openmohaa/code/renderer
2024-08-05 19:48:23 +02:00
..
CMakeLists.txt Reworked CMakeLists 2023-06-17 01:44:38 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Fix RB_SetGL2D 2024-07-28 19:02:06 +02:00
tr_bsp.c Fix ShaderForShaderNum incorrectly swapping the shader num 2024-07-29 21:39:24 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Clear fog when drawing 2D window 2023-08-28 19:45:54 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Using font system from SH/BT to support different code pages 2023-07-17 00:24:04 +02:00
tr_ghost.cpp Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_ghost.h Pre-added renderer files 2023-05-09 19:18:16 +02:00
tr_image.c Handle shader picmip and fix shaders not rendered properly with force32bit (alpha channel was ignored) 2024-07-28 19:25:24 +02:00
tr_init.c Fix heap corruption when taking screenshots with non-standard resolutions like 1366x768 2024-08-05 19:48:23 +02:00
tr_light.c Fixes incorrect lighting color normalization 2024-07-01 00:20:33 +02:00
tr_local.h Increase MAX_IMAGE_ANIMATIONS 2024-07-28 19:12:08 +02:00
tr_main.c Use shader's distance range instead of the portal range 2024-06-30 23:57:32 +02:00
tr_marks.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_marks_permanent.c Added one more mark function 2023-05-19 03:13:23 +02:00
tr_model.cpp Call LocalChannel instead of GetLocalFromGlobal 2024-06-11 00:05:28 +02:00
tr_noise.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Rendering fog fixes 2023-08-28 20:50:32 +02:00
tr_shade.c Fix animated images playing at the same time for all entities 2024-07-28 19:01:34 +02:00
tr_shade_calc.c Fixed incorrect usage of the grid lighting 2024-05-20 13:11:48 +02:00
tr_shader.c Handle shader picmip and fix shaders not rendered properly with force32bit (alpha channel was ignored) 2024-07-28 19:25:24 +02:00
tr_shadows.c Added *RB_ComputeShadowVolume* (not implemented) 2023-05-19 02:10:56 +02:00
tr_sky.c Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
tr_sky_portal.cpp Fixed sky portal rendering 2024-06-03 21:36:58 +02:00
tr_sphere_shade.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models 2024-06-21 22:02:59 +02:00
tr_sun_flare.cpp Added *R_DrawLensFlares* 2023-05-21 02:40:50 +02:00
tr_surface.c Removed tess.numVertexes check from RB_CheckOverflow 2023-07-23 18:21:09 +02:00
tr_swipe.cpp Added **R_AddSwipeSurfaces** 2023-05-29 13:48:01 +02:00
tr_terrain.c Fixes g_pVert/g_pTris being freed even when they are NULL 2024-07-02 18:46:27 +02:00
tr_util.cpp Make sure to cast the float number to int when using it in the format specifier 2024-06-07 20:25:47 +02:00
tr_vis.cpp Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_vis.h Added R_VisDebug 2023-05-10 20:56:38 +02:00
tr_world.c Don't render terrain when refdef.render_terrain is set to false 2024-06-11 23:37:45 +02:00