mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-30 22:57:58 +03:00
1945 lines
85 KiB
C++
1945 lines
85 KiB
C++
/***************************************************************************
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* Copyright (C) 2012, Chain Studios.
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*
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* This file is part of QeffectsGL source code.
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*
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* QeffectsGL source code is free software; you can redistribute it
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* and/or modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* QeffectsGL source code is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied
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* warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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***************************************************************************/
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#ifndef QFX_OPENGL_H
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#define QFX_OPENGL_H
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/*
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* OpenGL Datatypes
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*/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef void GLvoid;
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typedef signed char GLbyte; /* 1-byte signed */
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typedef short GLshort; /* 2-byte signed */
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typedef int GLint; /* 4-byte signed */
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typedef unsigned char GLubyte; /* 1-byte unsigned */
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typedef unsigned short GLushort; /* 2-byte unsigned */
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typedef unsigned int GLuint; /* 4-byte unsigned */
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typedef int GLsizei; /* 4-byte signed */
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typedef float GLfloat; /* single precision float */
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typedef float GLclampf; /* single precision float in [0,1] */
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typedef double GLdouble; /* double precision float */
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typedef double GLclampd; /* double precision float in [0,1] */
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typedef char GLchar;
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/* Version */
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#define GL_VERSION_1_1 1
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/* AccumOp */
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#define GL_ACCUM 0x0100
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#define GL_LOAD 0x0101
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#define GL_RETURN 0x0102
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#define GL_MULT 0x0103
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#define GL_ADD 0x0104
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* AttribMask */
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#define GL_CURRENT_BIT 0x00000001
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#define GL_POINT_BIT 0x00000002
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#define GL_LINE_BIT 0x00000004
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#define GL_POLYGON_BIT 0x00000008
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#define GL_POLYGON_STIPPLE_BIT 0x00000010
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#define GL_PIXEL_MODE_BIT 0x00000020
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#define GL_LIGHTING_BIT 0x00000040
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#define GL_FOG_BIT 0x00000080
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_ACCUM_BUFFER_BIT 0x00000200
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_VIEWPORT_BIT 0x00000800
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#define GL_TRANSFORM_BIT 0x00001000
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#define GL_ENABLE_BIT 0x00002000
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#define GL_COLOR_BUFFER_BIT 0x00004000
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#define GL_HINT_BIT 0x00008000
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#define GL_EVAL_BIT 0x00010000
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#define GL_LIST_BIT 0x00020000
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#define GL_TEXTURE_BIT 0x00040000
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#define GL_SCISSOR_BIT 0x00080000
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#define GL_ALL_ATTRIB_BITS 0x000fffff
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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#define GL_QUADS 0x0007
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#define GL_QUAD_STRIP 0x0008
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#define GL_POLYGON 0x0009
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* Boolean */
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#define GL_TRUE 1
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#define GL_FALSE 0
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/* ClearBufferMask */
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/* GL_COLOR_BUFFER_BIT */
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/* GL_ACCUM_BUFFER_BIT */
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/* GL_STENCIL_BUFFER_BIT */
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/* GL_DEPTH_BUFFER_BIT */
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/* ClientArrayType */
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/* GL_VERTEX_ARRAY */
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/* GL_NORMAL_ARRAY */
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/* GL_COLOR_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* ColorMaterialFace */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* GL_EMISSION */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* GL_BYTE */
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/* GL_UNSIGNED_BYTE */
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/* GL_SHORT */
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/* GL_UNSIGNED_SHORT */
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/* GL_INT */
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/* GL_UNSIGNED_INT */
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/* GL_FLOAT */
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/* GL_DOUBLE */
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/* CullFaceMode */
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/* GL_FRONT */
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/* GL_BACK */
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/* GL_FRONT_AND_BACK */
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_INT 0x1404
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#define GL_UNSIGNED_INT 0x1405
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#define GL_FLOAT 0x1406
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#define GL_2_BYTES 0x1407
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#define GL_3_BYTES 0x1408
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#define GL_4_BYTES 0x1409
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#define GL_DOUBLE 0x140A
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* DrawBufferMode */
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#define GL_NONE 0
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#define GL_FRONT_LEFT 0x0400
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#define GL_FRONT_RIGHT 0x0401
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#define GL_BACK_LEFT 0x0402
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#define GL_BACK_RIGHT 0x0403
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_LEFT 0x0406
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#define GL_RIGHT 0x0407
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#define GL_FRONT_AND_BACK 0x0408
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#define GL_AUX0 0x0409
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#define GL_AUX1 0x040A
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#define GL_AUX2 0x040B
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#define GL_AUX3 0x040C
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/* Enable */
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/* GL_FOG */
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/* GL_LIGHTING */
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/* GL_TEXTURE_1D */
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/* GL_TEXTURE_2D */
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/* GL_LINE_STIPPLE */
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/* GL_POLYGON_STIPPLE */
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/* GL_CULL_FACE */
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/* GL_ALPHA_TEST */
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/* GL_BLEND */
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/* GL_INDEX_LOGIC_OP */
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/* GL_COLOR_LOGIC_OP */
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/* GL_DITHER */
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/* GL_STENCIL_TEST */
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/* GL_DEPTH_TEST */
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/* GL_CLIP_PLANE0 */
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/* GL_CLIP_PLANE1 */
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/* GL_CLIP_PLANE2 */
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/* GL_CLIP_PLANE3 */
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/* GL_CLIP_PLANE4 */
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/* GL_CLIP_PLANE5 */
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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/* GL_TEXTURE_GEN_S */
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/* GL_TEXTURE_GEN_T */
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/* GL_TEXTURE_GEN_R */
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/* GL_TEXTURE_GEN_Q */
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/* GL_MAP1_VERTEX_3 */
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/* GL_MAP1_VERTEX_4 */
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/* GL_MAP1_COLOR_4 */
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/* GL_MAP1_INDEX */
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/* GL_MAP1_NORMAL */
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/* GL_MAP1_TEXTURE_COORD_1 */
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/* GL_MAP1_TEXTURE_COORD_2 */
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/* GL_MAP1_TEXTURE_COORD_3 */
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/* GL_MAP1_TEXTURE_COORD_4 */
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/* GL_MAP2_VERTEX_3 */
