openmohaa/code/cgame
2024-07-15 23:44:11 +02:00
..
cg_archive.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Added notagaxis 2024-04-22 17:21:26 +02:00
cg_commands.h Added notagaxis 2024-04-22 17:21:26 +02:00
cg_consolecmds.c Added vote commands for cgame 2023-12-31 00:39:43 +01:00
cg_drawtools.cpp Reduced compilation warnings 2024-06-07 20:34:13 +02:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Properly clear the color values 2024-06-07 19:57:14 +02:00
cg_local.h Added cg_target_game 2024-06-09 20:10:30 +02:00
cg_main.c Fixes wrong handle being compared for uniqueness 2024-07-02 22:47:41 +02:00
cg_marks.c Corrected marks not working on entities like doors 2024-01-27 21:14:13 +01:00
cg_modelanim.c Fixed lightorigin and attach offset being badly calculated 2023-11-06 19:58:36 +01:00
cg_nature.cpp Enable cg_rain by default 2024-03-01 22:19:18 +01:00
cg_parsemsg.cpp Use an enumeration instead of raw values 2024-06-14 21:39:54 +02:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_public.h Added getConfigStringIdNormalized client game import to normalize config strings 2024-03-02 14:06:32 +01:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_servercmds.c Added getConfigStringIdNormalized client game import to normalize config strings 2024-03-02 14:06:32 +01:00
cg_snapshot.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Implements CG_BodyFallSound() 2024-06-14 22:24:55 +02:00
cg_specialfx.h Initialize pEvent to 0 2023-07-22 20:06:16 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fixed the origin of cone emitters 2024-01-01 22:33:05 +01:00
cg_testemitter.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_ui.cpp Fixed HudPrint using argument 0 instead of 1 for the message 2023-11-04 19:02:24 +01:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Removed code that is already present in CG_SetupFog() and CG_SetupPortalSky() 2024-06-03 21:36:12 +02:00
cg_viewmodelanim.c Don't crossblend with new weapons 2024-02-05 20:13:23 +01:00
cg_volumetricsmoke.cpp Fixed vNorm not being initializing causing crashes on rare occasions 2024-02-20 19:53:08 +01:00
CMakeLists.txt Added client vote options code (partially implemented) 2023-11-03 21:09:18 +01:00
memarchiver.cpp Fix broken cgame state saving 2024-07-15 23:44:11 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00