openmohaa/code/fgame
2023-10-15 20:51:11 +02:00
..
actor.cpp Use a const float* for PathDelta() 2023-10-15 17:50:28 +02:00
actor.h Added eActorState with reserved enums for m_State values 2023-10-15 20:44:44 +02:00
actor_aim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_alarm.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_anim.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_animapi.cpp Fixed StartAnimation() constant value 2023-10-15 14:01:48 +02:00
actor_animcurious.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_badplace.cpp Implemented actor_badplace 2023-10-15 20:51:11 +02:00
actor_balcony.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_cover.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_curious.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_disguise_common.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_disguise_officer.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_disguise_rover.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_disguise_salute.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_disguise_sentry.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_dog.cpp Reimplemented some methods, added some flags and moved methods to the correct source file 2023-10-14 21:21:45 +02:00
actor_grenade.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_idle.cpp Moved location of actor methods 2023-10-12 20:17:18 +02:00
actor_killed.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_machinegunner.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_noclip.cpp Moved location of actor methods 2023-10-12 20:17:18 +02:00
actor_pain.cpp Formatted actor source files 2023-10-12 18:19:22 +02:00
actor_patrol.cpp Moved location of actor methods 2023-10-12 20:17:18 +02:00
actor_runandshoot.cpp Added actor_runandshoot source file 2023-10-14 00:54:52 +02:00
actor_runner.cpp Moved location of actor methods 2023-10-12 20:17:18 +02:00
actor_turret.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actor_weaponless.cpp Added and use eAnimMode enum 2023-10-14 14:18:56 +02:00
actorenemy.cpp Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorenemy.h Fixed Actor Enemy system 2023-10-15 17:11:20 +02:00
actorpath.cpp Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
actorpath.h Fixed ActorPath algorithm 2023-10-15 17:52:00 +02:00
ammo.cpp Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
ammo.h Fixed AmmoPickup not sending a message to the player 2023-08-28 15:41:06 +02:00
animate.cpp Removed unused events 2023-10-02 12:07:26 +02:00
animate.h Fixed animation playing sometimes not being correct 2023-10-02 02:13:42 +02:00
animationevent.cpp Optimized event name 2023-09-07 18:05:49 +02:00
animationevent.h Optimized event name 2023-09-07 18:05:49 +02:00
archive.cpp Using Archive algorithm from mohaas/mohaab 2023-09-14 00:19:55 +02:00
archive.h Moved Container::Archive to archive.h source file to avoid compilation errors 2023-10-12 20:45:49 +02:00
armor.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
armor.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
barrels.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
barrels.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
baseimp.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
beam.cpp Include <utility> for std::move 2023-09-07 20:01:07 +02:00
beam.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_local.h Moved MINS/MAXS to bg_pmove 2023-10-14 13:31:19 +02:00
bg_misc.cpp Moved gi.protocol to a new variable called g_protocol 2023-07-02 19:17:15 +02:00
bg_pmove.cpp Moved MINS/MAXS to bg_pmove 2023-10-14 13:31:19 +02:00
bg_public.h Fixed MASK_CANSEE value 2023-10-14 20:23:24 +02:00
bg_slidemove.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bg_voteoptions.cpp Fixed SetupVoteOptions not checking length for -1 2023-09-18 23:34:24 +02:00
bg_voteoptions.h Implemented vote system (from mohaas/mohaab) 2023-09-12 00:07:10 +02:00
body.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
body.h Reworked file inclusion (using relative path) 2023-06-17 01:24:20 +02:00
botlib.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
botmenudef.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
bspline.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
camera.cpp Camera must calculate m_bShowquakes manually, only if protocol is below version 15 2023-10-13 19:33:32 +02:00
camera.h Added Camera::ShowQuakes() 2023-10-13 19:14:37 +02:00
