.. |
actor.cpp
|
Use a const float* for PathDelta()
|
2023-10-15 17:50:28 +02:00 |
actor.h
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Added eActorState with reserved enums for m_State values
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2023-10-15 20:44:44 +02:00 |
actor_aim.cpp
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Formatted actor source files
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2023-10-12 18:19:22 +02:00 |
actor_alarm.cpp
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Formatted actor source files
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2023-10-12 18:19:22 +02:00 |
actor_anim.cpp
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Formatted actor source files
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2023-10-12 18:19:22 +02:00 |
actor_animapi.cpp
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Fixed StartAnimation() constant value
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2023-10-15 14:01:48 +02:00 |
actor_animcurious.cpp
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Formatted actor source files
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2023-10-12 18:19:22 +02:00 |
actor_badplace.cpp
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Implemented actor_badplace
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2023-10-15 20:51:11 +02:00 |
actor_balcony.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_cover.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_curious.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_disguise_common.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_disguise_officer.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_disguise_rover.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_disguise_salute.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_disguise_sentry.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_dog.cpp
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Reimplemented some methods, added some flags and moved methods to the correct source file
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2023-10-14 21:21:45 +02:00 |
actor_grenade.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_idle.cpp
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Moved location of actor methods
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2023-10-12 20:17:18 +02:00 |
actor_killed.cpp
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Formatted actor source files
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2023-10-12 18:19:22 +02:00 |
actor_machinegunner.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_noclip.cpp
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Moved location of actor methods
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2023-10-12 20:17:18 +02:00 |
actor_pain.cpp
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Formatted actor source files
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2023-10-12 18:19:22 +02:00 |
actor_patrol.cpp
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Moved location of actor methods
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2023-10-12 20:17:18 +02:00 |
actor_runandshoot.cpp
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Added actor_runandshoot source file
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2023-10-14 00:54:52 +02:00 |
actor_runner.cpp
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Moved location of actor methods
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2023-10-12 20:17:18 +02:00 |
actor_turret.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actor_weaponless.cpp
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Added and use eAnimMode enum
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2023-10-14 14:18:56 +02:00 |
actorenemy.cpp
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Fixed Actor Enemy system
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2023-10-15 17:11:20 +02:00 |
actorenemy.h
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Fixed Actor Enemy system
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2023-10-15 17:11:20 +02:00 |
actorpath.cpp
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Fixed ActorPath algorithm
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2023-10-15 17:52:00 +02:00 |
actorpath.h
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Fixed ActorPath algorithm
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2023-10-15 17:52:00 +02:00 |
ammo.cpp
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Fixed AmmoPickup not sending a message to the player
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2023-08-28 15:41:06 +02:00 |
ammo.h
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Fixed AmmoPickup not sending a message to the player
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2023-08-28 15:41:06 +02:00 |
animate.cpp
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Removed unused events
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2023-10-02 12:07:26 +02:00 |
animate.h
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Fixed animation playing sometimes not being correct
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2023-10-02 02:13:42 +02:00 |
animationevent.cpp
