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2.3 KiB
2.3 KiB
Implementation
Server
The server version can be built successfully. The server and the fgame components are fully implemented, the single-player campaign can be played from start to end in MOH:AA, MOH:SH and MOH:BT. However there could be some minor bugs (and rare crashes), but overall, the game should be playable.
Client
The client version of OpenMoHAA is also fully implemented with a few bugs remaining. Credits to the SDK of Heavy Metal: F.A.K.K. 2 both the cgame and fgame modules.
OpenMoHAA is using OpenAL for the audio.
The current operational status for each component is as follow:
Component | Full | Almost | Half | Early | Bad | Not working | Comment |
---|---|---|---|---|---|---|---|
Audio | x | Full implementation using OpenAL | |||||
CG Module | x | Some effects can be inaccurate compared to the original game | |||||
Client | x | ||||||
Collision | x | ||||||
Model/TIKI/Skeletor | x | ||||||
Renderer | x | ||||||
Server | x | ||||||
Server module (fgame) | x | There might still be some AI-related bugs remaining | |||||
UI | x |
Full = code is fully working, however it doesn't mean it's bug-free.