characterstate.cpp Create an event with the argument count 2023-08-19 20:49:39 +02:00
characterstate.h Create an event with the argument count 2023-08-19 20:49:39 +02:00
chars.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
CMakeLists.txt Fixed library locations 2023-08-19 23:29:19 +02:00
consoleevent.cpp Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
consoleevent.h Made Event::ErrorInternal const 2023-08-19 21:00:04 +02:00
crateobject.cpp Fixed crate overlapping warning (when crates are actually not overlapping) 2023-08-30 23:33:42 +02:00
crateobject.h Formatted document 2023-08-30 23:33:00 +02:00
crc32.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
damagemodel.cpp Use MASK_SOLID instead of MASK_DAMAGEMODEL 2023-10-13 19:07:44 +02:00
damagemodel.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
debuglines.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
debuglines.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
decals.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
dm_manager.cpp Fixed match start time being wrong and fixed AllowRespawn() 2023-09-23 19:49:44 +02:00
dm_manager.h Added CTeamSpawnClock and ported fixes from moh >= 2.0 2023-09-23 19:37:55 +02:00
doors.cpp Implemented Door::ShowInfo, correctly implemented Door::FieldTouched + minor fixes 2023-10-08 20:56:15 +02:00
doors.h Added "isopen" door event + Renamed Door's class ID to "NormalDoor" 2023-09-19 21:24:00 +02:00
DrivableVehicleTandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
DrivableVehicleTandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
earthquake.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
earthquake.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
effectentity.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Entities.cpp Use CONTENTS_WEAPONCLIP for stickybomb when using it 2023-10-08 20:45:34 +02:00
Entities.h Fully implemented ProjectileGenerator classes + Fixed ThrobbingBox code 2023-10-08 20:21:00 +02:00
entity.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
entity.h Fixed WithinDistance/DistanceTo const and implemented AreasConnected 2023-10-14 20:26:38 +02:00
explosion.cpp Set default explosion to "fx/fx_explosion.tik" 2023-08-16 02:04:28 +02:00
explosion.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
fixedturret.cpp Fixed useless statement 2023-09-24 23:37:18 +02:00
fixedturret.h Implemented FixedTurret 2023-09-23 18:30:59 +02:00
g_active.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_arenas.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_bot.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_bot.h Added g_bot.h file 2023-08-19 21:21:32 +02:00
g_client.cpp G_ClientDisconnect should print differently on mohaas/mohaab 2023-08-20 02:23:29 +02:00
g_items.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_local.h Reworked the bot system 2023-08-19 17:58:54 +02:00
g_main.cpp call arc.Close() after checking if it was Loading 2023-09-14 00:19:17 +02:00
g_main.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
g_mem.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
g_mmove.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
g_phys.cpp G_TestEntityPosition must check for sentient instead of player 2023-09-26 20:50:00 +02:00
g_phys.h Added MOVETYPE_PORTABLE_TURRET 2023-08-11 01:21:29 +02:00
g_public.h Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_session.cpp Reworked the bot system 2023-08-19 17:58:54 +02:00
g_spawn.cpp Measure SpawnInternal time 2023-10-01 21:00:11 +02:00
g_spawn.h Formatted document 2023-10-01 20:56:51 +02:00
g_utils.cpp Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_utils.h Added visual obfuscation feature (not implemented yet) 2023-10-14 19:56:06 +02:00
g_vmove.cpp Fixed vehicle move code 2023-09-27 20:01:08 +02:00
g_weapon.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
game.cpp Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h 2023-10-08 00:08:47 +02:00
game.h Moved functions from game.cpp/game.h to where they should be (g_main, g_utils) 2023-08-15 01:41:35 +02:00
gamecmds.cpp Fixed removebot never working 2023-08-20 02:23:49 +02:00
gamecmds.h Moved bot functions to g_bot.cpp 2023-08-19 16:03:42 +02:00
gamecvars.cpp Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS 2023-08-19 19:35:20 +02:00
gamecvars.h Reworked the bot system 2023-08-19 17:58:54 +02:00
gamescript.cpp Removed useless Clear() in GetScriptValue() 2023-10-15 19:52:02 +02:00
