.. |
actor.cpp
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Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
actor.h
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Export events for AISpawnPoint
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2023-08-14 19:00:16 +02:00 |
actor_aim.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_alarm.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_anim.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_animapi.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_animcurious.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_balcony.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_cover.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
actor_curious.cpp
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Make sure to not call CanSeeEnemy() if the enemy is NULL
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2023-08-16 02:31:30 +02:00 |
actor_disguise_common.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_officier.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_rover.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_salute.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_disguise_sentry.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_dog.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_grenade.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_idle.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_killed.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_machinegunner.cpp
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Added TurretGun methods from mohaas/mohaab
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2023-09-11 00:02:10 +02:00 |
actor_noclip.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_pain.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_patrol.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_runner.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_turret.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actor_weaponless.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorenemy.cpp
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Cleanup entity class
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2023-08-09 23:09:09 +02:00 |
actorenemy.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
actorpath.cpp
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Fixed crash due do bad wrong delete after new[]
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2023-08-21 21:38:32 +02:00 |
actorpath.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
ammo.cpp
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Fixed AmmoPickup not sending a message to the player
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2023-08-28 15:41:06 +02:00 |
ammo.h
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Fixed AmmoPickup not sending a message to the player
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2023-08-28 15:41:06 +02:00 |
animate.cpp
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Fixed improper usage of alloca()
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2023-09-07 20:20:18 +02:00 |
animate.h
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Added _client_sound
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2023-09-03 22:12:45 +02:00 |
animationevent.cpp
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
animationevent.h
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
archive.cpp
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Using Archive algorithm from mohaas/mohaab
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2023-09-14 00:19:55 +02:00 |
archive.h
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Using Archive algorithm from mohaas/mohaab
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2023-09-14 00:19:55 +02:00 |
armor.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
barrels.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
baseimp.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
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Include <utility> for std::move
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2023-09-07 20:01:07 +02:00 |
beam.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_misc.cpp
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Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
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Fixed leanAngle being never 0
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2023-08-29 20:00:03 +02:00 |
bg_public.h
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Added MASK_DAMAGEMODEL
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2023-09-20 00:01:12 +02:00 |
bg_slidemove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_voteoptions.cpp
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Fixed SetupVoteOptions not checking length for -1
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2023-09-18 23:34:24 +02:00 |
bg_voteoptions.h
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Implemented vote system (from mohaas/mohaab)
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2023-09-12 00:07:10 +02:00 |
body.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
camera.h
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Added watchstring from mohaab
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2023-07-30 14:09:22 +02:00 |
characterstate.cpp
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
characterstate.h
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
chars.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
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Fixed library locations
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2023-08-19 23:29:19 +02:00 |
consoleevent.cpp
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Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
consoleevent.h
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Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
crateobject.cpp
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Fixed crate overlapping warning (when crates are actually not overlapping)
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2023-08-30 23:33:42 +02:00 |
crateobject.h
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Formatted document
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2023-08-30 23:33:00 +02:00 |
crc32.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
damagemodel.h
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Added stub source files from mohaas/mohaab
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2023-07-30 14:28:58 +02:00 |
debuglines.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
debuglines.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
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Fixed score entries on FFA gametype
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2023-08-20 13:27:09 +02:00 |
dm_manager.h
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Fixed score data for mohaas/mohaab
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2023-08-16 02:08:00 +02:00 |
doors.cpp
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Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
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2023-09-19 21:24:00 +02:00 |
doors.h
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Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
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2023-09-19 21:24:00 +02:00 |
DrivableVehicleTandem.cpp
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Added DrivableVehicleTandem
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2023-09-19 21:15:55 +02:00 |
DrivableVehicleTandem.h
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Added DrivableVehicleTandem
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2023-09-19 21:15:55 +02:00 |
earthquake.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
earthquake.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Entities.cpp
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Fixed Objective::SetText event parameter
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2023-08-16 02:18:23 +02:00 |
Entities.h
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Fixed compilation warnings
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2023-08-15 01:26:58 +02:00 |
entity.cpp
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Include <utility> for std::move
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2023-09-07 20:01:07 +02:00 |