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/* GL_MAP2_VERTEX_4 */
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/* GL_MAP2_COLOR_4 */
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/* GL_MAP2_INDEX */
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/* GL_MAP2_NORMAL */
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/* GL_MAP2_TEXTURE_COORD_1 */
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/* GL_MAP2_TEXTURE_COORD_2 */
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/* GL_MAP2_TEXTURE_COORD_3 */
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/* GL_MAP2_TEXTURE_COORD_4 */
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/* GL_POINT_SMOOTH */
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/* GL_LINE_SMOOTH */
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/* GL_POLYGON_SMOOTH */
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/* GL_SCISSOR_TEST */
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/* GL_COLOR_MATERIAL */
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/* GL_NORMALIZE */
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/* GL_AUTO_NORMAL */
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/* GL_VERTEX_ARRAY */
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/* GL_NORMAL_ARRAY */
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/* GL_COLOR_ARRAY */
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/* GL_INDEX_ARRAY */
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/* GL_TEXTURE_COORD_ARRAY */
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/* GL_EDGE_FLAG_ARRAY */
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/* GL_POLYGON_OFFSET_POINT */
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/* GL_POLYGON_OFFSET_LINE */
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/* GL_POLYGON_OFFSET_FILL */
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* FeedBackMode */
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#define GL_2D 0x0600
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#define GL_3D 0x0601
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#define GL_3D_COLOR 0x0602
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#define GL_3D_COLOR_TEXTURE 0x0603
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#define GL_4D_COLOR_TEXTURE 0x0604
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/* FeedBackToken */
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#define GL_PASS_THROUGH_TOKEN 0x0700
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#define GL_POINT_TOKEN 0x0701
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#define GL_LINE_TOKEN 0x0702
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#define GL_POLYGON_TOKEN 0x0703
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#define GL_BITMAP_TOKEN 0x0704
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#define GL_DRAW_PIXEL_TOKEN 0x0705
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#define GL_COPY_PIXEL_TOKEN 0x0706
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#define GL_LINE_RESET_TOKEN 0x0707
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/* FogMode */
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/* GL_LINEAR */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* FogParameter */
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/* GL_FOG_COLOR */
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/* GL_FOG_DENSITY */
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/* GL_FOG_END */
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/* GL_FOG_INDEX */
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/* GL_FOG_MODE */
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/* GL_FOG_START */
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetMapTarget */
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#define GL_COEFF 0x0A00
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#define GL_ORDER 0x0A01
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#define GL_DOMAIN 0x0A02
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/* GetPixelMap */
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/* GL_PIXEL_MAP_I_TO_I */
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/* GL_PIXEL_MAP_S_TO_S */
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/* GL_PIXEL_MAP_I_TO_R */
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/* GL_PIXEL_MAP_I_TO_G */
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/* GL_PIXEL_MAP_I_TO_B */
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/* GL_PIXEL_MAP_I_TO_A */
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/* GL_PIXEL_MAP_R_TO_R */
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/* GL_PIXEL_MAP_G_TO_G */
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/* GL_PIXEL_MAP_B_TO_B */
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/* GL_PIXEL_MAP_A_TO_A */
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/* GetPointerTarget */
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/* GL_VERTEX_ARRAY_POINTER */
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/* GL_NORMAL_ARRAY_POINTER */
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/* GL_COLOR_ARRAY_POINTER */
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/* GL_INDEX_ARRAY_POINTER */
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/* GL_TEXTURE_COORD_ARRAY_POINTER */
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/* GL_EDGE_FLAG_ARRAY_POINTER */
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/* GetTarget */
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_INDEX 0x0B01
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_CURRENT_RASTER_COLOR 0x0B04
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#define GL_CURRENT_RASTER_INDEX 0x0B05
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
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#define GL_CURRENT_RASTER_POSITION 0x0B07
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_RANGE 0x0B12
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#define GL_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_LINE_WIDTH 0x0B21
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#define GL_LINE_WIDTH_RANGE 0x0B22
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_LINE_STIPPLE 0x0B24
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#define GL_LINE_STIPPLE_PATTERN 0x0B25
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#define GL_LINE_STIPPLE_REPEAT 0x0B26
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#define GL_LIST_MODE 0x0B30
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#define GL_MAX_LIST_NESTING 0x0B31
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#define GL_LIST_BASE 0x0B32
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#define GL_LIST_INDEX 0x0B33
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#define GL_POLYGON_MODE 0x0B40
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#define GL_POLYGON_SMOOTH 0x0B41
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#define GL_POLYGON_STIPPLE 0x0B42
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#define GL_EDGE_FLAG 0x0B43
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#define GL_CULL_FACE 0x0B44
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_LIGHTING 0x0B50
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_SHADE_MODEL 0x0B54
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_FOG 0x0B60
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#define GL_FOG_INDEX 0x0B61
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_TEST 0x0B71
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_ACCUM_CLEAR_VALUE 0x0B80
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#define GL_STENCIL_TEST 0x0B90
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_NORMALIZE 0x0BA1
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_DITHER 0x0BD0
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_BLEND 0x0BE2
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_INDEX_LOGIC_OP 0x0BF1
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_AUX_BUFFERS 0x0C00
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#define GL_DRAW_BUFFER 0x0C01
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#define GL_READ_BUFFER 0x0C02
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_INDEX_CLEAR_VALUE 0x0C20
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#define GL_INDEX_WRITEMASK 0x0C21
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_INDEX_MODE 0x0C30
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#define GL_RGBA_MODE 0x0C31
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#define GL_DOUBLEBUFFER 0x0C32
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#define GL_STEREO 0x0C33
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#define GL_RENDER_MODE 0x0C40
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_POLYGON_SMOOTH_HINT 0x0C53
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#define GL_FOG_HINT 0x0C54
|
|
#define GL_TEXTURE_GEN_S 0x0C60
|
|
#define GL_TEXTURE_GEN_T 0x0C61
|
|
#define GL_TEXTURE_GEN_R 0x0C62
|
|
#define GL_TEXTURE_GEN_Q 0x0C63
|
|
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
|
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
|
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
|
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
|
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
|
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
|
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
|
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
|
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
|
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
|
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
|
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
|
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
|
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
|
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
|
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
|
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
|
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
|
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
|
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
|
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
|
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
|
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
|
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
|
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
|
#define GL_PACK_SWAP_BYTES 0x0D00
|
|
#define GL_PACK_LSB_FIRST 0x0D01
|
|
#define GL_PACK_ROW_LENGTH 0x0D02
|
|
#define GL_PACK_SKIP_ROWS 0x0D03
|
|
#define GL_PACK_SKIP_PIXELS 0x0D04
|
|
#define GL_PACK_ALIGNMENT 0x0D05
|
|
#define GL_MAP_COLOR 0x0D10
|
|
#define GL_MAP_STENCIL 0x0D11
|
|
#define GL_INDEX_SHIFT 0x0D12
|
|
#define GL_INDEX_OFFSET 0x0D13
|
|
#define GL_RED_SCALE 0x0D14
|
|
#define GL_RED_BIAS 0x0D15
|
|
#define GL_ZOOM_X 0x0D16
|
|
#define GL_ZOOM_Y 0x0D17
|
|
#define GL_GREEN_SCALE 0x0D18
|
|
#define GL_GREEN_BIAS 0x0D19
|
|
#define GL_BLUE_SCALE 0x0D1A
|
|
#define GL_BLUE_BIAS 0x0D1B
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
#define GL_ALPHA_BIAS 0x0D1D
|
|
#define GL_DEPTH_SCALE 0x0D1E
|
|
#define GL_DEPTH_BIAS 0x0D1F
|
|
#define GL_MAX_EVAL_ORDER 0x0D30
|
|
