openmohaa/code
smallmodel 4695932ea1
Added StoppedNotify()
This fixes scripts waiting for another executing script which fixes Actor being stuck on some animations
2023-11-01 17:31:46 +01:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Added a check to avoid freeing a model that is used more than once 2023-10-29 20:40:37 +01:00
client Fixed label showing when stat alpha is 0 2023-10-03 12:21:24 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame In CreateThreadInternal and CreateScriptInternal, use GetScriptClass() directly from ScriptThread 2023-11-01 16:53:31 +01:00
gamespy Set ENGINE_VERSION to 3.0 2023-08-30 21:53:40 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed issue when the string is escaped with a newline 2023-10-03 17:54:23 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Set dirty timer in SetTime() 2023-10-30 22:59:04 +01:00
renderer SurfIsOffScreen must only process faces + removed assertion 2023-10-01 11:36:54 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Added StoppedNotify() 2023-11-01 17:31:46 +01:00
sdl Fixed strip on windows 2023-08-19 23:29:23 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Set client's server id acknowledge 2023-10-19 20:20:40 +02:00
skeletor Fixed Skel_Alloc and Skel_Free macros when debugging memory 2023-08-19 02:18:11 +02:00
sys Added Sys_DebugPrint 2023-09-17 19:31:37 +02:00
tiki Added condition to check for null model/animation and for out of bound animnum in TIKI_Frame_Commands() 2023-10-29 20:21:58 +01:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Fully implement UIList (#78) 2023-10-15 20:23:58 +02:00
unix Removed **Sys_LoadDll** (unused) 2023-05-24 00:49:49 +02:00
win32 ioq3 sys 2023-05-25 19:09:32 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00