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
animationevent.h
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Optimized event name
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2023-09-07 18:05:49 +02:00 |
archive.cpp
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Using Archive algorithm from mohaas/mohaab
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2023-09-14 00:19:55 +02:00 |
archive.h
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Moved Container::Archive to archive.h source file to avoid compilation errors
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2023-10-12 20:45:49 +02:00 |
armor.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
armor.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
barrels.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
barrels.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
baseimp.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
beam.cpp
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Include <utility> for std::move
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2023-09-07 20:01:07 +02:00 |
beam.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_local.h
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Moved MINS/MAXS to bg_pmove
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2023-10-14 13:31:19 +02:00 |
bg_misc.cpp
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Moved gi.protocol to a new variable called g_protocol
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2023-07-02 19:17:15 +02:00 |
bg_pmove.cpp
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Moved MINS/MAXS to bg_pmove
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2023-10-14 13:31:19 +02:00 |
bg_public.h
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Fixed MASK_CANSEE value
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2023-10-14 20:23:24 +02:00 |
bg_slidemove.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bg_voteoptions.cpp
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Fixed SetupVoteOptions not checking length for -1
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2023-09-18 23:34:24 +02:00 |
bg_voteoptions.h
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Implemented vote system (from mohaas/mohaab)
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2023-09-12 00:07:10 +02:00 |
body.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
body.h
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Reworked file inclusion (using relative path)
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2023-06-17 01:24:20 +02:00 |
botlib.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
botmenudef.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
bspline.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
camera.cpp
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Camera must calculate m_bShowquakes manually, only if protocol is below version 15
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2023-10-13 19:33:32 +02:00 |
camera.h
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Added Camera::ShowQuakes()
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2023-10-13 19:14:37 +02:00 |
characterstate.cpp
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
characterstate.h
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Create an event with the argument count
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2023-08-19 20:49:39 +02:00 |
chars.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
CMakeLists.txt
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Fixed library locations
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2023-08-19 23:29:19 +02:00 |
consoleevent.cpp
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Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
consoleevent.h
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Made Event::ErrorInternal const
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2023-08-19 21:00:04 +02:00 |
crateobject.cpp
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Fixed crate overlapping warning (when crates are actually not overlapping)
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2023-08-30 23:33:42 +02:00 |
crateobject.h
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Formatted document
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2023-08-30 23:33:00 +02:00 |
crc32.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
damagemodel.cpp
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Use MASK_SOLID instead of MASK_DAMAGEMODEL
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2023-10-13 19:07:44 +02:00 |
damagemodel.h
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Marked overridden methods as "override"
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2023-09-24 23:36:30 +02:00 |
debuglines.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
debuglines.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
decals.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
dm_manager.cpp
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Fixed match start time being wrong and fixed AllowRespawn()
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2023-09-23 19:49:44 +02:00 |
dm_manager.h
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Added CTeamSpawnClock and ported fixes from moh >= 2.0