#define GL_MAX_LIGHTS 0x0D31
|
|
#define GL_MAX_CLIP_PLANES 0x0D32
|
|
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
|
#define GL_SUBPIXEL_BITS 0x0D50
|
|
#define GL_INDEX_BITS 0x0D51
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
#define GL_ACCUM_RED_BITS 0x0D58
|
|
#define GL_ACCUM_GREEN_BITS 0x0D59
|
|
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
|
#define GL_NAME_STACK_DEPTH 0x0D70
|
|
#define GL_AUTO_NORMAL 0x0D80
|
|
#define GL_MAP1_COLOR_4 0x0D90
|
|
#define GL_MAP1_INDEX 0x0D91
|
|
#define GL_MAP1_NORMAL 0x0D92
|
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
|
#define GL_MAP1_VERTEX_3 0x0D97
|
|
#define GL_MAP1_VERTEX_4 0x0D98
|
|
#define GL_MAP2_COLOR_4 0x0DB0
|
|
#define GL_MAP2_INDEX 0x0DB1
|
|
#define GL_MAP2_NORMAL 0x0DB2
|
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
|
#define GL_MAP2_VERTEX_3 0x0DB7
|
|
#define GL_MAP2_VERTEX_4 0x0DB8
|
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
|
#define GL_TEXTURE_1D 0x0DE0
|
|
#define GL_TEXTURE_2D 0x0DE1
|
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
|
/* GL_TEXTURE_BINDING_1D */
|
|
/* GL_TEXTURE_BINDING_2D */
|
|
/* GL_VERTEX_ARRAY */
|
|
/* GL_NORMAL_ARRAY */
|
|
/* GL_COLOR_ARRAY */
|
|
/* GL_INDEX_ARRAY */
|
|
/* GL_TEXTURE_COORD_ARRAY */
|
|
/* GL_EDGE_FLAG_ARRAY */
|
|
/* GL_VERTEX_ARRAY_SIZE */
|
|
/* GL_VERTEX_ARRAY_TYPE */
|
|
/* GL_VERTEX_ARRAY_STRIDE */
|
|
/* GL_NORMAL_ARRAY_TYPE */
|
|
/* GL_NORMAL_ARRAY_STRIDE */
|
|
/* GL_COLOR_ARRAY_SIZE */
|
|
/* GL_COLOR_ARRAY_TYPE */
|
|
/* GL_COLOR_ARRAY_STRIDE */
|
|
/* GL_INDEX_ARRAY_TYPE */
|
|
/* GL_INDEX_ARRAY_STRIDE */
|
|
/* GL_TEXTURE_COORD_ARRAY_SIZE */
|
|
/* GL_TEXTURE_COORD_ARRAY_TYPE */
|
|
/* GL_TEXTURE_COORD_ARRAY_STRIDE */
|
|
/* GL_EDGE_FLAG_ARRAY_STRIDE */
|
|
/* GL_POLYGON_OFFSET_FACTOR */
|
|
/* GL_POLYGON_OFFSET_UNITS */
|
|
|
|
/* GetTextureParameter */
|
|
/* GL_TEXTURE_MAG_FILTER */
|
|
/* GL_TEXTURE_MIN_FILTER */
|
|
/* GL_TEXTURE_WRAP_S */
|
|
/* GL_TEXTURE_WRAP_T */
|
|
#define GL_TEXTURE_WIDTH 0x1000
|
|
#define GL_TEXTURE_HEIGHT 0x1001
|
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
|
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
|
#define GL_TEXTURE_BORDER 0x1005
|
|
/* GL_TEXTURE_RED_SIZE */
|
|
/* GL_TEXTURE_GREEN_SIZE */
|
|
/* GL_TEXTURE_BLUE_SIZE */
|
|
/* GL_TEXTURE_ALPHA_SIZE */
|
|
/* GL_TEXTURE_LUMINANCE_SIZE */
|
|
/* GL_TEXTURE_INTENSITY_SIZE */
|
|
/* GL_TEXTURE_PRIORITY */
|
|
/* GL_TEXTURE_RESIDENT */
|
|
|
|
/* HintMode */
|
|
#define GL_DONT_CARE 0x1100
|
|
#define GL_FASTEST 0x1101
|
|
#define GL_NICEST 0x1102
|
|
|
|
/* HintTarget */
|
|
/* GL_PERSPECTIVE_CORRECTION_HINT */
|
|
/* GL_POINT_SMOOTH_HINT */
|
|
/* GL_LINE_SMOOTH_HINT */
|
|
/* GL_POLYGON_SMOOTH_HINT */
|
|
/* GL_FOG_HINT */
|
|
/* GL_PHONG_HINT */
|
|
|
|
/* IndexPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* LightModelParameter */
|
|
/* GL_LIGHT_MODEL_AMBIENT */
|
|
/* GL_LIGHT_MODEL_LOCAL_VIEWER */
|
|
/* GL_LIGHT_MODEL_TWO_SIDE */
|
|
|
|
/* LightName */
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
|
|
/* LightParameter */
|
|
#define GL_AMBIENT 0x1200
|
|
#define GL_DIFFUSE 0x1201
|
|
#define GL_SPECULAR 0x1202
|
|
#define GL_POSITION 0x1203
|
|
#define GL_SPOT_DIRECTION 0x1204
|
|
#define GL_SPOT_EXPONENT 0x1205
|
|
#define GL_SPOT_CUTOFF 0x1206
|
|
#define GL_CONSTANT_ATTENUATION 0x1207
|
|
#define GL_LINEAR_ATTENUATION 0x1208
|
|
#define GL_QUADRATIC_ATTENUATION 0x1209
|
|
|
|
/* InterleavedArrays */
|
|
/* GL_V2F */
|
|
/* GL_V3F */
|
|
/* GL_C4UB_V2F */
|
|
/* GL_C4UB_V3F */
|
|
/* GL_C3F_V3F */
|
|
/* GL_N3F_V3F */
|
|
/* GL_C4F_N3F_V3F */
|
|
/* GL_T2F_V3F */
|
|
/* GL_T4F_V4F */
|
|
/* GL_T2F_C4UB_V3F */
|
|
/* GL_T2F_C3F_V3F */
|
|
/* GL_T2F_N3F_V3F */
|
|
/* GL_T2F_C4F_N3F_V3F */
|
|
/* GL_T4F_C4F_N3F_V4F */
|
|
|
|
/* ListMode */
|
|
#define GL_COMPILE 0x1300
|
|
#define GL_COMPILE_AND_EXECUTE 0x1301
|
|
|
|
/* ListNameType */
|
|
/* GL_BYTE */
|
|
/* GL_UNSIGNED_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_UNSIGNED_SHORT */
|
|
/* GL_INT */
|
|
/* GL_UNSIGNED_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_2_BYTES */
|
|
/* GL_3_BYTES */
|
|
/* GL_4_BYTES */
|
|
|
|
/* LogicOp */
|
|
#define GL_CLEAR 0x1500
|
|
#define GL_AND 0x1501
|
|
#define GL_AND_REVERSE 0x1502
|
|
#define GL_COPY 0x1503
|
|
#define GL_AND_INVERTED 0x1504
|
|
#define GL_NOOP 0x1505
|
|
#define GL_XOR 0x1506
|
|
#define GL_OR 0x1507
|
|
#define GL_NOR 0x1508
|
|
#define GL_EQUIV 0x1509
|
|
#define GL_INVERT 0x150A
|
|
#define GL_OR_REVERSE 0x150B
|
|
#define GL_COPY_INVERTED 0x150C
|
|
#define GL_OR_INVERTED 0x150D
|
|
#define GL_NAND 0x150E
|
|
#define GL_SET 0x150F
|
|
|
|
/* MapTarget */
|
|
/* GL_MAP1_COLOR_4 */
|
|
/* GL_MAP1_INDEX */
|
|
/* GL_MAP1_NORMAL */
|
|
/* GL_MAP1_TEXTURE_COORD_1 */
|
|
/* GL_MAP1_TEXTURE_COORD_2 */
|
|
/* GL_MAP1_TEXTURE_COORD_3 */
|
|
/* GL_MAP1_TEXTURE_COORD_4 */
|
|
/* GL_MAP1_VERTEX_3 */
|
|
/* GL_MAP1_VERTEX_4 */
|
|
/* GL_MAP2_COLOR_4 */
|
|
/* GL_MAP2_INDEX */
|
|
/* GL_MAP2_NORMAL */
|
|
/* GL_MAP2_TEXTURE_COORD_1 */
|
|
/* GL_MAP2_TEXTURE_COORD_2 */
|
|
/* GL_MAP2_TEXTURE_COORD_3 */
|
|
/* GL_MAP2_TEXTURE_COORD_4 */
|
|
/* GL_MAP2_VERTEX_3 */
|
|
/* GL_MAP2_VERTEX_4 */
|
|
|
|
/* MaterialFace */
|
|
/* GL_FRONT */
|
|
/* GL_BACK */
|
|
/* GL_FRONT_AND_BACK */
|
|
|
|
/* MaterialParameter */
|
|
#define GL_EMISSION 0x1600
|
|
#define GL_SHININESS 0x1601
|
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
|
#define GL_COLOR_INDEXES 0x1603
|
|
/* GL_AMBIENT */
|
|
/* GL_DIFFUSE */
|
|
/* GL_SPECULAR */
|
|
|
|
/* MatrixMode */
|
|
#define GL_MODELVIEW 0x1700
|
|
#define GL_PROJECTION 0x1701
|
|
#define GL_TEXTURE 0x1702
|
|
|
|
/* MeshMode1 */
|
|
/* GL_POINT */
|
|
/* GL_LINE */
|
|
|
|
/* MeshMode2 */
|
|
/* GL_POINT */
|
|
/* GL_LINE */
|
|
/* GL_FILL */
|
|
|
|
/* NormalPointerType */
|
|
/* GL_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* PixelCopyType */
|
|
#define GL_COLOR 0x1800
|
|
#define GL_DEPTH 0x1801
|
|
#define GL_STENCIL 0x1802
|
|
|
|
/* PixelFormat */
|
|
#define GL_COLOR_INDEX 0x1900
|
|
#define GL_STENCIL_INDEX 0x1901
|
|
#define GL_DEPTH_COMPONENT 0x1902
|
|
#define GL_RED 0x1903
|
|
#define GL_GREEN 0x1904
|
|
#define GL_BLUE 0x1905
|
|
#define GL_ALPHA 0x1906
|
|
#define GL_RGB 0x1907
|
|
#define GL_RGBA 0x1908
|
|
#define GL_LUMINANCE 0x1909
|
|
#define GL_LUMINANCE_ALPHA 0x190A
|
|
|
|
/* PixelMap */
|
|
/* GL_PIXEL_MAP_I_TO_I */
|
|
/* GL_PIXEL_MAP_S_TO_S */
|
|
/* GL_PIXEL_MAP_I_TO_R */
|
|
/* GL_PIXEL_MAP_I_TO_G */
|
|
/* GL_PIXEL_MAP_I_TO_B */
|
|
/* GL_PIXEL_MAP_I_TO_A */
|
|
/* GL_PIXEL_MAP_R_TO_R */
|
|
/* GL_PIXEL_MAP_G_TO_G */
|
|
/* GL_PIXEL_MAP_B_TO_B */
|
|
/* GL_PIXEL_MAP_A_TO_A */
|
|
|
|
/* PixelStore */
|
|
/* GL_UNPACK_SWAP_BYTES */
|
|
/* GL_UNPACK_LSB_FIRST */
|
|
/* GL_UNPACK_ROW_LENGTH */
|
|
/* GL_UNPACK_SKIP_ROWS */
|
|
/* GL_UNPACK_SKIP_PIXELS */
|
|
/* GL_UNPACK_ALIGNMENT */
|
|
/* GL_PACK_SWAP_BYTES */
|
|
/* GL_PACK_LSB_FIRST */
|
|
/* GL_PACK_ROW_LENGTH */
|
|
/* GL_PACK_SKIP_ROWS */
|
|
/* GL_PACK_SKIP_PIXELS */
|
|
/* GL_PACK_ALIGNMENT */
|
|
|
|
/* PixelTransfer */
|
|
/* GL_MAP_COLOR */
|
|
/* GL_MAP_STENCIL */
|
|
/* GL_INDEX_SHIFT */
|
|
/* GL_INDEX_OFFSET */
|
|
/* GL_RED_SCALE */
|
|
/* GL_RED_BIAS */
|
|
/* GL_GREEN_SCALE */
|
|
/* GL_GREEN_BIAS */
|
|
/* GL_BLUE_SCALE */
|
|
/* GL_BLUE_BIAS */
|
|
/* GL_ALPHA_SCALE */
|
|
/* GL_ALPHA_BIAS */
|
|
/* GL_DEPTH_SCALE */
|
|
/* GL_DEPTH_BIAS */
|
|
|
|
/* PixelType */
|
|
#define GL_BITMAP 0x1A00
|
|
/* GL_BYTE */
|
|
/* GL_UNSIGNED_BYTE */
|
|
/* GL_SHORT */
|
|
/* GL_UNSIGNED_SHORT */
|
|
/* GL_INT */
|
|
/* GL_UNSIGNED_INT */
|
|
/* GL_FLOAT */
|
|
|
|
/* PolygonMode */
|
|
#define GL_POINT 0x1B00
|
|
#define GL_LINE 0x1B01
|
|
#define GL_FILL 0x1B02
|
|
|
|
/* ReadBufferMode */
|
|
/* GL_FRONT_LEFT */
|
|
/* GL_FRONT_RIGHT */
|
|
/* GL_BACK_LEFT */
|
|
/* GL_BACK_RIGHT */
|
|
/* GL_FRONT */
|
|
/* GL_BACK */
|
|
/* GL_LEFT */
|
|
/* GL_RIGHT */
|
|
/* GL_AUX0 */
|
|
/* GL_AUX1 */
|
|
/* GL_AUX2 */
|
|
/* GL_AUX3 */
|
|
|
|
/* RenderingMode */
|
|
#define GL_RENDER 0x1C00
|
|
#define GL_FEEDBACK 0x1C01
|
|
#define GL_SELECT 0x1C02
|
|
|
|
/* ShadingModel */
|
|
#define GL_FLAT 0x1D00
|
|
#define GL_SMOOTH 0x1D01
|
|
|
|
|
|
/* StencilFunction */
|
|
/* GL_NEVER */
|
|
/* GL_LESS */
|
|
/* GL_EQUAL */
|
|
/* GL_LEQUAL */
|
|
/* GL_GREATER */
|
|
/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
/* GL_INVERT */
|
|
|
|
/* StringName */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* TextureCoordName */
|
|
#define GL_S 0x2000
|
|
#define GL_T 0x2001
|
|
#define GL_R 0x2002
|
|
#define GL_Q 0x2003
|
|
|
|
/* TexCoordPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
|
|
|
|
/* TextureEnvMode */
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
/* GL_BLEND */
|
|
/* GL_REPLACE */
|
|
|
|
/* TextureEnvParameter */
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
|
|
/* TextureEnvTarget */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
|
|
/* TextureGenMode */
|
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#define GL_EYE_LINEAR 0x2400
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#define GL_OBJECT_LINEAR 0x2401
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#define GL_SPHERE_MAP 0x2402
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|
|
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/* TextureGenParameter */
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#define GL_TEXTURE_GEN_MODE 0x2500
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#define GL_OBJECT_PLANE 0x2501
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|
#define GL_EYE_PLANE 0x2502
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|
|
/* TextureMagFilter */
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#define GL_NEAREST 0x2600
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#define GL_LINEAR 0x2601
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|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
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|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
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|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
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|
|
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/* TextureParameterName */
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#define GL_TEXTURE_MAG_FILTER 0x2800
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|
#define GL_TEXTURE_MIN_FILTER 0x2801
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#define GL_TEXTURE_WRAP_S 0x2802
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#define GL_TEXTURE_WRAP_T 0x2803
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/* GL_TEXTURE_BORDER_COLOR */
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/* GL_TEXTURE_PRIORITY */
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|
|
|
/* TextureTarget */
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|
/* GL_TEXTURE_1D */
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|
/* GL_TEXTURE_2D */
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|
/* GL_PROXY_TEXTURE_1D */
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|
/* GL_PROXY_TEXTURE_2D */
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|
|
|
/* TextureWrapMode */
