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cg_archive.cpp
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Fix broken cgame state saving
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2024-07-15 23:44:11 +02:00 |
cg_archive.h
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Added MemArchive feature from mohaas/mohaab
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2023-09-06 23:11:43 +02:00 |
cg_beam.cpp
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Fixed beam const vec3_t parameter
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2023-07-10 23:07:57 +02:00 |
cg_commands.cpp
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Added notagaxis
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2024-04-22 17:21:26 +02:00 |
cg_commands.h
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Added notagaxis
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2024-04-22 17:21:26 +02:00 |
cg_consolecmds.c
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Added vote commands for cgame
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2023-12-31 00:39:43 +01:00 |
cg_drawtools.cpp
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Reduced compilation warnings
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2024-06-07 20:34:13 +02:00 |
cg_ents.c
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Call CG_UpdateRadarClient() in CG_AddCEntity
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2023-08-16 00:44:30 +02:00 |
cg_event.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_lightstyles.cpp
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Properly clear the color values
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2024-06-07 19:57:14 +02:00 |
cg_local.h
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Added cg_target_game
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2024-06-09 20:10:30 +02:00 |
cg_main.c
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Fixes wrong handle being compared for uniqueness
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2024-07-02 22:47:41 +02:00 |
cg_marks.c
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Corrected marks not working on entities like doors
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2024-01-27 21:14:13 +01:00 |
cg_modelanim.c
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Fixed lightorigin and attach offset being badly calculated
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2023-11-06 19:58:36 +01:00 |
cg_nature.cpp
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Enable cg_rain by default
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2024-03-01 22:19:18 +01:00 |
cg_parsemsg.cpp
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Use an enumeration instead of raw values
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2024-06-14 21:39:54 +02:00 |
cg_parsemsg.h
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_player.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_playerstate.c
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_predict.c
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Set ps.walking in CG_TransitionSnapshot() instead
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2023-08-27 19:53:29 +02:00 |
cg_public.h
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Added getConfigStringIdNormalized client game import to normalize config strings
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2024-03-02 14:06:32 +01:00 |
cg_radar.cpp
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Fixed CG_SameTeam always returning true
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2023-08-16 00:44:44 +02:00 |
cg_radar.h
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Implemented client-game radar code
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2023-08-15 22:21:44 +02:00 |
cg_scoreboard.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_servercmds.c
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Added getConfigStringIdNormalized client game import to normalize config strings
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2024-03-02 14:06:32 +01:00 |
cg_snapshot.c
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Set ps.walking in CG_TransitionSnapshot() instead
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2023-08-27 19:53:29 +02:00 |
cg_sound.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_specialfx.cpp
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Implements CG_BodyFallSound()
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2024-06-14 22:24:55 +02:00 |
cg_specialfx.h
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Initialize pEvent to 0
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2023-07-22 20:06:16 +02:00 |
cg_swipe.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_tempmodels.cpp
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Fixed the origin of cone emitters
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2024-01-01 22:33:05 +01:00 |
cg_testemitter.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_ui.cpp
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Fixed HudPrint using argument 0 instead of 1 for the message
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2023-11-04 19:02:24 +01:00 |
cg_vehicle.cpp
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Used clang-format on cgame module
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2023-07-05 21:24:23 +02:00 |
cg_view.c
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Removed code that is already present in CG_SetupFog() and CG_SetupPortalSky()
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2024-06-03 21:36:12 +02:00 |
cg_viewmodelanim.c
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Don't crossblend with new weapons
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2024-02-05 20:13:23 +01:00 |
cg_volumetricsmoke.cpp
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Fixed vNorm not being initializing causing crashes on rare occasions
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2024-02-20 19:53:08 +01:00 |
CMakeLists.txt
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Added client vote options code (partially implemented)
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2023-11-03 21:09:18 +01:00 |
memarchiver.cpp
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Fix broken cgame state saving
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2024-07-15 23:44:11 +02:00 |
memarchiver.h
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Added MemArchiver::ArchiveSize
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2023-09-06 19:58:19 +02:00 |
tr_types.h
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Updates
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2023-05-27 16:19:31 +02:00 |