gamescript.h Formatted source files 2023-09-09 16:46:42 +02:00
gibs.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gibs.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
glb_local.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
gravpath.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
gravpath.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
grenadehint.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
grenadehint.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
health.cpp Prefixed TIKI import functions 2023-09-27 23:21:34 +02:00
health.h Added health queue 2023-09-12 20:33:49 +02:00
hud.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
hud.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
huddraw.cpp Added all mohaas/mohaab cvars 2023-08-10 12:04:45 +02:00
huddraw.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inv.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
inventoryitem.cpp Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
inventoryitem.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
ipfilter.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
item.cpp Return an empty string if the item name is not in the prefix list 2023-10-07 14:19:42 +02:00
item.h Formatted item source files 2023-08-09 16:54:38 +02:00
level.cpp Added OpenActorStats and WriteActorStats (unimplemented) 2023-10-12 18:58:04 +02:00
level.h Added OpenActorStats and WriteActorStats (unimplemented) 2023-10-12 18:58:04 +02:00
light.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
light.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lightstyleclass.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
lodthing.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
lodthing.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
match.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
md5.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
misc.cpp Added "info_vehiclepoint" class ID for VehiclePoint 2023-10-04 19:17:26 +02:00
misc.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
movegrid.cpp Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
movegrid.h Fully implemented cMoveGrid 2023-10-01 13:42:16 +02:00
mover.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
mover.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
nature.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
navigate.cpp Implemented PathSearch::UpdatePathwaysForBadPlace 2023-09-12 23:59:38 +02:00
navigate.h Implemented PathSearch::UpdatePathwaysForBadPlace 2023-09-12 23:59:38 +02:00
object.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
object.h Added InteractObject and ThrowObject 2023-08-09 20:49:43 +02:00
parm.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
parm.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
player.cpp Fixed crashes when spectating, and fixed spectate not working properly under some conditions 2023-10-13 21:15:02 +02:00
player.h Added HasVehicle() virtual method 2023-09-24 16:38:06 +02:00
player_animation.cpp Fixed pain animation playing indefinitely 2023-08-30 01:07:52 +02:00
player_combat.cpp Added MASK_GUNTARGET 2023-09-18 23:34:46 +02:00
player_conditionals.cpp Using vec3_t instead of Vector for Weapon::GetMuzzlePosition() 2023-09-18 21:19:08 +02:00
player_util.cpp Fixed coordinates displaying twice in the console 2023-10-03 17:02:36 +02:00
playerbot.cpp Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
playerbot.h Using m_RunLabel instead of trying to get the game script everytime 2023-08-19 20:49:20 +02:00
playerstart.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
playerstart.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
portableturret.cpp Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portableturret.h Added and implemented CarryableTurret and PortableTurret 2023-09-17 19:48:20 +02:00
portal.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
portal.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptflags.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
scriptmaster.cpp Fixed wrong const string values 2023-10-13 19:57:21 +02:00
scriptmaster.h Call Director.Unpause() to execute running scripts 2023-08-12 03:04:31 +02:00
scriptslave.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
scriptslave.h Removed AnimOnce 2023-09-09 20:41:36 +02:00
scriptthread.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
scriptthread.h Allow operator new and operator delete to be called when debugging memory 2023-08-19 02:19:01 +02:00
