openmohaa/code
smallmodel 13197acb3a
Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default
This fixes #311 where a memory corruption that occurred in ARM was caused because of insufficient ScriptVM stack size. The stack size was incorrectly calculated because the stack offset was using unsigned values instead of signed in ARM.
2024-06-22 19:18:08 +02:00
..
AL Using latest version of AL from ioq3 codebase 2023-01-31 01:32:06 +01:00
asm ioquake3 porting 2023-05-24 19:29:36 +02:00
autoupdater ioquake3 porting 2023-05-24 19:29:36 +02:00
botlib ioquake3 porting 2023-05-24 19:29:36 +02:00
cgame Implements CG_BodyFallSound() 2024-06-14 22:24:55 +02:00
client If the loopSound has no origin, make it local 2024-06-15 16:38:02 +02:00
curl-7.54.0/include Using curl-7.54.0 from ioq3 2023-01-31 01:34:57 +01:00
fgame Fixes some variables being uninitialized 2024-06-22 19:03:04 +02:00
gamespy Corrected some compilation warnings 2024-06-11 21:24:01 +02:00
jpeg-8c ioq3 updates 2023-05-26 20:53:00 +02:00
libmad-0.15.1b Fixed compile errors on newer versions of clang 2023-09-05 19:39:57 +02:00
libogg-1.3.3 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
libs ioq3 updates 2023-05-26 20:53:00 +02:00
libvorbis-1.3.6 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
null Removed CL_Disconnect parameter 2023-07-21 20:34:42 +02:00
opus-1.2.1 ioq3 updates 2023-05-26 20:53:00 +02:00
opusfile-0.9 Added libogg, libvorbis and opus from ioq3 2023-01-31 01:29:42 +01:00
parser Fixed scripts using syntax like $self 2024-04-09 23:22:54 +02:00
q3_ui ioquake3 porting 2023-05-24 19:29:36 +02:00
qcommon Use memmove rather than strcpy for removing key values 2024-06-22 16:39:00 +02:00
renderer Checks for AGEN_TIKI_DIST_FADE and AGEN_ONE_MINUS_TIKI_DIST_FADE for static models 2024-06-21 22:02:59 +02:00
renderercommon Added R_GetShaderName and R_GetModelName 2023-09-06 20:31:28 +02:00
renderergl1 Readded ioq3 renderer 2023-05-08 19:53:53 +02:00
renderergl2 made renderer (original quake III) work with SDL 2023-05-27 22:23:03 +02:00
script Uses a signed char instead of a char for opcode stack offset. On some platforms like ARM, char is unsigned by default 2024-06-22 19:18:08 +02:00
sdl Send SE_CHAR events (CharEvent) for ENTER, TAB and ESCAPE keys 2024-06-10 14:04:55 +02:00
SDL2 ioquake3 porting 2023-05-24 19:29:36 +02:00
server Fixes some variables being uninitialized 2024-06-22 19:03:04 +02:00
skeletor Using an enum channelType_e rather than raw values for bone channel types 2024-06-13 23:04:33 +02:00
sys Define _FILE_OFFSET_BITS to 64 due to a bug in readdir() affecting 32-bit architectures 2024-06-06 22:18:23 +02:00
tiki Fixes the endianness when loading LOD from file 2024-06-22 15:34:38 +02:00
tools Updates 2023-05-27 16:19:31 +02:00
uilib Fix assignment of a temporary to a non-const reference error on GCC 2024-06-10 14:43:40 +02:00
zlib ioquake3 porting 2023-05-24 19:29:36 +02:00