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|
#define GL_CLAMP 0x2900
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#define GL_REPEAT 0x2901
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|
|
|
/* VertexPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_INT */
|
|
/* GL_FLOAT */
|
|
/* GL_DOUBLE */
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|
|
|
/* ClientAttribMask */
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|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
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|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
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#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
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|
|
|
/* polygon_offset */
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|
#define GL_POLYGON_OFFSET_FACTOR 0x8038
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|
#define GL_POLYGON_OFFSET_UNITS 0x2A00
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|
#define GL_POLYGON_OFFSET_POINT 0x2A01
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|
#define GL_POLYGON_OFFSET_LINE 0x2A02
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|
#define GL_POLYGON_OFFSET_FILL 0x8037
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|
|
/* texture */
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|
#define GL_ALPHA4 0x803B
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|
#define GL_ALPHA8 0x803C
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|
#define GL_ALPHA12 0x803D
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|
#define GL_ALPHA16 0x803E
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|
#define GL_LUMINANCE4 0x803F
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|
#define GL_LUMINANCE8 0x8040
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|
#define GL_LUMINANCE12 0x8041
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|
#define GL_LUMINANCE16 0x8042
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|
#define GL_LUMINANCE4_ALPHA4 0x8043
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|
#define GL_LUMINANCE6_ALPHA2 0x8044
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|
#define GL_LUMINANCE8_ALPHA8 0x8045
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|
#define GL_LUMINANCE12_ALPHA4 0x8046
|
|
#define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#define GL_INTENSITY 0x8049
|
|
#define GL_INTENSITY4 0x804A
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|
#define GL_INTENSITY8 0x804B
|
|
#define GL_INTENSITY12 0x804C
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|
#define GL_INTENSITY16 0x804D
|
|
#define GL_R3_G3_B2 0x2A10
|
|
#define GL_RGB4 0x804F
|
|
#define GL_RGB5 0x8050
|
|
#define GL_RGB8 0x8051
|
|
#define GL_RGB10 0x8052
|
|
#define GL_RGB12 0x8053
|
|
#define GL_RGB16 0x8054
|
|
#define GL_RGBA2 0x8055
|
|
#define GL_RGBA4 0x8056
|
|
#define GL_RGB5_A1 0x8057
|
|
#define GL_RGBA8 0x8058
|
|
#define GL_RGB10_A2 0x8059
|
|
#define GL_RGBA12 0x805A
|
|
#define GL_RGBA16 0x805B
|
|
#define GL_TEXTURE_RED_SIZE 0x805C
|
|
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
|
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
|
#define GL_PROXY_TEXTURE_1D 0x8063
|
|
#define GL_PROXY_TEXTURE_2D 0x8064
|
|
|
|
/* texture_object */
|
|
#define GL_TEXTURE_PRIORITY 0x8066
|
|
#define GL_TEXTURE_RESIDENT 0x8067
|
|
#define GL_TEXTURE_BINDING_1D 0x8068
|
|
#define GL_TEXTURE_BINDING_2D 0x8069
|
|
|
|
/* vertex_array */
|
|
#define GL_VERTEX_ARRAY 0x8074
|
|
#define GL_NORMAL_ARRAY 0x8075
|
|
#define GL_COLOR_ARRAY 0x8076
|
|
#define GL_INDEX_ARRAY 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C
|
|
#define GL_NORMAL_ARRAY_TYPE 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F
|
|
#define GL_COLOR_ARRAY_SIZE 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE 0x8083
|
|
#define GL_INDEX_ARRAY_TYPE 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE 0x8086
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
|
|
#define GL_VERTEX_ARRAY_POINTER 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
|
|
#define GL_V2F 0x2A20
|
|
#define GL_V3F 0x2A21
|
|
#define GL_C4UB_V2F 0x2A22
|
|
#define GL_C4UB_V3F 0x2A23
|
|
#define GL_C3F_V3F 0x2A24
|
|
#define GL_N3F_V3F 0x2A25
|
|
#define GL_C4F_N3F_V3F 0x2A26
|
|
#define GL_T2F_V3F 0x2A27
|
|
#define GL_T4F_V4F 0x2A28
|
|
#define GL_T2F_C4UB_V3F 0x2A29
|
|
#define GL_T2F_C3F_V3F 0x2A2A
|
|
#define GL_T2F_N3F_V3F 0x2A2B
|
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C
|
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D
|
|
|
|
/* Extensions */
|
|
#define GL_EXT_vertex_array 1
|
|
#define GL_EXT_bgra 1
|
|
#define GL_EXT_paletted_texture 1
|
|
#define GL_WIN_swap_hint 1
|
|
#define GL_WIN_draw_range_elements 1
|
|
// #define GL_WIN_phong_shading 1
|
|
// #define GL_WIN_specular_fog 1
|
|
|
|
/* EXT_vertex_array */
|
|
#define GL_VERTEX_ARRAY_EXT 0x8074
|
|
#define GL_NORMAL_ARRAY_EXT 0x8075
|
|
#define GL_COLOR_ARRAY_EXT 0x8076
|
|
#define GL_INDEX_ARRAY_EXT 0x8077
|
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
|
#define GL_DOUBLE_EXT GL_DOUBLE
|
|
|
|
/* EXT_bgra */
|
|
#define GL_BGR_EXT 0x80E0
|
|
#define GL_BGRA_EXT 0x80E1
|
|
|
|
/* EXT_paletted_texture */
|
|
|
|
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */
|
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
|
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
|
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
|
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
|
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
|
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
|
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
|
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
|
|
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2
|
|
#define GL_COLOR_INDEX2_EXT 0x80E3
|
|
#define GL_COLOR_INDEX4_EXT 0x80E4
|
|
#define GL_COLOR_INDEX8_EXT 0x80E5
|
|
#define GL_COLOR_INDEX12_EXT 0x80E6
|
|
#define GL_COLOR_INDEX16_EXT 0x80E7
|
|
|
|
/* WIN_draw_range_elements */
|
|
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
|
|
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
|
|
|
|
/* WIN_phong_shading */
|
|
#define GL_PHONG_WIN 0x80EA
|
|
#define GL_PHONG_HINT_WIN 0x80EB
|
|
|
|
/* WIN_specular_fog */
|
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
|
|
|
/* For compatibility with OpenGL v1.0 */
|
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
|
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
|
|
|
|
/* For multisample */
|
|
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
|
#define WGL_ACCELERATION_ARB 0x2003
|
|
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
|
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
|
#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
|
|
#define WGL_PIXEL_TYPE_ARB 0x2013
|
|
#define WGL_TYPE_RGBA_ARB 0x202B
|
|
#define WGL_RED_BITS_ARB 0x2015
|
|
#define WGL_GREEN_BITS_ARB 0x2017
|
|
#define WGL_BLUE_BITS_ARB 0x2019
|
|
#define WGL_ALPHA_BITS_ARB 0x201B
|
|
#define WGL_DEPTH_BITS_ARB 0x2022
|
|
#define WGL_STENCIL_BITS_ARB 0x2023
|
|
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
|
|
#define WGL_SAMPLES_ARB 0x2042
|
|
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
|
#define WGL_COLOR_BITS_ARB 0x2014
|
|
|
|
#include "glext.h"
|
|
|
|
/*
|
|
* OpenGL Prototypes
|
|
*/
|
|
typedef void ( APIENTRY * pfn_glAccum )(GLenum op, GLfloat value);
|
|
typedef void ( APIENTRY * pfn_glAlphaFunc )(GLenum func, GLclampf ref);
|
|
typedef GLboolean ( APIENTRY * pfn_glAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
|
|
typedef void ( APIENTRY * pfn_glArrayElement )(GLint i);
|
|
typedef void ( APIENTRY * pfn_glBegin )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glBindTexture )(GLenum target, GLuint texture);
|
|
typedef void ( APIENTRY * pfn_glBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
|
|
typedef void ( APIENTRY * pfn_glBlendFunc )(GLenum sfactor, GLenum dfactor);
|
|
typedef void ( APIENTRY * pfn_glCallList )(GLuint list);
|
|
typedef void ( APIENTRY * pfn_glCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
|
|
typedef void ( APIENTRY * pfn_glClear )(GLbitfield mask);
|
|
typedef void ( APIENTRY * pfn_glClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void ( APIENTRY * pfn_glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
typedef void ( APIENTRY * pfn_glClearDepth )(GLclampd depth);
|
|
typedef void ( APIENTRY * pfn_glClearIndex )(GLfloat c);
|
|
typedef void ( APIENTRY * pfn_glClearStencil )(GLint s);
|
|
typedef void ( APIENTRY * pfn_glClipPlane )(GLenum plane, const GLdouble *equation);
|
|
typedef void ( APIENTRY * pfn_glColor3b )(GLbyte red, GLbyte green, GLbyte blue);
|
|
typedef void ( APIENTRY * pfn_glColor3bv )(const GLbyte *v);
|
|
typedef void ( APIENTRY * pfn_glColor3d )(GLdouble red, GLdouble green, GLdouble blue);
|
|
typedef void ( APIENTRY * pfn_glColor3dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glColor3f )(GLfloat red, GLfloat green, GLfloat blue);
|
|
typedef void ( APIENTRY * pfn_glColor3fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glColor3i )(GLint red, GLint green, GLint blue);
|
|
typedef void ( APIENTRY * pfn_glColor3iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glColor3s )(GLshort red, GLshort green, GLshort blue);
|
|
typedef void ( APIENTRY * pfn_glColor3sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
|
|
typedef void ( APIENTRY * pfn_glColor3ubv )(const GLubyte *v);
|
|
typedef void ( APIENTRY * pfn_glColor3ui )(GLuint red, GLuint green, GLuint blue);
|
|
typedef void ( APIENTRY * pfn_glColor3uiv )(const GLuint *v);
|
|
typedef void ( APIENTRY * pfn_glColor3us )(GLushort red, GLushort green, GLushort blue);
|
|
typedef void ( APIENTRY * pfn_glColor3usv )(const GLushort *v);
|
|
typedef void ( APIENTRY * pfn_glColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4bv )(const GLbyte *v);
|
|
typedef void ( APIENTRY * pfn_glColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4ubv )(const GLubyte *v);
|
|
typedef void ( APIENTRY * pfn_glColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4uiv )(const GLuint *v);
|
|
typedef void ( APIENTRY * pfn_glColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
|
typedef void ( APIENTRY * pfn_glColor4usv )(const GLushort *v);
|
|
typedef void ( APIENTRY * pfn_glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
|
typedef void ( APIENTRY * pfn_glColorMaterial )(GLenum face, GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void ( APIENTRY * pfn_glCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
|
typedef void ( APIENTRY * pfn_glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
|
|
typedef void ( APIENTRY * pfn_glCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
typedef void ( APIENTRY * pfn_glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
|
typedef void ( APIENTRY * pfn_glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void ( APIENTRY * pfn_glCullFace )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glDeleteLists )(GLuint list, GLsizei range);
|
|
typedef void ( APIENTRY * pfn_glDeleteTextures )(GLsizei n, const GLuint *textures);
|
|
typedef void ( APIENTRY * pfn_glDepthFunc )(GLenum func);
|
|
typedef void ( APIENTRY * pfn_glDepthMask )(GLboolean flag);
