.. |
AL
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Using latest version of AL from ioq3 codebase
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2023-01-31 01:32:06 +01:00 |
asm
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
autoupdater
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Use nanosleep(2) instead of usleep(3)
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2024-07-26 23:03:09 +02:00 |
botlib
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
cgame
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Initialize last animation time
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2024-08-05 23:41:17 +02:00 |
client
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Removed useless comments
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2024-08-17 21:07:25 +02:00 |
curl-7.54.0/include
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Using curl-7.54.0 from ioq3
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2023-01-31 01:34:57 +01:00 |
fgame
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Fix drivable vehicle not having the death waittill after loading from save
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2024-08-18 12:03:01 +02:00 |
gamespy
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Corrected some compilation warnings
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2024-06-11 21:24:01 +02:00 |
jpeg-8c
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ioq3 updates
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2023-05-26 20:53:00 +02:00 |
libmad
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Add libmad 0.16.4
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2024-07-11 23:04:04 +02:00 |
libmad-0.15.1b
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Fixed compile errors on newer versions of clang
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2023-09-05 19:39:57 +02:00 |
libogg-1.3.3
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
libs
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ioq3 updates
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2023-05-26 20:53:00 +02:00 |
libvorbis-1.3.6
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
null
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Fix compile error
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2024-08-07 22:24:52 +02:00 |
opus-1.2.1
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ioq3 updates
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2023-05-26 20:53:00 +02:00 |
opusfile-0.9
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Added libogg, libvorbis and opus from ioq3
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2023-01-31 01:29:42 +01:00 |
parser
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Fixed scripts using syntax like $self
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2024-04-09 23:22:54 +02:00 |
q3_ui
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
qcommon
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Don't append a '\' at the beginning during autocompletion
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2024-08-08 20:44:00 +02:00 |
renderer
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Fix accessing 8th leaves element before finishing the loop
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2024-08-13 20:41:53 +02:00 |
renderercommon
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Added R_GetShaderName and R_GetModelName
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2023-09-06 20:31:28 +02:00 |
renderergl1
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Readded ioq3 renderer
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2023-05-08 19:53:53 +02:00 |
renderergl2
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made renderer (original quake III) work with SDL
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2023-05-27 22:23:03 +02:00 |
script
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Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default
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2024-06-22 19:18:08 +02:00 |
sdl
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Add Emscripten implementation from ioquake3 upstream
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2024-07-26 23:57:50 +02:00 |
SDL2
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |
server
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Add a fix to load the music from save
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2024-07-22 20:13:03 +02:00 |
skeletor
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Fix angular delta being wrong
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2024-07-25 21:46:33 +02:00 |
sys
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Use nanosleep(2) instead of usleep(3)
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2024-07-26 23:03:09 +02:00 |
tiki
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Use a pointer to an array instead of accessing the tiki mesh field directly to avoid loop badly optimized due to the compiler thinking there can be only 1 element
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2024-08-13 20:55:12 +02:00 |
tools
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Updates
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2023-05-27 16:19:31 +02:00 |
uilib
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Fix special characters not being handled properly
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2024-07-27 23:41:12 +02:00 |
web
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Add Emscripten implementation from ioquake3 upstream
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2024-07-26 23:57:50 +02:00 |
zlib
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ioquake3 porting
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2023-05-24 19:29:36 +02:00 |