openmohaa/code/renderer
2024-09-19 19:19:58 +02:00
..
CMakeLists.txt Remove useless comment 2024-09-12 23:48:46 +02:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Add MAX_SPHERE_LIGHTS 2024-09-17 20:06:35 +02:00
tr_bsp.c Fix NaN lmapStep for terrain patches 2024-09-15 19:34:25 +02:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Implement RE_DrawBackground_DrawPixels 2024-09-15 01:12:00 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Remove useless comment 2024-09-11 17:56:26 +02:00
tr_ghost.cpp Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
tr_ghost.h Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
tr_image.c Process .gst files 2024-09-12 19:44:36 +02:00
tr_init.c Fix mistakes that lead to compilation errors 2024-09-19 19:19:58 +02:00
tr_light.c Fix incorrect lighting grid blend 2024-09-17 00:27:01 +02:00
tr_local.h Add r_vidmode1024 and r_vidmodemax so the display resolution can be changed in Spearhead and Breakthrough 2024-09-18 22:59:30 +02:00
tr_main.c Add a way to draw the skeleton for debugging purposes 2024-09-10 20:16:56 +02:00
tr_marks.c Reduced compilation warnings 2024-06-07 20:34:13 +02:00
tr_marks_permanent.c Fix an incorrect parameter value passed to FS_Read when reading the DCL file 2024-09-13 21:49:45 +02:00
tr_model.cpp Move RB_StaticMesh to tr_model.cpp for info world tris 2024-09-11 19:03:41 +02:00
tr_public.h Using qgl functions 2023-05-28 22:55:29 +02:00
tr_scene.c Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
tr_shade.c Correctly compute colors for static model in vertex lit texture 2024-09-17 20:02:37 +02:00
tr_shade_calc.c Fix Dot/Texcoords calc 2024-08-27 01:07:51 +02:00
tr_shader.c Fix mistakes that lead to compilation errors 2024-09-19 19:19:58 +02:00
tr_shadows.c Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
tr_sky.c Don't iterate the sky when tr.farclip is set 2023-08-28 19:52:12 +02:00
tr_sky_portal.cpp Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
tr_sphere_shade.cpp Initialize the cube build info 2024-09-17 22:22:42 +02:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Fix compiler warning 2024-09-12 21:09:07 +02:00
tr_sun_flare.cpp Implement lens flare / sun flares 2024-09-08 15:31:18 +02:00
tr_surface.c Fix terrain lightmap when there is a dynamic light map 2024-09-15 21:21:38 +02:00
tr_swipe.cpp Implement swipe 2024-09-11 19:57:45 +02:00
tr_terrain.c Fix incorrect terrain height for poly 2024-09-15 23:49:42 +02:00
tr_util.cpp Make sure to cast the float number to int when using it in the format specifier 2024-06-07 20:25:47 +02:00
tr_vis.cpp Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_vis.h Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_world.c Reuse dlightmap in R_CheckDlightSurface and R_CheckDlightTerrain 2024-09-15 19:34:06 +02:00