|
|
typedef void ( APIENTRY * pfn_glDepthRange )(GLclampd zNear, GLclampd zFar);
|
|
typedef void ( APIENTRY * pfn_glDisable )(GLenum cap);
|
|
typedef void ( APIENTRY * pfn_glDisableClientState )(GLenum array);
|
|
typedef void ( APIENTRY * pfn_glDrawArrays )(GLenum mode, GLint first, GLsizei count);
|
|
typedef void ( APIENTRY * pfn_glDrawBuffer )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
typedef void ( APIENTRY * pfn_glDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void ( APIENTRY * pfn_glEdgeFlag )(GLboolean flag);
|
|
typedef void ( APIENTRY * pfn_glEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
|
|
typedef void ( APIENTRY * pfn_glEdgeFlagv )(const GLboolean *flag);
|
|
typedef void ( APIENTRY * pfn_glEnable )(GLenum cap);
|
|
typedef void ( APIENTRY * pfn_glEnableClientState )(GLenum array);
|
|
typedef void ( APIENTRY * pfn_glEnd )(void);
|
|
typedef void ( APIENTRY * pfn_glEndList )(void);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord1d )(GLdouble u);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord1dv )(const GLdouble *u);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord1f )(GLfloat u);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord1fv )(const GLfloat *u);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord2d )(GLdouble u, GLdouble v);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord2dv )(const GLdouble *u);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord2f )(GLfloat u, GLfloat v);
|
|
typedef void ( APIENTRY * pfn_glEvalCoord2fv )(const GLfloat *u);
|
|
typedef void ( APIENTRY * pfn_glEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
|
|
typedef void ( APIENTRY * pfn_glEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
|
typedef void ( APIENTRY * pfn_glEvalPoint1 )(GLint i);
|
|
typedef void ( APIENTRY * pfn_glEvalPoint2 )(GLint i, GLint j);
|
|
typedef void ( APIENTRY * pfn_glFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
|
|
typedef void ( APIENTRY * pfn_glFinish )(void);
|
|
typedef void ( APIENTRY * pfn_glFlush )(void);
|
|
typedef void ( APIENTRY * pfn_glFogf )(GLenum pname, GLfloat param);
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typedef void ( APIENTRY * pfn_glFogfv )(GLenum pname, const GLfloat *params);
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typedef void ( APIENTRY * pfn_glFogi )(GLenum pname, GLint param);
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typedef void ( APIENTRY * pfn_glFogiv )(GLenum pname, const GLint *params);
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typedef void ( APIENTRY * pfn_glFrontFace )(GLenum mode);
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typedef void ( APIENTRY * pfn_glFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
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typedef GLuint ( APIENTRY * pfn_glGenLists )(GLsizei range);
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typedef void ( APIENTRY * pfn_glGenTextures )(GLsizei n, GLuint *textures);
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typedef void ( APIENTRY * pfn_glGetBooleanv )(GLenum pname, GLboolean *params);
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typedef void ( APIENTRY * pfn_glGetClipPlane )(GLenum plane, GLdouble *equation);
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typedef void ( APIENTRY * pfn_glGetDoublev )(GLenum pname, GLdouble *params);
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typedef GLenum ( APIENTRY * pfn_glGetError )(void);
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typedef void ( APIENTRY * pfn_glGetFloatv )(GLenum pname, GLfloat *params);
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typedef void ( APIENTRY * pfn_glGetIntegerv )(GLenum pname, GLint *params);
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typedef void ( APIENTRY * pfn_glGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
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typedef void ( APIENTRY * pfn_glGetLightiv )(GLenum light, GLenum pname, GLint *params);
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typedef void ( APIENTRY * pfn_glGetMapdv )(GLenum target, GLenum query, GLdouble *v);
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typedef void ( APIENTRY * pfn_glGetMapfv )(GLenum target, GLenum query, GLfloat *v);
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typedef void ( APIENTRY * pfn_glGetMapiv )(GLenum target, GLenum query, GLint *v);
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typedef void ( APIENTRY * pfn_glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
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typedef void ( APIENTRY * pfn_glGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
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typedef void ( APIENTRY * pfn_glGetPixelMapfv )(GLenum map, GLfloat *values);
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typedef void ( APIENTRY * pfn_glGetPixelMapuiv )(GLenum map, GLuint *values);
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typedef void ( APIENTRY * pfn_glGetPixelMapusv )(GLenum map, GLushort *values);
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typedef void ( APIENTRY * pfn_glGetPointerv )(GLenum pname, GLvoid* *params);
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typedef void ( APIENTRY * pfn_glGetPolygonStipple )(GLubyte *mask);
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typedef const GLubyte * ( APIENTRY * pfn_glGetString )(GLenum name);
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typedef void ( APIENTRY * pfn_glGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
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typedef void ( APIENTRY * pfn_glGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
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typedef void ( APIENTRY * pfn_glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
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typedef void ( APIENTRY * pfn_glGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
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typedef void ( APIENTRY * pfn_glGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
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typedef void ( APIENTRY * pfn_glGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
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typedef void ( APIENTRY * pfn_glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
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|
typedef void ( APIENTRY * pfn_glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
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typedef void ( APIENTRY * pfn_glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
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typedef void ( APIENTRY * pfn_glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
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|
typedef void ( APIENTRY * pfn_glHint )(GLenum target, GLenum mode);
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typedef void ( APIENTRY * pfn_glIndexMask )(GLuint mask);
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typedef void ( APIENTRY * pfn_glIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
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typedef void ( APIENTRY * pfn_glIndexd )(GLdouble c);
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typedef void ( APIENTRY * pfn_glIndexdv )(const GLdouble *c);
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typedef void ( APIENTRY * pfn_glIndexf )(GLfloat c);
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typedef void ( APIENTRY * pfn_glIndexfv )(const GLfloat *c);
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|
typedef void ( APIENTRY * pfn_glIndexi )(GLint c);
|
|
typedef void ( APIENTRY * pfn_glIndexiv )(const GLint *c);
|
|
typedef void ( APIENTRY * pfn_glIndexs )(GLshort c);
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|
typedef void ( APIENTRY * pfn_glIndexsv )(const GLshort *c);
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|
typedef void ( APIENTRY * pfn_glIndexub )(GLubyte c);
|
|
typedef void ( APIENTRY * pfn_glIndexubv )(const GLubyte *c);
|
|
typedef void ( APIENTRY * pfn_glInitNames )(void);
|
|
typedef void ( APIENTRY * pfn_glInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
|
|
typedef GLboolean ( APIENTRY * pfn_glIsEnabled )(GLenum cap);
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|
typedef GLboolean ( APIENTRY * pfn_glIsList )(GLuint list);
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|
typedef GLboolean ( APIENTRY * pfn_glIsTexture )(GLuint texture);
|
|
typedef void ( APIENTRY * pfn_glLightModelf )(GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glLightModelfv )(GLenum pname, const GLfloat *params);
|
|
typedef void ( APIENTRY * pfn_glLightModeli )(GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glLightModeliv )(GLenum pname, const GLint *params);
|
|
typedef void ( APIENTRY * pfn_glLightf )(GLenum light, GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glLightfv )(GLenum light, GLenum pname, const GLfloat *params);
|
|
typedef void ( APIENTRY * pfn_glLighti )(GLenum light, GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glLightiv )(GLenum light, GLenum pname, const GLint *params);
|
|
typedef void ( APIENTRY * pfn_glLineStipple )(GLint factor, GLushort pattern);
|
|
typedef void ( APIENTRY * pfn_glLineWidth )(GLfloat width);
|
|
typedef void ( APIENTRY * pfn_glListBase )(GLuint base);
|
|
typedef void ( APIENTRY * pfn_glLoadIdentity )(void);
|
|
typedef void ( APIENTRY * pfn_glLoadMatrixd )(const GLdouble *m);
|
|
typedef void ( APIENTRY * pfn_glLoadMatrixf )(const GLfloat *m);
|
|
typedef void ( APIENTRY * pfn_glLoadName )(GLuint name);
|
|
typedef void ( APIENTRY * pfn_glLogicOp )(GLenum opcode);
|
|
typedef void ( APIENTRY * pfn_glMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
|
typedef void ( APIENTRY * pfn_glMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
|
typedef void ( APIENTRY * pfn_glMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
|
|
typedef void ( APIENTRY * pfn_glMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
|
|
typedef void ( APIENTRY * pfn_glMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
|
|
typedef void ( APIENTRY * pfn_glMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
|
|
typedef void ( APIENTRY * pfn_glMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
|
typedef void ( APIENTRY * pfn_glMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
|
typedef void ( APIENTRY * pfn_glMaterialf )(GLenum face, GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
|
|
typedef void ( APIENTRY * pfn_glMateriali )(GLenum face, GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glMaterialiv )(GLenum face, GLenum pname, const GLint *params);
|
|
typedef void ( APIENTRY * pfn_glMatrixMode )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glMultMatrixd )(const GLdouble *m);
|
|
typedef void ( APIENTRY * pfn_glMultMatrixf )(const GLfloat *m);
|
|
typedef void ( APIENTRY * pfn_glNewList )(GLuint list, GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
|
|
typedef void ( APIENTRY * pfn_glNormal3bv )(const GLbyte *v);
|
|
typedef void ( APIENTRY * pfn_glNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
