openmohaa/code/renderer
2024-11-30 00:36:33 +01:00
..
CMakeLists.txt Bump the minimum CMake version to 3.12 2024-11-30 00:36:33 +01:00
qgl.h update 2023-05-26 23:32:27 +02:00
qgl_linked.h Added qglCompressedTexImage 2023-05-21 02:03:38 +02:00
ref_trin.def Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
renderer.vcproj Using Quake 3 renderer 2023-05-08 14:33:37 +02:00
tr_backend.c Fix bad glDepthRange 2024-11-17 22:59:49 +01:00
tr_bsp.c Use the vartree for flags, rather than copying the flags to a signed int value 2024-11-18 19:47:54 +01:00
tr_cmds.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_curve.c Fixed patch subdivisions 2024-02-07 23:44:59 +01:00
tr_draw.c Implement RE_DrawBackground_DrawPixels 2024-09-15 01:12:00 +02:00
tr_flares.c Added lighting-grid / sphere light basic implementation 2023-05-20 17:02:01 +02:00
tr_font.cpp Remove useless comment 2024-09-11 17:56:26 +02:00
tr_ghost.cpp Implement ghost textures with particles 2024-09-12 20:09:05 +02:00
tr_ghost.h Implement basic GHOST methods and functions 2024-09-11 23:21:50 +02:00
tr_image.c Refactor UploadCompressed 2024-10-17 15:17:20 +02:00
tr_init.c Don't archive r_fastsky variable 2024-11-16 21:36:56 +01:00
tr_light.c Fix incorrect lighting grid blend 2024-09-17 00:27:01 +02:00
tr_local.h Make varnode endian-independant 2024-11-18 19:44:00 +01:00
tr_main.c Properly draw circles 2024-10-23 20:10:34 +02:00
tr_marks.c Fix incorrect vert dist 2024-10-28 20:55:03 +01:00
tr_marks_permanent.c Abort decal loading if a shader cannot be found while loading 2024-11-12 23:00:38 +01:00
tr_model.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_public.h Fix the return value of FS_Seek 2024-09-25 21:04:55 +02:00
tr_scene.c Implement R_AddLightGridSurfacesToScene 2024-09-10 20:42:05 +02:00
tr_shade.c Set all alpha color channel in the current static model to prevent vertices from hiding randomly 2024-10-19 21:54:08 +02:00
tr_shade_calc.c Add a newline for warnings 2024-11-02 21:51:19 +01:00
tr_shader.c Correctly parse lightingSpecular parameters 2024-10-19 20:45:24 +02:00
tr_shadows.c Implement RB_ComputeShadowVolume 2024-09-11 18:02:39 +02:00
tr_sky.c Fix bad glDepthRange 2024-11-17 22:59:49 +01:00
tr_sky_portal.cpp Implement R_Sky_ChangeFrustum 2024-09-11 18:27:19 +02:00
tr_sphere_shade.cpp Disable cubemap-based lighting due to rendering artifacts/bugs occurring 2024-11-07 19:37:12 +01:00
tr_sprite.c Added full sprite support 2023-05-29 14:27:36 +02:00
tr_staticmodels.cpp Add feature to show static models culling with r_showcull 2024-10-23 20:07:17 +02:00
tr_sun_flare.cpp Implement lens flare / sun flares 2024-09-08 15:31:18 +02:00
tr_surface.c Fix terrain lightmap when there is a dynamic light map 2024-09-15 21:21:38 +02:00
tr_swipe.cpp Implement swipe 2024-09-11 19:57:45 +02:00
tr_terrain.c Prevent integer overflow when interpolating verts 2024-11-24 15:58:18 +01:00
tr_util.cpp Use safe version of sprintf and strcpy 2024-09-20 23:08:53 +02:00
tr_vis.cpp Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_vis.h Implement VIS debugging 2024-09-07 23:58:50 +02:00
tr_world.c Don't add the same world surface more than once 2024-10-01 20:51:56 +02:00