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2023-09-23 19:37:55 +02:00 |
doors.cpp
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Implemented Door::ShowInfo, correctly implemented Door::FieldTouched + minor fixes
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2023-10-08 20:56:15 +02:00 |
doors.h
|
Added "isopen" door event + Renamed Door's class ID to "NormalDoor"
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2023-09-19 21:24:00 +02:00 |
DrivableVehicleTandem.cpp
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Use EV_TakeDamage on pTurret instead, and process all pending events
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2023-10-06 19:46:47 +02:00 |
DrivableVehicleTandem.h
|
Marked overridden methods as "override"
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2023-09-24 23:36:30 +02:00 |
earthquake.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
earthquake.h
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.cpp
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Removed empty line before opening braces
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2023-07-05 20:52:55 +02:00 |
effectentity.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
Entities.cpp
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Use CONTENTS_WEAPONCLIP for stickybomb when using it
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2023-10-08 20:45:34 +02:00 |
Entities.h
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Fully implemented ProjectileGenerator classes + Fixed ThrobbingBox code
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2023-10-08 20:21:00 +02:00 |
entity.cpp
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Fixed str() being passed as an instance for variadic arguments
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2023-10-07 23:50:16 +02:00 |
entity.h
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Fixed WithinDistance/DistanceTo const and implemented AreasConnected
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2023-10-14 20:26:38 +02:00 |
explosion.cpp
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Set default explosion to "fx/fx_explosion.tik"
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2023-08-16 02:04:28 +02:00 |
explosion.h
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
fixedturret.cpp
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Fixed useless statement
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2023-09-24 23:37:18 +02:00 |
fixedturret.h
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Implemented FixedTurret
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2023-09-23 18:30:59 +02:00 |
g_active.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
g_arenas.cpp
|
Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_bot.cpp
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Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
g_bot.h
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Added g_bot.h file
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2023-08-19 21:21:32 +02:00 |
g_client.cpp
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G_ClientDisconnect should print differently on mohaas/mohaab
|
2023-08-20 02:23:29 +02:00 |
g_items.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_local.h
|
Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
g_main.cpp
|
call arc.Close() after checking if it was Loading
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2023-09-14 00:19:17 +02:00 |
g_main.h
|
Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
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2023-08-15 01:41:35 +02:00 |
g_mem.cpp
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Renamed **game** to **fgame**
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2023-06-15 23:44:02 +02:00 |
g_mmove.cpp
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Using g_utils.cpp from fakk
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2023-08-15 01:27:35 +02:00 |
g_phys.cpp
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G_TestEntityPosition must check for sentient instead of player
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2023-09-26 20:50:00 +02:00 |
g_phys.h
|
Added MOVETYPE_PORTABLE_TURRET
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2023-08-11 01:21:29 +02:00 |
g_public.h
|
Added visual obfuscation feature (not implemented yet)
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2023-10-14 19:56:06 +02:00 |
g_session.cpp
|
Reworked the bot system
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2023-08-19 17:58:54 +02:00 |
g_spawn.cpp
|
Measure SpawnInternal time
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2023-10-01 21:00:11 +02:00 |
g_spawn.h
|
Formatted document
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2023-10-01 20:56:51 +02:00 |
g_utils.cpp
|
Added visual obfuscation feature (not implemented yet)
|
2023-10-14 19:56:06 +02:00 |
g_utils.h
|
Added visual obfuscation feature (not implemented yet)
|
2023-10-14 19:56:06 +02:00 |
g_vmove.cpp
|
Fixed vehicle move code
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2023-09-27 20:01:08 +02:00 |
g_weapon.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
game.cpp
|
Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