entity.h
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Added and using Entity::PlayNonPvsSound
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2023-09-02 23:51:37 +02:00 |
explosion.cpp
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Set default explosion to "fx/fx_explosion.tik"
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2023-08-16 02:04:28 +02:00 |
explosion.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
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Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
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2023-08-10 17:01:43 +02:00 |
fixedturret.h
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Added FixedTurret, PortableTurret and CarryableTurret (unimplemented)
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2023-08-10 17:01:43 +02:00 |
g_active.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
g_arenas.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
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Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
g_bot.h
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Added g_bot.h file
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2023-08-19 21:21:32 +02:00 |
g_client.cpp
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G_ClientDisconnect should print differently on mohaas/mohaab
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2023-08-20 02:23:29 +02:00 |
g_items.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
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Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
g_main.cpp
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call arc.Close() after checking if it was Loading
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2023-09-14 00:19:17 +02:00 |
g_main.h
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Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
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2023-08-15 01:41:35 +02:00 |
g_mem.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
g_phys.cpp
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G_PushEntity: use cylinder
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2023-08-17 21:30:34 +02:00 |
g_phys.h
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Added MOVETYPE_PORTABLE_TURRET
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2023-08-11 01:21:29 +02:00 |
g_public.h
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Made ExecuteConsoleCommand accept a const char* instead
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2023-09-12 00:19:08 +02:00 |
g_session.cpp
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Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
g_spawn.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
g_spawn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_utils.cpp
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Added centroid in entityShared_t and removed currentOrigin
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2023-08-29 00:03:07 +02:00 |
g_utils.h
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Fixed G_Random/G_CRandom
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2023-08-19 13:32:32 +02:00 |
g_vmove.cpp
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Fixed VM_StepSlideMove using wrong start/end for gi.trace
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2023-08-19 00:35:10 +02:00 |
g_weapon.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
game.cpp
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Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
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2023-08-15 01:41:35 +02:00 |
game.h
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Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
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2023-08-15 01:41:35 +02:00 |
gamecmds.cpp
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Fixed removebot never working
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2023-08-20 02:23:49 +02:00 |
gamecmds.h
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Moved bot functions to g_bot.cpp
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2023-08-19 16:03:42 +02:00 |
gamecvars.cpp
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Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS
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2023-08-19 19:35:20 +02:00 |
gamecvars.h
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Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
gamescript.cpp
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Formatted source files
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2023-09-09 16:46:42 +02:00 |
gamescript.h
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Formatted source files
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2023-09-09 16:46:42 +02:00 |
gibs.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gibs.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
glb_local.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
gravpath.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
gravpath.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
grenadehint.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
health.cpp
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Added health queue
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2023-09-12 20:33:49 +02:00 |
health.h
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Added health queue
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2023-09-12 20:33:49 +02:00 |
hud.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
hud.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
huddraw.cpp
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Added all mohaas/mohaab cvars
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2023-08-10 12:04:45 +02:00 |
huddraw.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
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Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
ipfilter.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
item.cpp
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Fixed item being removed incorrectly
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2023-09-17 19:07:46 +02:00 |
item.h
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Formatted item source files
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2023-08-09 16:54:38 +02:00 |
level.cpp
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Fixed radius in Level::GetNearestBadPlace()
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2023-09-17 17:12:04 +02:00 |
level.h
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Implemented bad places
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2023-09-13 00:00:42 +02:00 |
light.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
light.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
lodthing.cpp
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Optimized calls to Event() (avoid allocating a new Event when it can be reused)
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2023-09-07 18:22:07 +02:00 |
lodthing.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
md5.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
md5.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
misc.h
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Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
movegrid.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
movegrid.h
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
mover.cpp
|
Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
mover.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Implemented PathSearch::UpdatePathwaysForBadPlace
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2023-09-12 23:59:38 +02:00 |
navigate.h
|
Implemented PathSearch::UpdatePathwaysForBadPlace
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2023-09-12 23:59:38 +02:00 |
object.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
object.h
|
Added InteractObject and ThrowObject
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2023-08-09 20:49:43 +02:00 |
parm.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
player.cpp
|
Use Weapon::SetItemSlot when updating stats, instead of setting weapon_class manually
|
2023-09-19 20:18:27 +02:00 |
player.h
|
Added Player::HasVotedYes() and Player::HasVotedNo()
|
2023-09-11 21:28:05 +02:00 |
player_animation.cpp
|
Fixed pain animation playing indefinitely