|
|
typedef void ( APIENTRY * pfn_glNormal3dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
typedef void ( APIENTRY * pfn_glNormal3fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glNormal3i )(GLint nx, GLint ny, GLint nz);
|
|
typedef void ( APIENTRY * pfn_glNormal3iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glNormal3s )(GLshort nx, GLshort ny, GLshort nz);
|
|
typedef void ( APIENTRY * pfn_glNormal3sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void ( APIENTRY * pfn_glOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
|
typedef void ( APIENTRY * pfn_glPassThrough )(GLfloat token);
|
|
typedef void ( APIENTRY * pfn_glPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
|
|
typedef void ( APIENTRY * pfn_glPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
|
|
typedef void ( APIENTRY * pfn_glPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
|
|
typedef void ( APIENTRY * pfn_glPixelStoref )(GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glPixelStorei )(GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glPixelTransferf )(GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glPixelTransferi )(GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glPixelZoom )(GLfloat xfactor, GLfloat yfactor);
|
|
typedef void ( APIENTRY * pfn_glPointSize )(GLfloat size);
|
|
typedef void ( APIENTRY * pfn_glPolygonMode )(GLenum face, GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glPolygonOffset )(GLfloat factor, GLfloat units);
|
|
typedef void ( APIENTRY * pfn_glPolygonStipple )(const GLubyte *mask);
|
|
typedef void ( APIENTRY * pfn_glPopAttrib )(void);
|
|
typedef void ( APIENTRY * pfn_glPopClientAttrib )(void);
|
|
typedef void ( APIENTRY * pfn_glPopMatrix )(void);
|
|
typedef void ( APIENTRY * pfn_glPopName )(void);
|
|
typedef void ( APIENTRY * pfn_glPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
|
|
typedef void ( APIENTRY * pfn_glPushAttrib )(GLbitfield mask);
|
|
typedef void ( APIENTRY * pfn_glPushClientAttrib )(GLbitfield mask);
|
|
typedef void ( APIENTRY * pfn_glPushMatrix )(void);
|
|
typedef void ( APIENTRY * pfn_glPushName )(GLuint name);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2d )(GLdouble x, GLdouble y);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2f )(GLfloat x, GLfloat y);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2i )(GLint x, GLint y);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2s )(GLshort x, GLshort y);
|
|
typedef void ( APIENTRY * pfn_glRasterPos2sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3i )(GLint x, GLint y, GLint z);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3s )(GLshort x, GLshort y, GLshort z);
|
|
typedef void ( APIENTRY * pfn_glRasterPos3sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void ( APIENTRY * pfn_glRasterPos4sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glReadBuffer )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
typedef void ( APIENTRY * pfn_glRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
|
typedef void ( APIENTRY * pfn_glRectdv )(const GLdouble *v1, const GLdouble *v2);
|
|
typedef void ( APIENTRY * pfn_glRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
|
typedef void ( APIENTRY * pfn_glRectfv )(const GLfloat *v1, const GLfloat *v2);
|
|
typedef void ( APIENTRY * pfn_glRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
|
|
typedef void ( APIENTRY * pfn_glRectiv )(const GLint *v1, const GLint *v2);
|
|
typedef void ( APIENTRY * pfn_glRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
|
typedef void ( APIENTRY * pfn_glRectsv )(const GLshort *v1, const GLshort *v2);
|
|
typedef GLint ( APIENTRY * pfn_glRenderMode )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void ( APIENTRY * pfn_glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void ( APIENTRY * pfn_glScaled )(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void ( APIENTRY * pfn_glScalef )(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void ( APIENTRY * pfn_glScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
typedef void ( APIENTRY * pfn_glSelectBuffer )(GLsizei size, GLuint *buffer);
|
|
typedef void ( APIENTRY * pfn_glShadeModel )(GLenum mode);
|
|
typedef void ( APIENTRY * pfn_glStencilFunc )(GLenum func, GLint ref, GLuint mask);
|
|
typedef void ( APIENTRY * pfn_glStencilMask )(GLuint mask);
|
|
typedef void ( APIENTRY * pfn_glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1d )(GLdouble s);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1f )(GLfloat s);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1i )(GLint s);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1s )(GLshort s);
|
|
typedef void ( APIENTRY * pfn_glTexCoord1sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2d )(GLdouble s, GLdouble t);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2f )(GLfloat s, GLfloat t);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2i )(GLint s, GLint t);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2s )(GLshort s, GLshort t);
|
|
typedef void ( APIENTRY * pfn_glTexCoord2sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3i )(GLint s, GLint t, GLint r);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3s )(GLshort s, GLshort t, GLshort r);
|
|
typedef void ( APIENTRY * pfn_glTexCoord3sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
|
|
typedef void ( APIENTRY * pfn_glTexCoord4sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void ( APIENTRY * pfn_glTexEnvf )(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
|
|
typedef void ( APIENTRY * pfn_glTexEnvi )(GLenum target, GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glTexEnviv )(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void ( APIENTRY * pfn_glTexGend )(GLenum coord, GLenum pname, GLdouble param);
|
|
typedef void ( APIENTRY * pfn_glTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
|
|
typedef void ( APIENTRY * pfn_glTexGenf )(GLenum coord, GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
|
|
typedef void ( APIENTRY * pfn_glTexGeni )(GLenum coord, GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
|
|
typedef void ( APIENTRY * pfn_glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void ( APIENTRY * pfn_glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void ( APIENTRY * pfn_glTexParameterf )(GLenum target, GLenum pname, GLfloat param);
|
|
typedef void ( APIENTRY * pfn_glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
|
|
typedef void ( APIENTRY * pfn_glTexParameteri )(GLenum target, GLenum pname, GLint param);
|
|
typedef void ( APIENTRY * pfn_glTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
|
|
typedef void ( APIENTRY * pfn_glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void ( APIENTRY * pfn_glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
|
|
typedef void ( APIENTRY * pfn_glTranslated )(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void ( APIENTRY * pfn_glTranslatef )(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void ( APIENTRY * pfn_glVertex2d )(GLdouble x, GLdouble y);
|
|
typedef void ( APIENTRY * pfn_glVertex2dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glVertex2f )(GLfloat x, GLfloat y);
|
|
typedef void ( APIENTRY * pfn_glVertex2fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glVertex2i )(GLint x, GLint y);
|
|
typedef void ( APIENTRY * pfn_glVertex2iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glVertex2s )(GLshort x, GLshort y);
|
|
typedef void ( APIENTRY * pfn_glVertex2sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glVertex3d )(GLdouble x, GLdouble y, GLdouble z);
|
|
typedef void ( APIENTRY * pfn_glVertex3dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glVertex3f )(GLfloat x, GLfloat y, GLfloat z);
|
|
typedef void ( APIENTRY * pfn_glVertex3fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glVertex3i )(GLint x, GLint y, GLint z);
|
|
typedef void ( APIENTRY * pfn_glVertex3iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glVertex3s )(GLshort x, GLshort y, GLshort z);
|
|
typedef void ( APIENTRY * pfn_glVertex3sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
|
typedef void ( APIENTRY * pfn_glVertex4dv )(const GLdouble *v);
|
|
typedef void ( APIENTRY * pfn_glVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
typedef void ( APIENTRY * pfn_glVertex4fv )(const GLfloat *v);
|
|
typedef void ( APIENTRY * pfn_glVertex4i )(GLint x, GLint y, GLint z, GLint w);
|
|
typedef void ( APIENTRY * pfn_glVertex4iv )(const GLint *v);
|
|
typedef void ( APIENTRY * pfn_glVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
|
|
typedef void ( APIENTRY * pfn_glVertex4sv )(const GLshort *v);
|
|
typedef void ( APIENTRY * pfn_glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
|
typedef void ( APIENTRY * pfn_glViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
|
|
|
|
typedef int ( WINAPI * pfn_wglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
|
|
typedef int ( WINAPI * pfn_wglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
|
|
typedef int ( WINAPI * pfn_wglGetPixelFormat)(HDC);
|
|
typedef BOOL ( WINAPI * pfn_wglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
|
|
typedef BOOL ( WINAPI * pfn_wglSwapBuffers)(HDC);
|
|
typedef BOOL ( WINAPI * pfn_wglCopyContext)(HGLRC, HGLRC, UINT);
|
|
typedef HGLRC ( WINAPI * pfn_wglCreateContext)(HDC);
|
|
typedef BOOL ( WINAPI * pfn_wglDeleteContext)(HGLRC);
|
|
typedef HGLRC ( WINAPI * pfn_wglGetCurrentContext)(VOID);
|
|
typedef HDC ( WINAPI * pfn_wglGetCurrentDC)(VOID);
|
|
typedef PROC ( WINAPI * pfn_wglGetProcAddress)(LPCSTR);
|
|
typedef BOOL ( WINAPI * pfn_wglMakeCurrent)(HDC, HGLRC);
|
|
typedef BOOL ( WINAPI * pfn_wglShareLists)(HGLRC, HGLRC);
|
|
typedef HGLRC ( WINAPI * pfn_wglCreateLayerContext)( HDC hdc, int iLayerPlane );
|
|
typedef BOOL ( WINAPI * pfn_wglDescribeLayerPlane)( HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd );
|
|
typedef int ( WINAPI * pfn_wglGetLayerPaletteEntries)( HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr );
|
|
typedef int ( WINAPI * pfn_wglSetLayerPaletteEntries)(HDC hdc, int iLayerPlane, int iStart, int cEntries, CONST COLORREF *pcr);
|
|
typedef BOOL ( WINAPI * pfn_wglRealizeLayerPalette)(HDC hdc, int iLayerPlane, BOOL b);
|
|
typedef BOOL ( WINAPI * pfn_wglSwapLayerBuffers)(HDC hdc, UINT i);
|
|
typedef BOOL ( WINAPI * pfn_wglUseFontBitmapsA)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3);
|
|
typedef BOOL ( WINAPI * pfn_wglUseFontBitmapsW)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3);
|
|
typedef BOOL ( WINAPI * pfn_wglUseFontOutlinesA)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3, FLOAT f1, FLOAT f2, int i, LPGLYPHMETRICSFLOAT pgmf);
|
|
typedef BOOL ( WINAPI * pfn_wglUseFontOutlinesW)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3, FLOAT f1, FLOAT f2, int i, LPGLYPHMETRICSFLOAT pgmf);
|
|
typedef BOOL ( WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
|
|
|
typedef struct
|
|
{
|
|
GLenum edgeClampMode;
|
|
int maxActiveTextures;
|
|
int maxAnisotropy;
|
|
unsigned char
|
|
Multitexture : 1,
|
|
VertexShader : 1,
|
|
FragmentShader : 1,
|
|
RectangleTexture: 1,
|
|
DepthTexture : 1,
|
|
FBO : 1,
|
|
MultisampleHint : 1,
|
|
: 1;
|
|
} ExtensionSupport_t;
|
|
|
|
namespace gl
|
|
{
|
|
extern pfn_glAccum qglAccum;
|
|
extern pfn_glAlphaFunc qglAlphaFunc;
