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added sv.frameTime variable on server (passed as a parameter on WriteDeltaEntity/WriteDeltaPlayerState)
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parent
edd18be095
commit
58c8e743d2
2 changed files with 6 additions and 5 deletions
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@ -71,6 +71,7 @@ typedef struct {
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int snapshotCounter; // incremented for each snapshot built
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int timeResidual; // <= 1000 / sv_frame->value
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int nextFrameTime; // when time > nextFrameTime, process world
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float frameTime;
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struct cmodel_s *models[MAX_MODELS];
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char *configstrings[MAX_CONFIGSTRINGS];
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svEntity_t svEntities[MAX_GENTITIES];
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@ -88,7 +88,7 @@ static void SV_EmitPacketEntities( clientSnapshot_t *from, clientSnapshot_t *to,
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// delta update from old position
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// because the force parm is qfalse, this will not result
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// in any bytes being emited if the entity has not changed at all
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MSG_WriteDeltaEntity (msg, oldent, newent, qfalse );
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MSG_WriteDeltaEntity (msg, oldent, newent, qfalse, sv.frameTime);
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oldindex++;
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newindex++;
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continue;
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@ -96,14 +96,14 @@ static void SV_EmitPacketEntities( clientSnapshot_t *from, clientSnapshot_t *to,
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if ( newnum < oldnum ) {
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// this is a new entity, send it from the baseline
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MSG_WriteDeltaEntity (msg, &sv.svEntities[newnum].baseline, newent, qtrue );
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MSG_WriteDeltaEntity (msg, &sv.svEntities[newnum].baseline, newent, qtrue, sv.frameTime);
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newindex++;
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continue;
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}
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if ( newnum > oldnum ) {
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// the old entity isn't present in the new message
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MSG_WriteDeltaEntity (msg, oldent, NULL, qtrue );
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MSG_WriteDeltaEntity (msg, oldent, NULL, qtrue, sv.frameTime);
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oldindex++;
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continue;
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}
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@ -202,9 +202,9 @@ static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) {
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// delta encode the playerstate
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if ( oldframe ) {
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MSG_WriteDeltaPlayerstate( msg, &oldframe->ps, &frame->ps );
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MSG_WriteDeltaPlayerstate( msg, &oldframe->ps, &frame->ps, sv.frameTime);
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} else {
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MSG_WriteDeltaPlayerstate( msg, NULL, &frame->ps );
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MSG_WriteDeltaPlayerstate( msg, NULL, &frame->ps, sv.frameTime);
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}
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// delta encode the entities
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