|
2023-08-30 01:07:52 +02:00 |
player_combat.cpp
|
Added MASK_GUNTARGET
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2023-09-18 23:34:46 +02:00 |
player_conditionals.cpp
|
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
player_util.cpp
|
Include <utility> for std::move
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2023-09-07 20:01:07 +02:00 |
playerbot.cpp
|
Using m_RunLabel instead of trying to get the game script everytime
|
2023-08-19 20:49:20 +02:00 |
playerbot.h
|
Using m_RunLabel instead of trying to get the game script everytime
|
2023-08-19 20:49:20 +02:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portableturret.h
|
Added and implemented CarryableTurret and PortableTurret
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2023-09-17 19:48:20 +02:00 |
portal.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
portal.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
"roundstart" misspell
|
2023-08-20 01:43:59 +02:00 |
scriptmaster.h
|
Call Director.Unpause() to execute running scripts
|
2023-08-12 03:04:31 +02:00 |
scriptslave.cpp
|
Removed AnimOnce
|
2023-09-09 20:41:36 +02:00 |
scriptslave.h
|
Removed AnimOnce
|
2023-09-09 20:41:36 +02:00 |
scriptthread.cpp
|
Script: use AngleVector rather than AngleVectorsLeft for angles methods
|
2023-08-20 14:02:04 +02:00 |
scriptthread.h
|
Allow operator new and operator delete to be called when debugging memory
|
2023-08-19 02:19:01 +02:00 |
scripttimer.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Added Sentient::SetHolsteredByCode
|
2023-09-17 16:27:18 +02:00 |
sentient.h
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Added Sentient::SetHolsteredByCode
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2023-09-17 16:27:18 +02:00 |
sentient_combat.cpp
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Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
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2023-09-18 21:19:08 +02:00 |
simpleactor.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
simpleactor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
simpleentity.cpp
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Don't set the targetname if world doesn't exist
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2023-08-17 17:39:12 +02:00 |
simpleentity.h
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Made SetTargetName virtual functions
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2023-08-17 17:37:43 +02:00 |
slre.c
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
slre.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
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Added NULL to the end of SmokeGrenade event responses
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2023-08-19 01:32:33 +02:00 |
smokegrenade.h
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
smokesprite.cpp
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Added NULL to the end of SmokeGrenade event responses
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2023-08-19 01:32:33 +02:00 |
smokesprite.h
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Smoke system implementation from mohaas/mohaab
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2023-07-30 16:09:54 +02:00 |
soundman.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
soundman.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spawners.cpp
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Cleaned up SimpleEntity
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2023-08-09 20:57:17 +02:00 |
spawners.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
specialfx.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
specialfx.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
spline.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
stack.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
syn.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
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Fixed compilation warnings
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2023-08-15 01:26:58 +02:00 |
Tow_Entities.h
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Export g_TOWObjectiveMan
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2023-08-16 01:32:07 +02:00 |
trigger.cpp
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Optimized calls to Event() (avoid allocating a new Event when it can be reused)
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2023-09-07 18:22:07 +02:00 |
trigger.h
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Renamed label to m_Thread
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2023-08-17 19:29:03 +02:00 |
umap.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicle.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
vehicle.h
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Made UpdateTurretSlot a virtual method
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2023-09-19 21:12:31 +02:00 |
VehicleCollisionEntity.cpp
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Optimized calls to Event() (avoid allocating a new Event when it can be reused)
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2023-09-07 18:22:07 +02:00 |
VehicleCollisionEntity.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleHalfTrack.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSlot.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
VehicleTank.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
vehicletanktandem.cpp
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Added VehicleTankTandem
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2023-09-19 21:12:57 +02:00 |
vehicletanktandem.h
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Added VehicleTankTandem
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2023-09-19 21:12:57 +02:00 |
vehicleturret.cpp
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Added VehicleTurretGunTandem + more methods from moh 2.40
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2023-09-19 21:02:22 +02:00 |
vehicleturret.h
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Added VehicleTurretGunTandem + more methods from moh 2.40
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2023-09-19 21:02:22 +02:00 |
VehicleWheelsX2.cpp
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Formatted document
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2023-09-19 21:01:18 +02:00 |
VehicleWheelsX4.cpp
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Formatted document
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2023-09-19 21:01:18 +02:00 |
viewthing.cpp
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Optimized calls to Event() (avoid allocating a new Event when it can be reused)
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2023-09-07 18:22:07 +02:00 |
viewthing.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
weapon.cpp
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Implemented Weapon::SetItemSlot
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2023-09-19 20:18:13 +02:00 |
weapon.h
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Made ApplyFireKickback() and ReadyToFire() virtual
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2023-09-19 21:01:41 +02:00 |
weapturret.cpp
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Unused variable removal
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2023-09-19 20:08:53 +02:00 |
weapturret.h
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Implemented turret code from mohaas/mohaab 2.40
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2023-09-18 23:36:03 +02:00 |
weaputils.cpp
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Implemented Projectile::Think from mohaas/mohaab
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2023-08-19 01:32:54 +02:00 |
weaputils.h
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Implemented Projectile::Think from mohaas/mohaab
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2023-08-19 01:32:54 +02:00 |
windows.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
windows.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
world.cpp
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Fixed farplane
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2023-08-28 20:22:06 +02:00 |
world.h
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Implemented all mohaas/mohaab features like animated farplanes, skybox speed/farplane, etc.
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2023-08-17 17:39:54 +02:00 |