|
|
extern pfn_glAreTexturesResident qglAreTexturesResident;
|
|
extern pfn_glArrayElement qglArrayElement;
|
|
extern pfn_glBegin qglBegin;
|
|
extern pfn_glBindTexture qglBindTexture;
|
|
extern pfn_glBitmap qglBitmap;
|
|
extern pfn_glBlendFunc qglBlendFunc;
|
|
extern pfn_glCallList qglCallList;
|
|
extern pfn_glCallLists qglCallLists;
|
|
extern pfn_glClear qglClear;
|
|
extern pfn_glClearAccum qglClearAccum;
|
|
extern pfn_glClearColor qglClearColor;
|
|
extern pfn_glClearDepth qglClearDepth;
|
|
extern pfn_glClearIndex qglClearIndex;
|
|
extern pfn_glClearStencil qglClearStencil;
|
|
extern pfn_glClipPlane qglClipPlane;
|
|
extern pfn_glColor3b qglColor3b;
|
|
extern pfn_glColor3bv qglColor3bv;
|
|
extern pfn_glColor3d qglColor3d;
|
|
extern pfn_glColor3dv qglColor3dv;
|
|
extern pfn_glColor3f qglColor3f;
|
|
extern pfn_glColor3fv qglColor3fv;
|
|
extern pfn_glColor3i qglColor3i;
|
|
extern pfn_glColor3iv qglColor3iv;
|
|
extern pfn_glColor3s qglColor3s;
|
|
extern pfn_glColor3sv qglColor3sv;
|
|
extern pfn_glColor3ub qglColor3ub;
|
|
extern pfn_glColor3ubv qglColor3ubv;
|
|
extern pfn_glColor3ui qglColor3ui;
|
|
extern pfn_glColor3uiv qglColor3uiv;
|
|
extern pfn_glColor3us qglColor3us;
|
|
extern pfn_glColor3usv qglColor3usv;
|
|
extern pfn_glColor4b qglColor4b;
|
|
extern pfn_glColor4bv qglColor4bv;
|
|
extern pfn_glColor4d qglColor4d;
|
|
extern pfn_glColor4dv qglColor4dv;
|
|
extern pfn_glColor4f qglColor4f;
|
|
extern pfn_glColor4fv qglColor4fv;
|
|
extern pfn_glColor4i qglColor4i;
|
|
extern pfn_glColor4iv qglColor4iv;
|
|
extern pfn_glColor4s qglColor4s;
|
|
extern pfn_glColor4sv qglColor4sv;
|
|
extern pfn_glColor4ub qglColor4ub;
|
|
extern pfn_glColor4ubv qglColor4ubv;
|
|
extern pfn_glColor4ui qglColor4ui;
|
|
extern pfn_glColor4uiv qglColor4uiv;
|
|
extern pfn_glColor4us qglColor4us;
|
|
extern pfn_glColor4usv qglColor4usv;
|
|
extern pfn_glColorMask qglColorMask;
|
|
extern pfn_glColorMaterial qglColorMaterial;
|
|
extern pfn_glColorPointer qglColorPointer;
|
|
extern pfn_glCopyPixels qglCopyPixels;
|
|
extern pfn_glCopyTexImage1D qglCopyTexImage1D;
|
|
extern pfn_glCopyTexImage2D qglCopyTexImage2D;
|
|
extern pfn_glCopyTexSubImage1D qglCopyTexSubImage1D;
|
|
extern pfn_glCopyTexSubImage2D qglCopyTexSubImage2D;
|
|
extern pfn_glCullFace qglCullFace;
|
|
extern pfn_glDeleteLists qglDeleteLists;
|
|
extern pfn_glDeleteTextures qglDeleteTextures;
|
|
extern pfn_glDepthFunc qglDepthFunc;
|
|
extern pfn_glDepthMask qglDepthMask;
|
|
extern pfn_glDepthRange qglDepthRange;
|
|
extern pfn_glDisable qglDisable;
|
|
extern pfn_glDisableClientState qglDisableClientState;
|
|
extern pfn_glDrawArrays qglDrawArrays;
|
|
extern pfn_glDrawBuffer qglDrawBuffer;
|
|
extern pfn_glDrawElements qglDrawElements;
|
|
extern pfn_glDrawPixels qglDrawPixels;
|
|
extern pfn_glEdgeFlag qglEdgeFlag;
|
|
extern pfn_glEdgeFlagPointer qglEdgeFlagPointer;
|
|
extern pfn_glEdgeFlagv qglEdgeFlagv;
|
|
extern pfn_glEnable qglEnable;
|
|
extern pfn_glEnableClientState qglEnableClientState;
|
|
extern pfn_glEnd qglEnd;
|
|
extern pfn_glEndList qglEndList;
|
|
extern pfn_glEvalCoord1d qglEvalCoord1d;
|
|
extern pfn_glEvalCoord1dv qglEvalCoord1dv;
|
|
extern pfn_glEvalCoord1f qglEvalCoord1f;
|
|
extern pfn_glEvalCoord1fv qglEvalCoord1fv;
|
|
extern pfn_glEvalCoord2d qglEvalCoord2d;
|
|
extern pfn_glEvalCoord2dv qglEvalCoord2dv;
|
|
extern pfn_glEvalCoord2f qglEvalCoord2f;
|
|
extern pfn_glEvalCoord2fv qglEvalCoord2fv;
|
|
extern pfn_glEvalMesh1 qglEvalMesh1;
|
|
extern pfn_glEvalMesh2 qglEvalMesh2;
|
|
extern pfn_glEvalPoint1 qglEvalPoint1;
|
|
extern pfn_glEvalPoint2 qglEvalPoint2;
|
|
extern pfn_glFeedbackBuffer qglFeedbackBuffer;
|
|
extern pfn_glFinish qglFinish;
|
|
extern pfn_glFlush qglFlush;
|
|
extern pfn_glFogf qglFogf;
|
|
extern pfn_glFogfv qglFogfv;
|
|
extern pfn_glFogi qglFogi;
|
|
extern pfn_glFogiv qglFogiv;
|
|
extern pfn_glFrontFace qglFrontFace;
|
|
extern pfn_glFrustum qglFrustum;
|
|
extern pfn_glGenLists qglGenLists;
|
|
extern pfn_glGenTextures qglGenTextures;
|
|
extern pfn_glGetBooleanv qglGetBooleanv;
|
|
extern pfn_glGetClipPlane qglGetClipPlane;
|
|
extern pfn_glGetDoublev qglGetDoublev;
|
|
extern pfn_glGetError qglGetError;
|
|
extern pfn_glGetFloatv qglGetFloatv;
|
|
extern pfn_glGetIntegerv qglGetIntegerv;
|
|
extern pfn_glGetLightfv qglGetLightfv;
|
|
extern pfn_glGetLightiv qglGetLightiv;
|
|
extern pfn_glGetMapdv qglGetMapdv;
|
|
extern pfn_glGetMapfv qglGetMapfv;
|
|
extern pfn_glGetMapiv qglGetMapiv;
|
|
extern pfn_glGetMaterialfv qglGetMaterialfv;
|
|
extern pfn_glGetMaterialiv qglGetMaterialiv;
|
|
extern pfn_glGetPixelMapfv qglGetPixelMapfv;
|
|
extern pfn_glGetPixelMapuiv qglGetPixelMapuiv;
|
|
extern pfn_glGetPixelMapusv qglGetPixelMapusv;
|
|
extern pfn_glGetPointerv qglGetPointerv;
|
|
extern pfn_glGetPolygonStipple qglGetPolygonStipple;
|
|
extern pfn_glGetString qglGetString;
|
|
extern pfn_glGetTexEnvfv qglGetTexEnvfv;
|
|
extern pfn_glGetTexEnviv qglGetTexEnviv;
|
|
extern pfn_glGetTexGendv qglGetTexGendv;
|
|
extern pfn_glGetTexGenfv qglGetTexGenfv;
|
|
extern pfn_glGetTexGeniv qglGetTexGeniv;
|
|
extern pfn_glGetTexImage qglGetTexImage;
|
|
extern pfn_glGetTexLevelParameterfv qglGetTexLevelParameterfv;
|
|
extern pfn_glGetTexLevelParameteriv qglGetTexLevelParameteriv;
|
|
extern pfn_glGetTexParameterfv qglGetTexParameterfv;
|
|
extern pfn_glGetTexParameteriv qglGetTexParameteriv;
|
|
extern pfn_glHint qglHint;
|
|
extern pfn_glIndexMask qglIndexMask;
|
|
extern pfn_glIndexPointer qglIndexPointer;
|
|
extern pfn_glIndexd qglIndexd;
|
|
extern pfn_glIndexdv qglIndexdv;
|
|
extern pfn_glIndexf qglIndexf;
|
|
extern pfn_glIndexfv qglIndexfv;
|
|
extern pfn_glIndexi qglIndexi;
|
|
extern pfn_glIndexiv qglIndexiv;
|
|
extern pfn_glIndexs qglIndexs;
|
|
extern pfn_glIndexsv qglIndexsv;
|
|
extern pfn_glIndexub qglIndexub;
|
|
extern pfn_glIndexubv qglIndexubv;
|
|
extern pfn_glInitNames qglInitNames;
|
|
extern pfn_glInterleavedArrays qglInterleavedArrays;
|
|
extern pfn_glIsEnabled qglIsEnabled;
|
|
extern pfn_glIsList qglIsList;
|
|
extern pfn_glIsTexture qglIsTexture;
|
|
extern pfn_glLightModelf qglLightModelf;
|
|
extern pfn_glLightModelfv qglLightModelfv;
|
|
extern pfn_glLightModeli qglLightModeli;
|
|
extern pfn_glLightModeliv qglLightModeliv;
|
|
extern pfn_glLightf qglLightf;
|
|
extern pfn_glLightfv qglLightfv;
|
|
extern pfn_glLighti qglLighti;
|
|
extern pfn_glLightiv qglLightiv;
|
|
extern pfn_glLineStipple qglLineStipple;
|
|
extern pfn_glLineWidth qglLineWidth;
|
|
extern pfn_glListBase qglListBase;
|
|
extern pfn_glLoadIdentity qglLoadIdentity;
|
|
extern pfn_glLoadMatrixd qglLoadMatrixd;
|
|
extern pfn_glLoadMatrixf qglLoadMatrixf;
|
|
extern pfn_glLoadName qglLoadName;
|
|
extern pfn_glLogicOp qglLogicOp;
|
|
extern pfn_glMap1d qglMap1d;
|
|
extern pfn_glMap1f qglMap1f;
|
|
extern pfn_glMap2d qglMap2d;
|
|
extern pfn_glMap2f qglMap2f;
|
|
extern pfn_glMapGrid1d qglMapGrid1d;
|
|
extern pfn_glMapGrid1f qglMapGrid1f;
|
|
extern pfn_glMapGrid2d qglMapGrid2d;
|
|
extern pfn_glMapGrid2f qglMapGrid2f;
|
|
extern pfn_glMaterialf qglMaterialf;
|
|
extern pfn_glMaterialfv qglMaterialfv;
|
|
extern pfn_glMateriali qglMateriali;
|
|
extern pfn_glMaterialiv qglMaterialiv;
|
|
extern pfn_glMatrixMode qglMatrixMode;
|
|
extern pfn_glMultMatrixd qglMultMatrixd;
|
|
extern pfn_glMultMatrixf qglMultMatrixf;
|
|
extern pfn_glNewList qglNewList;
|
|
extern pfn_glNormal3b qglNormal3b;
|
|
extern pfn_glNormal3bv qglNormal3bv;
|
|
extern pfn_glNormal3d qglNormal3d;
|
|
extern pfn_glNormal3dv qglNormal3dv;
|
|
extern pfn_glNormal3f qglNormal3f;
|
|
extern pfn_glNormal3fv qglNormal3fv;
|
|
extern pfn_glNormal3i qglNormal3i;
|
|
extern pfn_glNormal3iv qglNormal3iv;
|
|
extern pfn_glNormal3s qglNormal3s;
|
|
extern pfn_glNormal3sv qglNormal3sv;
|
|
extern pfn_glNormalPointer qglNormalPointer;
|
|
extern pfn_glOrtho qglOrtho;
|
|
extern pfn_glPassThrough qglPassThrough;
|
|
extern pfn_glPixelMapfv qglPixelMapfv;
|
|
extern pfn_glPixelMapuiv qglPixelMapuiv;
|
|
extern pfn_glPixelMapusv qglPixelMapusv;
|
|
extern pfn_glPixelStoref qglPixelStoref;
|
|
extern pfn_glPixelStorei qglPixelStorei;
|
|
extern pfn_glPixelTransferf qglPixelTransferf;
|
|
extern pfn_glPixelTransferi qglPixelTransferi;
|
|
extern pfn_glPixelZoom qglPixelZoom;
|
|
extern pfn_glPointSize qglPointSize;
|
|
extern pfn_glPolygonMode qglPolygonMode;
|
|
extern pfn_glPolygonOffset qglPolygonOffset;
|
|
extern pfn_glPolygonStipple qglPolygonStipple;
|
|
extern pfn_glPopAttrib qglPopAttrib;
|
|
extern pfn_glPopClientAttrib qglPopClientAttrib;
|
|
extern pfn_glPopMatrix qglPopMatrix;
|
|
extern pfn_glPopName qglPopName;
|
|
extern pfn_glPrioritizeTextures qglPrioritizeTextures;
|
|
extern pfn_glPushAttrib qglPushAttrib;
|
|
extern pfn_glPushClientAttrib qglPushClientAttrib;
|
|
extern pfn_glPushMatrix qglPushMatrix;
|
|
extern pfn_glPushName qglPushName;
|
|
extern pfn_glRasterPos2d qglRasterPos2d;
|
|
extern pfn_glRasterPos2dv qglRasterPos2dv;
|
|
extern pfn_glRasterPos2f qglRasterPos2f;
|
|
extern pfn_glRasterPos2fv qglRasterPos2fv;
|
|
extern pfn_glRasterPos2i qglRasterPos2i;
|
|
extern pfn_glRasterPos2iv qglRasterPos2iv;
|
|
extern pfn_glRasterPos2s qglRasterPos2s;
|
|
extern pfn_glRasterPos2sv qglRasterPos2sv;
|
|
extern pfn_glRasterPos3d qglRasterPos3d;
|
|
extern pfn_glRasterPos3dv qglRasterPos3dv;
|
|
extern pfn_glRasterPos3f qglRasterPos3f;
|
|
extern pfn_glRasterPos3fv qglRasterPos3fv;
|
|
extern pfn_glRasterPos3i qglRasterPos3i;
|
|
extern pfn_glRasterPos3iv qglRasterPos3iv;
|
|
extern pfn_glRasterPos3s qglRasterPos3s;
|
|
extern pfn_glRasterPos3sv qglRasterPos3sv;
|
|
extern pfn_glRasterPos4d qglRasterPos4d;
|
|
extern pfn_glRasterPos4dv qglRasterPos4dv;
|
|
extern pfn_glRasterPos4f qglRasterPos4f;
|
|
extern pfn_glRasterPos4fv qglRasterPos4fv;
|
|
extern pfn_glRasterPos4i qglRasterPos4i;
|
|
extern pfn_glRasterPos4iv qglRasterPos4iv;
|
|
extern pfn_glRasterPos4s qglRasterPos4s;
|
|
extern pfn_glRasterPos4sv qglRasterPos4sv;
|
|
extern pfn_glReadBuffer qglReadBuffer;
|
|
extern pfn_glReadPixels qglReadPixels;
|
|
extern pfn_glRectd qglRectd;
|
|
extern pfn_glRectdv qglRectdv;
|
|
extern pfn_glRectf qglRectf;
|
|
extern pfn_glRectfv qglRectfv;
|
|
extern pfn_glRecti qglRecti;
|
|
extern pfn_glRectiv qglRectiv;
|
|
extern pfn_glRects qglRects;
|
|
extern pfn_glRectsv qglRectsv;
|
|
extern pfn_glRenderMode qglRenderMode;
|
|
extern pfn_glRotated qglRotated;
|
|
extern pfn_glRotatef qglRotatef;
|
|
extern pfn_glScaled qglScaled;
|
|
extern pfn_glScalef qglScalef;
|
|
extern pfn_glScissor qglScissor;
|
|
extern pfn_glSelectBuffer qglSelectBuffer;
|
|
extern pfn_glShadeModel qglShadeModel;
|
|
extern pfn_glStencilFunc qglStencilFunc;
|
|
extern pfn_glStencilMask qglStencilMask;
|
|
extern pfn_glStencilOp qglStencilOp;
|
|
extern pfn_glTexCoord1d qglTexCoord1d;
|
|
extern pfn_glTexCoord1dv qglTexCoord1dv;
|
|
extern pfn_glTexCoord1f qglTexCoord1f;
|
|
extern pfn_glTexCoord1fv qglTexCoord1fv;
|
|
extern pfn_glTexCoord1i qglTexCoord1i;
|
|
extern pfn_glTexCoord1iv qglTexCoord1iv;
|
|
extern pfn_glTexCoord1s qglTexCoord1s;
|
|
extern pfn_glTexCoord1sv qglTexCoord1sv;
|
|
extern pfn_glTexCoord2d qglTexCoord2d;
|
|
extern pfn_glTexCoord2dv qglTexCoord2dv;
|
|
extern pfn_glTexCoord2f qglTexCoord2f;
|
|
extern pfn_glTexCoord2fv qglTexCoord2fv;
|
|
extern pfn_glTexCoord2i qglTexCoord2i;
