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Implemented PathSearch::UpdatePathwaysForBadPlace 2023-09-12 23:59:38 +02:00
navigate.h Implemented PathSearch::UpdatePathwaysForBadPlace 2023-09-12 23:59:38 +02:00
object.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
object.h Added InteractObject and ThrowObject 2023-08-09 20:49:43 +02:00
parm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.cpp Use Weapon::SetItemSlot when updating stats, instead of setting weapon_class manually 2023-09-19 20:18:27 +02:00
player.h Added Player::HasVotedYes() and Player::HasVotedNo() 2023-09-11 21:28:05 +02:00
player_animation.cpp Fixed pain animation playing indefinitely 2023-08-30 01:07:52 +02:00
player_combat.cpp Added MASK_GUNTARGET 2023-09-18 23:34:46 +02:00
player_conditionals.cpp Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
player_util.cpp Include <utility> for std::move 2023-09-07 20:01:07 +02:00
playerbot.cpp Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
playerbot.h Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portableturret.cpp Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp "roundstart" misspell 2023-08-20 01:43:59 +02:00
scriptmaster.h Call Director.Unpause() to execute running scripts 2023-08-12 03:04:31 +02:00
scriptslave.cpp Removed AnimOnce 2023-09-09 20:41:36 +02:00
scriptslave.h Removed AnimOnce 2023-09-09 20:41:36 +02:00
scriptthread.cpp Script: use AngleVector rather than AngleVectorsLeft for angles methods 2023-08-20 14:02:04 +02:00
scriptthread.h Allow operator new and operator delete to be called when debugging memory 2023-08-19 02:19:01 +02:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Added Sentient::SetHolsteredByCode 2023-09-17 16:27:18 +02:00
sentient.h Added Sentient::SetHolsteredByCode 2023-09-17 16:27:18 +02:00
sentient_combat.cpp Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
simpleactor.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
simpleactor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
simpleentity.cpp Don't set the targetname if world doesn't exist 2023-08-17 17:39:12 +02:00
simpleentity.h Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Added NULL to the end of SmokeGrenade event responses 2023-08-19 01:32:33 +02:00
smokegrenade.h Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
smokesprite.cpp Added NULL to the end of SmokeGrenade event responses 2023-08-19 01:32:33 +02:00
smokesprite.h Smoke system implementation from mohaas/mohaab 2023-07-30 16:09:54 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Fixed compilation warnings 2023-08-15 01:26:58 +02:00
Tow_Entities.h Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
trigger.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
trigger.h Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
vehicle.h Made UpdateTurretSlot a virtual method 2023-09-19 21:12:31 +02:00
VehicleCollisionEntity.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
VehicleCollisionEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSlot.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleTank.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicletanktandem.cpp Added VehicleTankTandem 2023-09-19 21:12:57 +02:00
vehicletanktandem.h Added VehicleTankTandem 2023-09-19 21:12:57 +02:00
vehicleturret.cpp Added VehicleTurretGunTandem + more methods from moh 2.40 2023-09-19 21:02:22 +02:00
vehicleturret.h Added VehicleTurretGunTandem + more methods from moh 2.40 2023-09-19 21:02:22 +02:00
VehicleWheelsX2.cpp Formatted document 2023-09-19 21:01:18 +02:00
VehicleWheelsX4.cpp Formatted document 2023-09-19 21:01:18 +02:00
viewthing.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Implemented Weapon::SetItemSlot 2023-09-19 20:18:13 +02:00
weapon.h Made ApplyFireKickback() and ReadyToFire() virtual 2023-09-19 21:01:41 +02:00
weapturret.cpp Unused variable removal 2023-09-19 20:08:53 +02:00
weapturret.h Implemented turret code from mohaas/mohaab 2.40 2023-09-18 23:36:03 +02:00
weaputils.cpp Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
weaputils.h Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
windows.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
windows.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
world.cpp Fixed farplane 2023-08-28 20:22:06 +02:00
world.h Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc. 2023-08-17 17:39:54 +02:00