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2023-10-08 00:08:47 +02:00 |
game.h
|
Moved functions from game.cpp/game.h to where they should be (g_main, g_utils)
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2023-08-15 01:41:35 +02:00 |
gamecmds.cpp
|
Fixed removebot never working
|
2023-08-20 02:23:49 +02:00 |
gamecmds.h
|
Moved bot functions to g_bot.cpp
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2023-08-19 16:03:42 +02:00 |
gamecvars.cpp
|
Prevent sv_maxbots + sv_maxclients from reaching MAX_CLIENTS
|
2023-08-19 19:35:20 +02:00 |
gamecvars.h
|
Reworked the bot system
|
2023-08-19 17:58:54 +02:00 |
gamescript.cpp
|
Removed useless Clear() in GetScriptValue()
|
2023-10-15 19:52:02 +02:00 |
gamescript.h
|
Formatted source files
|
2023-09-09 16:46:42 +02:00 |
gibs.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gibs.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
glb_local.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
gravpath.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
gravpath.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
grenadehint.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
grenadehint.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
health.cpp
|
Prefixed TIKI import functions
|
2023-09-27 23:21:34 +02:00 |
health.h
|
Added health queue
|
2023-09-12 20:33:49 +02:00 |
hud.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
hud.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
huddraw.cpp
|
Added all mohaas/mohaab cvars
|
2023-08-10 12:04:45 +02:00 |
huddraw.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inv.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
inventoryitem.cpp
|
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
|
2023-09-18 21:19:08 +02:00 |
inventoryitem.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
ipfilter.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
item.cpp
|
Return an empty string if the item name is not in the prefix list
|
2023-10-07 14:19:42 +02:00 |
item.h
|
Formatted item source files
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2023-08-09 16:54:38 +02:00 |
level.cpp
|
Added OpenActorStats and WriteActorStats (unimplemented)
|
2023-10-12 18:58:04 +02:00 |
level.h
|
Added OpenActorStats and WriteActorStats (unimplemented)
|
2023-10-12 18:58:04 +02:00 |
light.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
light.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lightstyleclass.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
lodthing.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
lodthing.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
match.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
md5.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
misc.cpp
|
Added "info_vehiclepoint" class ID for VehiclePoint
|
2023-10-04 19:17:26 +02:00 |
misc.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
movegrid.cpp
|
Fully implemented cMoveGrid
|
2023-10-01 13:42:16 +02:00 |
movegrid.h
|
Fully implemented cMoveGrid
|
2023-10-01 13:42:16 +02:00 |
mover.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
mover.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
nature.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
navigate.cpp
|
Implemented PathSearch::UpdatePathwaysForBadPlace
|
2023-09-12 23:59:38 +02:00 |
navigate.h
|
Implemented PathSearch::UpdatePathwaysForBadPlace
|
2023-09-12 23:59:38 +02:00 |
object.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
object.h
|
Added InteractObject and ThrowObject
|
2023-08-09 20:49:43 +02:00 |
parm.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
parm.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
player.cpp
|
Fixed crashes when spectating, and fixed spectate not working properly under some conditions
|
2023-10-13 21:15:02 +02:00 |
player.h
|
Added HasVehicle() virtual method
|
2023-09-24 16:38:06 +02:00 |
player_animation.cpp
|
Fixed pain animation playing indefinitely
|
2023-08-30 01:07:52 +02:00 |
player_combat.cpp
|
Added MASK_GUNTARGET
|
2023-09-18 23:34:46 +02:00 |
player_conditionals.cpp
|
Using vec3_t instead of Vector for Weapon::GetMuzzlePosition()
|
2023-09-18 21:19:08 +02:00 |
player_util.cpp
|
Fixed coordinates displaying twice in the console
|
2023-10-03 17:02:36 +02:00 |
playerbot.cpp
|
Using m_RunLabel instead of trying to get the game script everytime
|
2023-08-19 20:49:20 +02:00 |
playerbot.h
|
Using m_RunLabel instead of trying to get the game script everytime
|
2023-08-19 20:49:20 +02:00 |
playerstart.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
playerstart.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
portableturret.cpp
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portableturret.h
|
Added and implemented CarryableTurret and PortableTurret
|
2023-09-17 19:48:20 +02:00 |
portal.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
portal.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptflags.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
scriptmaster.cpp
|
Fixed wrong const string values
|
2023-10-13 19:57:21 +02:00 |
scriptmaster.h
|
Call Director.Unpause() to execute running scripts
|
2023-08-12 03:04:31 +02:00 |
scriptslave.cpp
|
Fixed str() being passed as an instance for variadic arguments
|
2023-10-07 23:50:16 +02:00 |