|
|
extern pfn_glTexCoord2iv qglTexCoord2iv;
|
|
extern pfn_glTexCoord2s qglTexCoord2s;
|
|
extern pfn_glTexCoord2sv qglTexCoord2sv;
|
|
extern pfn_glTexCoord3d qglTexCoord3d;
|
|
extern pfn_glTexCoord3dv qglTexCoord3dv;
|
|
extern pfn_glTexCoord3f qglTexCoord3f;
|
|
extern pfn_glTexCoord3fv qglTexCoord3fv;
|
|
extern pfn_glTexCoord3i qglTexCoord3i;
|
|
extern pfn_glTexCoord3iv qglTexCoord3iv;
|
|
extern pfn_glTexCoord3s qglTexCoord3s;
|
|
extern pfn_glTexCoord3sv qglTexCoord3sv;
|
|
extern pfn_glTexCoord4d qglTexCoord4d;
|
|
extern pfn_glTexCoord4dv qglTexCoord4dv;
|
|
extern pfn_glTexCoord4f qglTexCoord4f;
|
|
extern pfn_glTexCoord4fv qglTexCoord4fv;
|
|
extern pfn_glTexCoord4i qglTexCoord4i;
|
|
extern pfn_glTexCoord4iv qglTexCoord4iv;
|
|
extern pfn_glTexCoord4s qglTexCoord4s;
|
|
extern pfn_glTexCoord4sv qglTexCoord4sv;
|
|
extern pfn_glTexCoordPointer qglTexCoordPointer;
|
|
extern pfn_glTexEnvf qglTexEnvf;
|
|
extern pfn_glTexEnvfv qglTexEnvfv;
|
|
extern pfn_glTexEnvi qglTexEnvi;
|
|
extern pfn_glTexEnviv qglTexEnviv;
|
|
extern pfn_glTexGend qglTexGend;
|
|
extern pfn_glTexGendv qglTexGendv;
|
|
extern pfn_glTexGenf qglTexGenf;
|
|
extern pfn_glTexGenfv qglTexGenfv;
|
|
extern pfn_glTexGeni qglTexGeni;
|
|
extern pfn_glTexGeniv qglTexGeniv;
|
|
extern pfn_glTexImage1D qglTexImage1D;
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extern pfn_glTexImage2D qglTexImage2D;
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extern pfn_glTexParameterf qglTexParameterf;
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extern pfn_glTexParameterfv qglTexParameterfv;
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extern pfn_glTexParameteri qglTexParameteri;
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extern pfn_glTexParameteriv qglTexParameteriv;
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extern pfn_glTexSubImage1D qglTexSubImage1D;
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extern pfn_glTexSubImage2D qglTexSubImage2D;
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extern pfn_glTranslated qglTranslated;
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extern pfn_glTranslatef qglTranslatef;
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extern pfn_glVertex2d qglVertex2d;
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extern pfn_glVertex2dv qglVertex2dv;
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extern pfn_glVertex2f qglVertex2f;
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extern pfn_glVertex2fv qglVertex2fv;
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extern pfn_glVertex2i qglVertex2i;
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extern pfn_glVertex2iv qglVertex2iv;
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extern pfn_glVertex2s qglVertex2s;
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extern pfn_glVertex2sv qglVertex2sv;
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extern pfn_glVertex3d qglVertex3d;
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extern pfn_glVertex3dv qglVertex3dv;
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extern pfn_glVertex3f qglVertex3f;
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extern pfn_glVertex3fv qglVertex3fv;
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extern pfn_glVertex3i qglVertex3i;
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extern pfn_glVertex3iv qglVertex3iv;
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extern pfn_glVertex3s qglVertex3s;
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extern pfn_glVertex3sv qglVertex3sv;
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extern pfn_glVertex4d qglVertex4d;
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extern pfn_glVertex4dv qglVertex4dv;
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extern pfn_glVertex4f qglVertex4f;
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extern pfn_glVertex4fv qglVertex4fv;
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extern pfn_glVertex4i qglVertex4i;
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extern pfn_glVertex4iv qglVertex4iv;
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extern pfn_glVertex4s qglVertex4s;
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extern pfn_glVertex4sv qglVertex4sv;
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extern pfn_glVertexPointer qglVertexPointer;
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extern pfn_glViewport qglViewport;
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extern pfn_wglChoosePixelFormat wglChoosePixelFormat;
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extern pfn_wglDescribePixelFormat wglDescribePixelFormat;
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extern pfn_wglGetPixelFormat wglGetPixelFormat;
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extern pfn_wglSetPixelFormat wglSetPixelFormat;
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extern pfn_wglSwapBuffers wglSwapBuffers;
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extern pfn_wglCopyContext wglCopyContext;
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extern pfn_wglCreateContext wglCreateContext;
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extern pfn_wglDeleteContext wglDeleteContext;
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extern pfn_wglGetCurrentContext wglGetCurrentContext;
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extern pfn_wglGetCurrentDC wglGetCurrentDC;
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extern pfn_wglGetProcAddress wglGetProcAddress;
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extern pfn_wglMakeCurrent wglMakeCurrent;
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extern pfn_wglShareLists wglShareLists;
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extern pfn_wglCreateLayerContext wglCreateLayerContext;
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extern pfn_wglDescribeLayerPlane wglDescribeLayerPlane;
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extern pfn_wglGetLayerPaletteEntries wglGetLayerPaletteEntries;
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extern pfn_wglSetLayerPaletteEntries wglSetLayerPaletteEntries;
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extern pfn_wglRealizeLayerPalette wglRealizeLayerPalette;
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extern pfn_wglSwapLayerBuffers wglSwapLayerBuffers;
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extern pfn_wglUseFontBitmapsA wglUseFontBitmapsA;
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extern pfn_wglUseFontBitmapsW wglUseFontBitmapsW;
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extern pfn_wglUseFontOutlinesA wglUseFontOutlinesA;
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extern pfn_wglUseFontOutlinesW wglUseFontOutlinesW;
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// GL extensions
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extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB;
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extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB;
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extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB;
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extern PFNGLMULTITEXCOORD2FVARBPROC qglMultiTexCoord2fvARB;
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extern PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus;
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extern PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D;
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extern PFNGLFRAMEBUFFERTEXTUREPROC qglFramebufferTexture;
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extern PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers;
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extern PFNGLGENERATEMIPMAPPROC qglGenerateMipmap;
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extern PFNGLBINDFRAMEBUFFERPROC qglBindFramebufferEXT;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatusEXT;
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extern PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffersEXT;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2DEXT;
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extern PFNGLFRAMEBUFFERTEXTUREPROC qglFramebufferTextureEXT;
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extern PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffersEXT;
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extern PFNGLGENERATEMIPMAPPROC qglGenerateMipmapEXT;
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extern PFNGLGETHANDLEARBPROC qglGetHandleARB;
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extern PFNGLDELETEOBJECTARBPROC qglDeleteObjectARB;
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extern PFNGLDETACHOBJECTARBPROC qglDetachObjectARB;
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extern PFNGLCREATESHADEROBJECTARBPROC qglCreateShaderObjectARB;
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extern PFNGLSHADERSOURCEARBPROC qglShaderSourceARB;
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extern PFNGLCOMPILESHADERARBPROC qglCompileShaderARB;
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extern PFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB;
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extern PFNGLATTACHOBJECTARBPROC qglAttachObjectARB;
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extern PFNGLLINKPROGRAMARBPROC qglLinkProgramARB;
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extern PFNGLUSEPROGRAMOBJECTARBPROC qglUseProgramObjectARB;
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extern PFNGLVALIDATEPROGRAMARBPROC qglValidateProgramARB;
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extern PFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB;
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extern PFNGLUNIFORM1IARBPROC qglUniform1iARB;
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extern PFNGLUNIFORM4FARBPROC qglUniform4fARB;
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extern PFNGLUNIFORM4FVARBPROC qglUniform4fvARB;
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extern PFNGLGETINFOLOGARBPROC qglGetInfoLogARB;
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extern PFNGLGETOBJECTPARAMETERIVARBPROC qglGetObjectParameterivARB;
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extern PFNGLGETATTACHEDOBJECTSARBPROC qglGetAttachedObjectsARB;
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|
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extern bool Initialize( void );
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extern void InitializeExtensions( void );
|
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extern void CheckInit( void );
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extern void Shutdown( void );
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|
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extern ExtensionSupport_t ext;
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}
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#endif //QFX_OPENGL_H
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