openmohaa/code
smallmodel 377b0896c2
Fix drivable vehicle not having the death waittill after loading from save
This caused some vehicles to be destroyed immediately after being handled from script (like the halftrack in t2l1)
2024-08-18 12:03:01 +02:00
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AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Initialize last animation time 2024-08-05 23:41:17 +02:00
client Removed useless comments 2024-08-17 21:07:25 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fix drivable vehicle not having the death waittill after loading from save 2024-08-18 12:03:01 +02:00
gamespy Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad Add libmad 0.16.4 2024-07-11 23:04:04 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Fix compile error 2024-08-07 22:24:52 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Don't append a '\' at the beginning during autocompletion 2024-08-08 20:44:00 +02:00
renderer Fix accessing 8th leaves element before finishing the loop 2024-08-13 20:41:53 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default 2024-06-22 19:18:08 +02:00
sdl Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Add a fix to load the music from save 2024-07-22 20:13:03 +02:00
skeletor Fix angular delta being wrong 2024-07-25 21:46:33 +02:00
sys Use nanosleep(2) instead of usleep(3) 2024-07-26 23:03:09 +02:00
tiki Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element 2024-08-13 20:55:12 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Fix special characters not being handled properly 2024-07-27 23:41:12 +02:00
web Add Emscripten implementation from ioquake3 upstream 2024-07-26 23:57:50 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00