openmohaa/code
smallmodel 6e357459e6
Fix fragments being sent too fast
This prevented players with low connection speed unable to connect due to UDP packets being lost. The rate of connecting clients will be properly taken into account
2025-01-04 17:55:11 +01:00
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AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Automatically adjust the FOV depending on the aspect ratio 2025-01-02 15:52:45 +01:00
client Fix DM box position with resolutions above 1920x1080 2025-01-02 01:46:34 +01:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fix player losing part torso animation during pain 2025-01-02 18:04:32 +01:00
gamespy Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
Launcher Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Make sure to pop the loading screen on error 2024-12-08 18:47:10 +01:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Remove TOKEN_NUMBER (unused) 2024-12-08 18:24:33 +01:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Fix fragments being sent too fast 2025-01-04 17:55:11 +01:00
renderercommon Define USE_INTERNAL_JPEG macro for renderer when using the internal JPEG 2024-12-20 23:31:03 +01:00
renderergl1 Use clean Radix sort code from ioquake3 to sort draw surfaces 2024-12-30 19:18:54 +01:00
renderergl2 Clean up terrain when shutting the Ref down 2024-12-30 18:51:10 +01:00
script Fix compile error 2025-01-02 15:30:34 +01:00
sdl Made the renderer modular and loadable 2024-12-06 00:15:19 +01:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Print chat message from the game module instead of the server 2024-12-29 18:46:40 +01:00
skeletor Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
sys Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
tiki Fix a terrible mistake in TIKI_FindTiki with uninitialized variable 2024-12-18 19:31:21 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Changed the color of UIListBox elements 2025-01-03 22:08:59 +01:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib Use a more modern implementation of minizip from ioquake3 2024-09-24 22:25:33 +02:00