scripttimer.cpp Optimized calls to Event() (avoid allocating a new Event when it can be reused) 2023-09-07 18:22:07 +02:00
scripttimer.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
sentient.cpp Added IsDisabled() 2023-10-12 19:04:47 +02:00
sentient.h Added IsDisabled() 2023-10-12 19:04:47 +02:00
sentient_combat.cpp When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction 2023-10-06 20:13:31 +02:00
simpleactor.cpp Fixed whole SimpleActor implementation 2023-10-15 19:52:19 +02:00
simpleactor.h Fixed whole SimpleActor implementation 2023-10-15 19:52:19 +02:00
simpleentity.cpp Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h 2023-10-08 00:08:47 +02:00
simpleentity.h Made SetTargetName virtual functions 2023-08-17 17:37:43 +02:00
slre.c Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
slre.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
smokegrenade.cpp Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokegrenade.h Added setOwner/getOwner 2023-10-03 18:30:19 +02:00
smokesprite.cpp Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
smokesprite.h Fixed G_ObfuscationForSmokeSprites parameters 2023-10-14 19:11:48 +02:00
soundman.cpp Using g_utils.cpp from fakk 2023-08-15 01:27:35 +02:00
soundman.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spawners.cpp Cleaned up SimpleEntity 2023-08-09 20:57:17 +02:00
spawners.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
specialfx.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
spline.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
stack.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
syn.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
Tow_Entities.cpp Added QUAKED sections 2023-09-23 17:58:14 +02:00
Tow_Entities.h Export g_TOWObjectiveMan 2023-08-16 01:32:07 +02:00
trigger.cpp Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h 2023-10-08 00:08:47 +02:00
trigger.h Renamed label to m_Thread 2023-08-17 19:29:03 +02:00
umap.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
vehicle.cpp Fixed vlink's origin being incorrectly set 2023-10-08 18:28:01 +02:00
vehicle.h Fixed tank's driver not being able to remote control the turret under some circumstances 2023-10-13 21:09:47 +02:00
VehicleCollisionEntity.cpp Use the correct clipmask for VehicleCollisionEntity 2023-10-03 18:30:35 +02:00
VehicleCollisionEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleHalfTrack.cpp Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
VehicleSlot.cpp Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSlot.h Fixed slot notsolid/solid for bound entities, for player and for weapons 2023-09-26 20:49:00 +02:00
VehicleSoundEntity.cpp Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleSoundEntity.h Removed empty line before opening braces 2023-07-05 20:52:55 +02:00
VehicleTank.cpp Make the driver non-solid instead of the tank if it's a player 2023-10-13 21:31:47 +02:00
vehicletanktandem.cpp Use EV_TakeDamage on pTurret instead, and process all pending events 2023-10-06 19:46:47 +02:00
vehicletanktandem.h Marked overridden methods as "override" 2023-09-24 23:36:30 +02:00
vehicleturret.cpp End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
vehicleturret.h End remote control for all linked turrets (this removes the user camera) 2023-10-13 21:16:56 +02:00
VehicleWheelsX2.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
VehicleWheelsX4.cpp Removed MASK_DAMAGEMODEL, using MASK_SOLID instead 2023-10-13 19:11:14 +02:00
viewthing.cpp Fixed str() being passed as an instance for variadic arguments 2023-10-07 23:50:16 +02:00
viewthing.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
weapon.cpp Remove the weapon from owner when being destroyed 2023-10-09 19:32:08 +02:00
weapon.h Made ApplyFireKickback() and ReadyToFire() virtual 2023-09-19 21:01:41 +02:00
weapturret.cpp Fixed turret's user camera not being removed when the turret is removed 2023-10-13 21:15:40 +02:00
weapturret.h Export EV_Turret_SetMaxUseAngle 2023-09-24 23:20:43 +02:00
weaputils.cpp Formatted document 2023-10-03 18:35:06 +02:00
weaputils.h Implemented Projectile::Think from mohaas/mohaab 2023-08-19 01:32:54 +02:00
windows.cpp Fixed a crash when a window breaks on mohaa mode 2023-10-03 18:04:12 +02:00
windows.h Renamed **game** to **fgame** 2023-06-15 23:44:02 +02:00
worldspawn.cpp Added WithinFarplaneDistance 2023-10-14 20:23:35 +02:00
worldspawn.h Added WithinFarplaneDistance 2023-10-14 20:23:35 +02:00