scriptslave.h
|
Removed AnimOnce
|
2023-09-09 20:41:36 +02:00 |
scriptthread.cpp
|
Fixed str() being passed as an instance for variadic arguments
|
2023-10-07 23:50:16 +02:00 |
scriptthread.h
|
Allow operator new and operator delete to be called when debugging memory
|
2023-08-19 02:19:01 +02:00 |
scripttimer.cpp
|
Optimized calls to Event() (avoid allocating a new Event when it can be reused)
|
2023-09-07 18:22:07 +02:00 |
scripttimer.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
sentient.cpp
|
Added IsDisabled()
|
2023-10-12 19:04:47 +02:00 |
sentient.h
|
Added IsDisabled()
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2023-10-12 19:04:47 +02:00 |
sentient_combat.cpp
|
When getting string from event, store it in an str to avoid potential undefined behavior due to str destruction
|
2023-10-06 20:13:31 +02:00 |
simpleactor.cpp
|
Fixed whole SimpleActor implementation
|
2023-10-15 19:52:19 +02:00 |
simpleactor.h
|
Fixed whole SimpleActor implementation
|
2023-10-15 19:52:19 +02:00 |
simpleentity.cpp
|
Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
|
2023-10-08 00:08:47 +02:00 |
simpleentity.h
|
Made SetTargetName virtual functions
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2023-08-17 17:37:43 +02:00 |
slre.c
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
slre.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
smokegrenade.cpp
|
Added setOwner/getOwner
|
2023-10-03 18:30:19 +02:00 |
smokegrenade.h
|
Added setOwner/getOwner
|
2023-10-03 18:30:19 +02:00 |
smokesprite.cpp
|
Fixed G_ObfuscationForSmokeSprites parameters
|
2023-10-14 19:11:48 +02:00 |
smokesprite.h
|
Fixed G_ObfuscationForSmokeSprites parameters
|
2023-10-14 19:11:48 +02:00 |
soundman.cpp
|
Using g_utils.cpp from fakk
|
2023-08-15 01:27:35 +02:00 |
soundman.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spawners.cpp
|
Cleaned up SimpleEntity
|
2023-08-09 20:57:17 +02:00 |
spawners.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
specialfx.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
spline.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
stack.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
syn.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
Tow_Entities.cpp
|
Added QUAKED sections
|
2023-09-23 17:58:14 +02:00 |
Tow_Entities.h
|
Export g_TOWObjectiveMan
|
2023-08-16 01:32:07 +02:00 |
trigger.cpp
|
Renamed world.cpp and world.h to worldspawn.cpp and worldspawn.h
|
2023-10-08 00:08:47 +02:00 |
trigger.h
|
Renamed label to m_Thread
|
2023-08-17 19:29:03 +02:00 |
umap.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
vehicle.cpp
|
Fixed vlink's origin being incorrectly set
|
2023-10-08 18:28:01 +02:00 |
vehicle.h
|
Fixed tank's driver not being able to remote control the turret under some circumstances
|
2023-10-13 21:09:47 +02:00 |
VehicleCollisionEntity.cpp
|
Use the correct clipmask for VehicleCollisionEntity
|
2023-10-03 18:30:35 +02:00 |
VehicleCollisionEntity.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleHalfTrack.cpp
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
VehicleSlot.cpp
|
Fixed slot notsolid/solid for bound entities, for player and for weapons
|
2023-09-26 20:49:00 +02:00 |
VehicleSlot.h
|
Fixed slot notsolid/solid for bound entities, for player and for weapons
|
2023-09-26 20:49:00 +02:00 |
VehicleSoundEntity.cpp
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleSoundEntity.h
|
Removed empty line before opening braces
|
2023-07-05 20:52:55 +02:00 |
VehicleTank.cpp
|
Make the driver non-solid instead of the tank if it's a player
|
2023-10-13 21:31:47 +02:00 |
vehicletanktandem.cpp
|
Use EV_TakeDamage on pTurret instead, and process all pending events
|
2023-10-06 19:46:47 +02:00 |
vehicletanktandem.h
|
Marked overridden methods as "override"
|
2023-09-24 23:36:30 +02:00 |
vehicleturret.cpp
|
End remote control for all linked turrets (this removes the user camera)
|
2023-10-13 21:16:56 +02:00 |
vehicleturret.h
|
End remote control for all linked turrets (this removes the user camera)
|
2023-10-13 21:16:56 +02:00 |
VehicleWheelsX2.cpp
|
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
|
2023-10-13 19:11:14 +02:00 |
VehicleWheelsX4.cpp
|
Removed MASK_DAMAGEMODEL, using MASK_SOLID instead
|
2023-10-13 19:11:14 +02:00 |
viewthing.cpp
|
Fixed str() being passed as an instance for variadic arguments
|
2023-10-07 23:50:16 +02:00 |
viewthing.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
weapon.cpp
|
Remove the weapon from owner when being destroyed
|
2023-10-09 19:32:08 +02:00 |
weapon.h
|
Made ApplyFireKickback() and ReadyToFire() virtual
|
2023-09-19 21:01:41 +02:00 |
weapturret.cpp
|
Fixed turret's user camera not being removed when the turret is removed
|
2023-10-13 21:15:40 +02:00 |
weapturret.h
|
Export EV_Turret_SetMaxUseAngle
|
2023-09-24 23:20:43 +02:00 |
weaputils.cpp
|
Formatted document
|
2023-10-03 18:35:06 +02:00 |
weaputils.h
|
Implemented Projectile::Think from mohaas/mohaab
|
2023-08-19 01:32:54 +02:00 |
windows.cpp
|
Fixed a crash when a window breaks on mohaa mode
|
2023-10-03 18:04:12 +02:00 |
windows.h
|
Renamed **game** to **fgame**
|
2023-06-15 23:44:02 +02:00 |
worldspawn.cpp
|
Added WithinFarplaneDistance
|
2023-10-14 20:23:35 +02:00 |
worldspawn.h
|
Added WithinFarplaneDistance
|
2023-10-14 20:23:35 +02:00 |