openmohaa/code/server
2023-02-07 21:23:27 +01:00
..
game.cpp Hard reset 2016-03-27 11:49:47 +02:00
game.h Hard reset 2016-03-27 11:49:47 +02:00
level.cpp Hard reset 2016-03-27 11:49:47 +02:00
level.h Hard reset 2016-03-27 11:49:47 +02:00
server.h Added GameSpy function declaration 2023-02-05 01:41:31 +01:00
sv_ccmds.c Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
sv_client.c Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
sv_game.c Fixed compilation errors on Unix 2023-02-01 00:28:40 +01:00
sv_init.c Changed default hostname (so openmohaa can be recognized) 2023-02-07 21:23:27 +01:00
sv_main.c Added support for GameSpy heartbeat 2023-02-05 01:41:56 +01:00
sv_net_chan.c Hard reset 2016-03-27 11:49:47 +02:00
sv_snapshot.c added sv.frameTime variable on server (passed as a parameter on WriteDeltaEntity/WriteDeltaPlayerState) 2023-01-30 14:12:37 +01:00
sv_snd.c Hard reset 2016-03-27 11:49:47 +02:00
sv_world.c Fixed compiler warnings by removing tiki.h inclusion from qcommon.h 2023-01-30 00:23:47 +01:00