openmohaa/code/renderergl2
2024-12-22 19:16:27 +01:00
..
glsl Add support to compile renderergl2 (currently unimplemented) 2024-12-01 19:21:07 +01:00
CMakeLists.txt Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_animation.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_backend.c Fix currentStaticModel assignment 2024-12-22 19:03:11 +01:00
tr_bsp.c Fix BSP minimum and maximum version on GL2 2024-12-22 19:00:15 +01:00
tr_cmds.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_curve.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_draw.c Fix drawing elements with color 2024-12-20 23:20:30 +01:00
tr_dsa.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_dsa.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_extensions.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_extramath.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extramath.h ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_extratypes.h Hard reset 2016-03-27 11:49:47 +02:00
tr_fbo.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_fbo.h Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_flares.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_font.cpp Fix font rendering 2024-12-20 21:53:33 +01:00
tr_ghost.cpp Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_ghost.h Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_glsl.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_image.c Add basic 3D GL2 rendering with static models and terrain 2024-12-21 17:04:31 +01:00
tr_image_dds.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_init.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_light.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_local.h Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_main.c Fix sprite rendering causing crashes 2024-12-22 19:16:27 +01:00
tr_marks.c Add basic 3D GL2 rendering with static models and terrain 2024-12-21 17:04:31 +01:00
tr_marks_permanent.c Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_mesh.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_model.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_model.cpp Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_model_iqm.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_postprocess.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_postprocess.h Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_scene.c Fix sprite rendering causing crashes 2024-12-22 19:16:27 +01:00
tr_shade.c Add basic 3D GL2 rendering with static models and terrain 2024-12-21 17:04:31 +01:00
tr_shade_calc.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_shader.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_shadows.c ioquake3 porting 2023-05-24 19:29:36 +02:00
tr_sky.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_sky_portal.cpp Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_sphere_shade.cpp Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_sprite.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00
tr_staticmodels.cpp Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_subs.c Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
tr_sun_flare.cpp Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_surface.c Add basic 3D GL2 rendering with static models and terrain 2024-12-21 17:04:31 +01:00
tr_swipe.cpp Add minimal renderergl2 implementation 2024-12-20 01:23:00 +01:00
tr_terrain.c Add terrain rendering 2024-12-21 14:01:11 +01:00
tr_util.cpp Implement RB_Stream draw surfaces 2024-12-20 21:21:10 +01:00
tr_vbo.c Update renderergl2 from upstream ioq3 2024-12-01 15:41:48 +01:00
tr_vis.cpp Add tr_vis 2024-12-21 21:43:29 +01:00
tr_vis.h Add tr_vis 2024-12-21 21:43:29 +01:00
tr_world.c Fix most shader errors, light rendering 2024-12-21 22:49:38 +01:00