/*************************************************************************** * Copyright (C) 2012, Chain Studios. * * This file is part of QeffectsGL source code. * * QeffectsGL source code is free software; you can redistribute it * and/or modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * QeffectsGL source code is distributed in the hope that it will be * useful, but WITHOUT ANY WARRANTY; without even the implied * warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ***************************************************************************/ #ifndef QFX_OPENGL_H #define QFX_OPENGL_H /* * OpenGL Datatypes */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */ typedef unsigned char GLubyte; /* 1-byte unsigned */ typedef unsigned short GLushort; /* 2-byte unsigned */ typedef unsigned int GLuint; /* 4-byte unsigned */ typedef int GLsizei; /* 4-byte signed */ typedef float GLfloat; /* single precision float */ typedef float GLclampf; /* single precision float in [0,1] */ typedef double GLdouble; /* double precision float */ typedef double GLclampd; /* double precision float in [0,1] */ typedef char GLchar; /* Version */ #define GL_VERSION_1_1 1 /* AccumOp */ #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* AttribMask */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* Boolean */ #define GL_TRUE 1 #define GL_FALSE 0 /* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */ /* ClientArrayType */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* DrawBufferMode */ #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C /* Enable */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */ /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* FeedBackMode */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 /* FeedBackToken */ #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */ /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetMapTarget */ #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* GetPixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* GetPointerTarget */ /* GL_VERTEX_ARRAY_POINTER */ /* GL_NORMAL_ARRAY_POINTER */ /* GL_COLOR_ARRAY_POINTER */ /* GL_INDEX_ARRAY_POINTER */ /* GL_TEXTURE_COORD_ARRAY_POINTER */ /* GL_EDGE_FLAG_ARRAY_POINTER */ /* GetTarget */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* GL_TEXTURE_BINDING_1D */ /* GL_TEXTURE_BINDING_2D */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_VERTEX_ARRAY_SIZE */ /* GL_VERTEX_ARRAY_TYPE */ /* GL_VERTEX_ARRAY_STRIDE */ /* GL_NORMAL_ARRAY_TYPE */ /* GL_NORMAL_ARRAY_STRIDE */ /* GL_COLOR_ARRAY_SIZE */ /* GL_COLOR_ARRAY_TYPE */ /* GL_COLOR_ARRAY_STRIDE */ /* GL_INDEX_ARRAY_TYPE */ /* GL_INDEX_ARRAY_STRIDE */ /* GL_TEXTURE_COORD_ARRAY_SIZE */ /* GL_TEXTURE_COORD_ARRAY_TYPE */ /* GL_TEXTURE_COORD_ARRAY_STRIDE */ /* GL_EDGE_FLAG_ARRAY_STRIDE */ /* GL_POLYGON_OFFSET_FACTOR */ /* GL_POLYGON_OFFSET_UNITS */ /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 /* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */ /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* GL_PHONG_HINT */ /* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */ /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* InterleavedArrays */ /* GL_V2F */ /* GL_V3F */ /* GL_C4UB_V2F */ /* GL_C4UB_V3F */ /* GL_C3F_V3F */ /* GL_N3F_V3F */ /* GL_C4F_N3F_V3F */ /* GL_T2F_V3F */ /* GL_T4F_V4F */ /* GL_T2F_C4UB_V3F */ /* GL_T2F_C3F_V3F */ /* GL_T2F_N3F_V3F */ /* GL_T2F_C4F_N3F_V3F */ /* GL_T4F_C4F_N3F_V4F */ /* ListMode */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 /* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */ /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* MeshMode1 */ /* GL_POINT */ /* GL_LINE */ /* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */ /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* PixelCopyType */ #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 /* PixelFormat */ #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* PixelType */ #define GL_BITMAP 0x1A00 /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* PolygonMode */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 /* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */ /* RenderingMode */ #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TextureCoordName */ #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureGenMode */ #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 /* TextureGenParameter */ #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */ /* TextureWrapMode */ #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClientAttribMask */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff /* polygon_offset */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* texture */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /* texture_object */ #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 /* vertex_array */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* Extensions */ #define GL_EXT_vertex_array 1 #define GL_EXT_bgra 1 #define GL_EXT_paletted_texture 1 #define GL_WIN_swap_hint 1 #define GL_WIN_draw_range_elements 1 // #define GL_WIN_phong_shading 1 // #define GL_WIN_specular_fog 1 /* EXT_vertex_array */ #define GL_VERTEX_ARRAY_EXT 0x8074 #define GL_NORMAL_ARRAY_EXT 0x8075 #define GL_COLOR_ARRAY_EXT 0x8076 #define GL_INDEX_ARRAY_EXT 0x8077 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 #define GL_DOUBLE_EXT GL_DOUBLE /* EXT_bgra */ #define GL_BGR_EXT 0x80E0 #define GL_BGRA_EXT 0x80E1 /* EXT_paletted_texture */ /* These must match the GL_COLOR_TABLE_*_SGI enumerants */ #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 /* WIN_draw_range_elements */ #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 /* WIN_phong_shading */ #define GL_PHONG_WIN 0x80EA #define GL_PHONG_HINT_WIN 0x80EB /* WIN_specular_fog */ #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC /* For compatibility with OpenGL v1.0 */ #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT /* For multisample */ #define WGL_DRAW_TO_WINDOW_ARB 0x2001 #define WGL_ACCELERATION_ARB 0x2003 #define WGL_SUPPORT_OPENGL_ARB 0x2010 #define WGL_DOUBLE_BUFFER_ARB 0x2011 #define WGL_DRAW_TO_PBUFFER_ARB 0x202D #define WGL_PIXEL_TYPE_ARB 0x2013 #define WGL_TYPE_RGBA_ARB 0x202B #define WGL_RED_BITS_ARB 0x2015 #define WGL_GREEN_BITS_ARB 0x2017 #define WGL_BLUE_BITS_ARB 0x2019 #define WGL_ALPHA_BITS_ARB 0x201B #define WGL_DEPTH_BITS_ARB 0x2022 #define WGL_STENCIL_BITS_ARB 0x2023 #define WGL_SAMPLE_BUFFERS_ARB 0x2041 #define WGL_SAMPLES_ARB 0x2042 #define WGL_FULL_ACCELERATION_ARB 0x2027 #define WGL_COLOR_BITS_ARB 0x2014 #include "glext.h" /* * OpenGL Prototypes */ typedef void ( APIENTRY * pfn_glAccum )(GLenum op, GLfloat value); typedef void ( APIENTRY * pfn_glAlphaFunc )(GLenum func, GLclampf ref); typedef GLboolean ( APIENTRY * pfn_glAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); typedef void ( APIENTRY * pfn_glArrayElement )(GLint i); typedef void ( APIENTRY * pfn_glBegin )(GLenum mode); typedef void ( APIENTRY * pfn_glBindTexture )(GLenum target, GLuint texture); typedef void ( APIENTRY * pfn_glBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); typedef void ( APIENTRY * pfn_glBlendFunc )(GLenum sfactor, GLenum dfactor); typedef void ( APIENTRY * pfn_glCallList )(GLuint list); typedef void ( APIENTRY * pfn_glCallLists )(GLsizei n, GLenum type, const GLvoid *lists); typedef void ( APIENTRY * pfn_glClear )(GLbitfield mask); typedef void ( APIENTRY * pfn_glClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void ( APIENTRY * pfn_glClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void ( APIENTRY * pfn_glClearDepth )(GLclampd depth); typedef void ( APIENTRY * pfn_glClearIndex )(GLfloat c); typedef void ( APIENTRY * pfn_glClearStencil )(GLint s); typedef void ( APIENTRY * pfn_glClipPlane )(GLenum plane, const GLdouble *equation); typedef void ( APIENTRY * pfn_glColor3b )(GLbyte red, GLbyte green, GLbyte blue); typedef void ( APIENTRY * pfn_glColor3bv )(const GLbyte *v); typedef void ( APIENTRY * pfn_glColor3d )(GLdouble red, GLdouble green, GLdouble blue); typedef void ( APIENTRY * pfn_glColor3dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glColor3f )(GLfloat red, GLfloat green, GLfloat blue); typedef void ( APIENTRY * pfn_glColor3fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glColor3i )(GLint red, GLint green, GLint blue); typedef void ( APIENTRY * pfn_glColor3iv )(const GLint *v); typedef void ( APIENTRY * pfn_glColor3s )(GLshort red, GLshort green, GLshort blue); typedef void ( APIENTRY * pfn_glColor3sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glColor3ub )(GLubyte red, GLubyte green, GLubyte blue); typedef void ( APIENTRY * pfn_glColor3ubv )(const GLubyte *v); typedef void ( APIENTRY * pfn_glColor3ui )(GLuint red, GLuint green, GLuint blue); typedef void ( APIENTRY * pfn_glColor3uiv )(const GLuint *v); typedef void ( APIENTRY * pfn_glColor3us )(GLushort red, GLushort green, GLushort blue); typedef void ( APIENTRY * pfn_glColor3usv )(const GLushort *v); typedef void ( APIENTRY * pfn_glColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); typedef void ( APIENTRY * pfn_glColor4bv )(const GLbyte *v); typedef void ( APIENTRY * pfn_glColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); typedef void ( APIENTRY * pfn_glColor4dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void ( APIENTRY * pfn_glColor4fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glColor4i )(GLint red, GLint green, GLint blue, GLint alpha); typedef void ( APIENTRY * pfn_glColor4iv )(const GLint *v); typedef void ( APIENTRY * pfn_glColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); typedef void ( APIENTRY * pfn_glColor4sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void ( APIENTRY * pfn_glColor4ubv )(const GLubyte *v); typedef void ( APIENTRY * pfn_glColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void ( APIENTRY * pfn_glColor4uiv )(const GLuint *v); typedef void ( APIENTRY * pfn_glColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); typedef void ( APIENTRY * pfn_glColor4usv )(const GLushort *v); typedef void ( APIENTRY * pfn_glColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void ( APIENTRY * pfn_glColorMaterial )(GLenum face, GLenum mode); typedef void ( APIENTRY * pfn_glColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void ( APIENTRY * pfn_glCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void ( APIENTRY * pfn_glCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); typedef void ( APIENTRY * pfn_glCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void ( APIENTRY * pfn_glCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void ( APIENTRY * pfn_glCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void ( APIENTRY * pfn_glCullFace )(GLenum mode); typedef void ( APIENTRY * pfn_glDeleteLists )(GLuint list, GLsizei range); typedef void ( APIENTRY * pfn_glDeleteTextures )(GLsizei n, const GLuint *textures); typedef void ( APIENTRY * pfn_glDepthFunc )(GLenum func); typedef void ( APIENTRY * pfn_glDepthMask )(GLboolean flag); typedef void ( APIENTRY * pfn_glDepthRange )(GLclampd zNear, GLclampd zFar); typedef void ( APIENTRY * pfn_glDisable )(GLenum cap); typedef void ( APIENTRY * pfn_glDisableClientState )(GLenum array); typedef void ( APIENTRY * pfn_glDrawArrays )(GLenum mode, GLint first, GLsizei count); typedef void ( APIENTRY * pfn_glDrawBuffer )(GLenum mode); typedef void ( APIENTRY * pfn_glDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); typedef void ( APIENTRY * pfn_glDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void ( APIENTRY * pfn_glEdgeFlag )(GLboolean flag); typedef void ( APIENTRY * pfn_glEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); typedef void ( APIENTRY * pfn_glEdgeFlagv )(const GLboolean *flag); typedef void ( APIENTRY * pfn_glEnable )(GLenum cap); typedef void ( APIENTRY * pfn_glEnableClientState )(GLenum array); typedef void ( APIENTRY * pfn_glEnd )(void); typedef void ( APIENTRY * pfn_glEndList )(void); typedef void ( APIENTRY * pfn_glEvalCoord1d )(GLdouble u); typedef void ( APIENTRY * pfn_glEvalCoord1dv )(const GLdouble *u); typedef void ( APIENTRY * pfn_glEvalCoord1f )(GLfloat u); typedef void ( APIENTRY * pfn_glEvalCoord1fv )(const GLfloat *u); typedef void ( APIENTRY * pfn_glEvalCoord2d )(GLdouble u, GLdouble v); typedef void ( APIENTRY * pfn_glEvalCoord2dv )(const GLdouble *u); typedef void ( APIENTRY * pfn_glEvalCoord2f )(GLfloat u, GLfloat v); typedef void ( APIENTRY * pfn_glEvalCoord2fv )(const GLfloat *u); typedef void ( APIENTRY * pfn_glEvalMesh1 )(GLenum mode, GLint i1, GLint i2); typedef void ( APIENTRY * pfn_glEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); typedef void ( APIENTRY * pfn_glEvalPoint1 )(GLint i); typedef void ( APIENTRY * pfn_glEvalPoint2 )(GLint i, GLint j); typedef void ( APIENTRY * pfn_glFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); typedef void ( APIENTRY * pfn_glFinish )(void); typedef void ( APIENTRY * pfn_glFlush )(void); typedef void ( APIENTRY * pfn_glFogf )(GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glFogfv )(GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glFogi )(GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glFogiv )(GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glFrontFace )(GLenum mode); typedef void ( APIENTRY * pfn_glFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef GLuint ( APIENTRY * pfn_glGenLists )(GLsizei range); typedef void ( APIENTRY * pfn_glGenTextures )(GLsizei n, GLuint *textures); typedef void ( APIENTRY * pfn_glGetBooleanv )(GLenum pname, GLboolean *params); typedef void ( APIENTRY * pfn_glGetClipPlane )(GLenum plane, GLdouble *equation); typedef void ( APIENTRY * pfn_glGetDoublev )(GLenum pname, GLdouble *params); typedef GLenum ( APIENTRY * pfn_glGetError )(void); typedef void ( APIENTRY * pfn_glGetFloatv )(GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetIntegerv )(GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glGetLightfv )(GLenum light, GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetLightiv )(GLenum light, GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glGetMapdv )(GLenum target, GLenum query, GLdouble *v); typedef void ( APIENTRY * pfn_glGetMapfv )(GLenum target, GLenum query, GLfloat *v); typedef void ( APIENTRY * pfn_glGetMapiv )(GLenum target, GLenum query, GLint *v); typedef void ( APIENTRY * pfn_glGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetMaterialiv )(GLenum face, GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glGetPixelMapfv )(GLenum map, GLfloat *values); typedef void ( APIENTRY * pfn_glGetPixelMapuiv )(GLenum map, GLuint *values); typedef void ( APIENTRY * pfn_glGetPixelMapusv )(GLenum map, GLushort *values); typedef void ( APIENTRY * pfn_glGetPointerv )(GLenum pname, GLvoid* *params); typedef void ( APIENTRY * pfn_glGetPolygonStipple )(GLubyte *mask); typedef const GLubyte * ( APIENTRY * pfn_glGetString )(GLenum name); typedef void ( APIENTRY * pfn_glGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetTexEnviv )(GLenum target, GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); typedef void ( APIENTRY * pfn_glGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); typedef void ( APIENTRY * pfn_glGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); typedef void ( APIENTRY * pfn_glGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); typedef void ( APIENTRY * pfn_glHint )(GLenum target, GLenum mode); typedef void ( APIENTRY * pfn_glIndexMask )(GLuint mask); typedef void ( APIENTRY * pfn_glIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); typedef void ( APIENTRY * pfn_glIndexd )(GLdouble c); typedef void ( APIENTRY * pfn_glIndexdv )(const GLdouble *c); typedef void ( APIENTRY * pfn_glIndexf )(GLfloat c); typedef void ( APIENTRY * pfn_glIndexfv )(const GLfloat *c); typedef void ( APIENTRY * pfn_glIndexi )(GLint c); typedef void ( APIENTRY * pfn_glIndexiv )(const GLint *c); typedef void ( APIENTRY * pfn_glIndexs )(GLshort c); typedef void ( APIENTRY * pfn_glIndexsv )(const GLshort *c); typedef void ( APIENTRY * pfn_glIndexub )(GLubyte c); typedef void ( APIENTRY * pfn_glIndexubv )(const GLubyte *c); typedef void ( APIENTRY * pfn_glInitNames )(void); typedef void ( APIENTRY * pfn_glInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); typedef GLboolean ( APIENTRY * pfn_glIsEnabled )(GLenum cap); typedef GLboolean ( APIENTRY * pfn_glIsList )(GLuint list); typedef GLboolean ( APIENTRY * pfn_glIsTexture )(GLuint texture); typedef void ( APIENTRY * pfn_glLightModelf )(GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glLightModelfv )(GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glLightModeli )(GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glLightModeliv )(GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glLightf )(GLenum light, GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glLightfv )(GLenum light, GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glLighti )(GLenum light, GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glLightiv )(GLenum light, GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glLineStipple )(GLint factor, GLushort pattern); typedef void ( APIENTRY * pfn_glLineWidth )(GLfloat width); typedef void ( APIENTRY * pfn_glListBase )(GLuint base); typedef void ( APIENTRY * pfn_glLoadIdentity )(void); typedef void ( APIENTRY * pfn_glLoadMatrixd )(const GLdouble *m); typedef void ( APIENTRY * pfn_glLoadMatrixf )(const GLfloat *m); typedef void ( APIENTRY * pfn_glLoadName )(GLuint name); typedef void ( APIENTRY * pfn_glLogicOp )(GLenum opcode); typedef void ( APIENTRY * pfn_glMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); typedef void ( APIENTRY * pfn_glMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); typedef void ( APIENTRY * pfn_glMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); typedef void ( APIENTRY * pfn_glMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); typedef void ( APIENTRY * pfn_glMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); typedef void ( APIENTRY * pfn_glMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); typedef void ( APIENTRY * pfn_glMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); typedef void ( APIENTRY * pfn_glMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); typedef void ( APIENTRY * pfn_glMaterialf )(GLenum face, GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glMateriali )(GLenum face, GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glMaterialiv )(GLenum face, GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glMatrixMode )(GLenum mode); typedef void ( APIENTRY * pfn_glMultMatrixd )(const GLdouble *m); typedef void ( APIENTRY * pfn_glMultMatrixf )(const GLfloat *m); typedef void ( APIENTRY * pfn_glNewList )(GLuint list, GLenum mode); typedef void ( APIENTRY * pfn_glNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); typedef void ( APIENTRY * pfn_glNormal3bv )(const GLbyte *v); typedef void ( APIENTRY * pfn_glNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); typedef void ( APIENTRY * pfn_glNormal3dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); typedef void ( APIENTRY * pfn_glNormal3fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glNormal3i )(GLint nx, GLint ny, GLint nz); typedef void ( APIENTRY * pfn_glNormal3iv )(const GLint *v); typedef void ( APIENTRY * pfn_glNormal3s )(GLshort nx, GLshort ny, GLshort nz); typedef void ( APIENTRY * pfn_glNormal3sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); typedef void ( APIENTRY * pfn_glOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void ( APIENTRY * pfn_glPassThrough )(GLfloat token); typedef void ( APIENTRY * pfn_glPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); typedef void ( APIENTRY * pfn_glPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); typedef void ( APIENTRY * pfn_glPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); typedef void ( APIENTRY * pfn_glPixelStoref )(GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glPixelStorei )(GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glPixelTransferf )(GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glPixelTransferi )(GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glPixelZoom )(GLfloat xfactor, GLfloat yfactor); typedef void ( APIENTRY * pfn_glPointSize )(GLfloat size); typedef void ( APIENTRY * pfn_glPolygonMode )(GLenum face, GLenum mode); typedef void ( APIENTRY * pfn_glPolygonOffset )(GLfloat factor, GLfloat units); typedef void ( APIENTRY * pfn_glPolygonStipple )(const GLubyte *mask); typedef void ( APIENTRY * pfn_glPopAttrib )(void); typedef void ( APIENTRY * pfn_glPopClientAttrib )(void); typedef void ( APIENTRY * pfn_glPopMatrix )(void); typedef void ( APIENTRY * pfn_glPopName )(void); typedef void ( APIENTRY * pfn_glPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); typedef void ( APIENTRY * pfn_glPushAttrib )(GLbitfield mask); typedef void ( APIENTRY * pfn_glPushClientAttrib )(GLbitfield mask); typedef void ( APIENTRY * pfn_glPushMatrix )(void); typedef void ( APIENTRY * pfn_glPushName )(GLuint name); typedef void ( APIENTRY * pfn_glRasterPos2d )(GLdouble x, GLdouble y); typedef void ( APIENTRY * pfn_glRasterPos2dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glRasterPos2f )(GLfloat x, GLfloat y); typedef void ( APIENTRY * pfn_glRasterPos2fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glRasterPos2i )(GLint x, GLint y); typedef void ( APIENTRY * pfn_glRasterPos2iv )(const GLint *v); typedef void ( APIENTRY * pfn_glRasterPos2s )(GLshort x, GLshort y); typedef void ( APIENTRY * pfn_glRasterPos2sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); typedef void ( APIENTRY * pfn_glRasterPos3dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); typedef void ( APIENTRY * pfn_glRasterPos3fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glRasterPos3i )(GLint x, GLint y, GLint z); typedef void ( APIENTRY * pfn_glRasterPos3iv )(const GLint *v); typedef void ( APIENTRY * pfn_glRasterPos3s )(GLshort x, GLshort y, GLshort z); typedef void ( APIENTRY * pfn_glRasterPos3sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void ( APIENTRY * pfn_glRasterPos4dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void ( APIENTRY * pfn_glRasterPos4fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glRasterPos4i )(GLint x, GLint y, GLint z, GLint w); typedef void ( APIENTRY * pfn_glRasterPos4iv )(const GLint *v); typedef void ( APIENTRY * pfn_glRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); typedef void ( APIENTRY * pfn_glRasterPos4sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glReadBuffer )(GLenum mode); typedef void ( APIENTRY * pfn_glReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); typedef void ( APIENTRY * pfn_glRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); typedef void ( APIENTRY * pfn_glRectdv )(const GLdouble *v1, const GLdouble *v2); typedef void ( APIENTRY * pfn_glRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); typedef void ( APIENTRY * pfn_glRectfv )(const GLfloat *v1, const GLfloat *v2); typedef void ( APIENTRY * pfn_glRecti )(GLint x1, GLint y1, GLint x2, GLint y2); typedef void ( APIENTRY * pfn_glRectiv )(const GLint *v1, const GLint *v2); typedef void ( APIENTRY * pfn_glRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); typedef void ( APIENTRY * pfn_glRectsv )(const GLshort *v1, const GLshort *v2); typedef GLint ( APIENTRY * pfn_glRenderMode )(GLenum mode); typedef void ( APIENTRY * pfn_glRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void ( APIENTRY * pfn_glRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void ( APIENTRY * pfn_glScaled )(GLdouble x, GLdouble y, GLdouble z); typedef void ( APIENTRY * pfn_glScalef )(GLfloat x, GLfloat y, GLfloat z); typedef void ( APIENTRY * pfn_glScissor )(GLint x, GLint y, GLsizei width, GLsizei height); typedef void ( APIENTRY * pfn_glSelectBuffer )(GLsizei size, GLuint *buffer); typedef void ( APIENTRY * pfn_glShadeModel )(GLenum mode); typedef void ( APIENTRY * pfn_glStencilFunc )(GLenum func, GLint ref, GLuint mask); typedef void ( APIENTRY * pfn_glStencilMask )(GLuint mask); typedef void ( APIENTRY * pfn_glStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); typedef void ( APIENTRY * pfn_glTexCoord1d )(GLdouble s); typedef void ( APIENTRY * pfn_glTexCoord1dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glTexCoord1f )(GLfloat s); typedef void ( APIENTRY * pfn_glTexCoord1fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glTexCoord1i )(GLint s); typedef void ( APIENTRY * pfn_glTexCoord1iv )(const GLint *v); typedef void ( APIENTRY * pfn_glTexCoord1s )(GLshort s); typedef void ( APIENTRY * pfn_glTexCoord1sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glTexCoord2d )(GLdouble s, GLdouble t); typedef void ( APIENTRY * pfn_glTexCoord2dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glTexCoord2f )(GLfloat s, GLfloat t); typedef void ( APIENTRY * pfn_glTexCoord2fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glTexCoord2i )(GLint s, GLint t); typedef void ( APIENTRY * pfn_glTexCoord2iv )(const GLint *v); typedef void ( APIENTRY * pfn_glTexCoord2s )(GLshort s, GLshort t); typedef void ( APIENTRY * pfn_glTexCoord2sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); typedef void ( APIENTRY * pfn_glTexCoord3dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); typedef void ( APIENTRY * pfn_glTexCoord3fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glTexCoord3i )(GLint s, GLint t, GLint r); typedef void ( APIENTRY * pfn_glTexCoord3iv )(const GLint *v); typedef void ( APIENTRY * pfn_glTexCoord3s )(GLshort s, GLshort t, GLshort r); typedef void ( APIENTRY * pfn_glTexCoord3sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void ( APIENTRY * pfn_glTexCoord4dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void ( APIENTRY * pfn_glTexCoord4fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glTexCoord4i )(GLint s, GLint t, GLint r, GLint q); typedef void ( APIENTRY * pfn_glTexCoord4iv )(const GLint *v); typedef void ( APIENTRY * pfn_glTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); typedef void ( APIENTRY * pfn_glTexCoord4sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void ( APIENTRY * pfn_glTexEnvf )(GLenum target, GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glTexEnvi )(GLenum target, GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glTexEnviv )(GLenum target, GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glTexGend )(GLenum coord, GLenum pname, GLdouble param); typedef void ( APIENTRY * pfn_glTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); typedef void ( APIENTRY * pfn_glTexGenf )(GLenum coord, GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glTexGeni )(GLenum coord, GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glTexGeniv )(GLenum coord, GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void ( APIENTRY * pfn_glTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); typedef void ( APIENTRY * pfn_glTexParameterf )(GLenum target, GLenum pname, GLfloat param); typedef void ( APIENTRY * pfn_glTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); typedef void ( APIENTRY * pfn_glTexParameteri )(GLenum target, GLenum pname, GLint param); typedef void ( APIENTRY * pfn_glTexParameteriv )(GLenum target, GLenum pname, const GLint *params); typedef void ( APIENTRY * pfn_glTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); typedef void ( APIENTRY * pfn_glTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); typedef void ( APIENTRY * pfn_glTranslated )(GLdouble x, GLdouble y, GLdouble z); typedef void ( APIENTRY * pfn_glTranslatef )(GLfloat x, GLfloat y, GLfloat z); typedef void ( APIENTRY * pfn_glVertex2d )(GLdouble x, GLdouble y); typedef void ( APIENTRY * pfn_glVertex2dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glVertex2f )(GLfloat x, GLfloat y); typedef void ( APIENTRY * pfn_glVertex2fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glVertex2i )(GLint x, GLint y); typedef void ( APIENTRY * pfn_glVertex2iv )(const GLint *v); typedef void ( APIENTRY * pfn_glVertex2s )(GLshort x, GLshort y); typedef void ( APIENTRY * pfn_glVertex2sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glVertex3d )(GLdouble x, GLdouble y, GLdouble z); typedef void ( APIENTRY * pfn_glVertex3dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glVertex3f )(GLfloat x, GLfloat y, GLfloat z); typedef void ( APIENTRY * pfn_glVertex3fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glVertex3i )(GLint x, GLint y, GLint z); typedef void ( APIENTRY * pfn_glVertex3iv )(const GLint *v); typedef void ( APIENTRY * pfn_glVertex3s )(GLshort x, GLshort y, GLshort z); typedef void ( APIENTRY * pfn_glVertex3sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void ( APIENTRY * pfn_glVertex4dv )(const GLdouble *v); typedef void ( APIENTRY * pfn_glVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void ( APIENTRY * pfn_glVertex4fv )(const GLfloat *v); typedef void ( APIENTRY * pfn_glVertex4i )(GLint x, GLint y, GLint z, GLint w); typedef void ( APIENTRY * pfn_glVertex4iv )(const GLint *v); typedef void ( APIENTRY * pfn_glVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); typedef void ( APIENTRY * pfn_glVertex4sv )(const GLshort *v); typedef void ( APIENTRY * pfn_glVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); typedef void ( APIENTRY * pfn_glViewport )(GLint x, GLint y, GLsizei width, GLsizei height); typedef int ( WINAPI * pfn_wglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); typedef int ( WINAPI * pfn_wglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); typedef int ( WINAPI * pfn_wglGetPixelFormat)(HDC); typedef BOOL ( WINAPI * pfn_wglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); typedef BOOL ( WINAPI * pfn_wglSwapBuffers)(HDC); typedef BOOL ( WINAPI * pfn_wglCopyContext)(HGLRC, HGLRC, UINT); typedef HGLRC ( WINAPI * pfn_wglCreateContext)(HDC); typedef BOOL ( WINAPI * pfn_wglDeleteContext)(HGLRC); typedef HGLRC ( WINAPI * pfn_wglGetCurrentContext)(VOID); typedef HDC ( WINAPI * pfn_wglGetCurrentDC)(VOID); typedef PROC ( WINAPI * pfn_wglGetProcAddress)(LPCSTR); typedef BOOL ( WINAPI * pfn_wglMakeCurrent)(HDC, HGLRC); typedef BOOL ( WINAPI * pfn_wglShareLists)(HGLRC, HGLRC); typedef HGLRC ( WINAPI * pfn_wglCreateLayerContext)( HDC hdc, int iLayerPlane ); typedef BOOL ( WINAPI * pfn_wglDescribeLayerPlane)( HDC hdc, int iPixelFormat, int iLayerPlane, UINT nBytes, LPLAYERPLANEDESCRIPTOR plpd ); typedef int ( WINAPI * pfn_wglGetLayerPaletteEntries)( HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr ); typedef int ( WINAPI * pfn_wglSetLayerPaletteEntries)(HDC hdc, int iLayerPlane, int iStart, int cEntries, CONST COLORREF *pcr); typedef BOOL ( WINAPI * pfn_wglRealizeLayerPalette)(HDC hdc, int iLayerPlane, BOOL b); typedef BOOL ( WINAPI * pfn_wglSwapLayerBuffers)(HDC hdc, UINT i); typedef BOOL ( WINAPI * pfn_wglUseFontBitmapsA)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3); typedef BOOL ( WINAPI * pfn_wglUseFontBitmapsW)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3); typedef BOOL ( WINAPI * pfn_wglUseFontOutlinesA)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3, FLOAT f1, FLOAT f2, int i, LPGLYPHMETRICSFLOAT pgmf); typedef BOOL ( WINAPI * pfn_wglUseFontOutlinesW)(HDC hdc, DWORD dw1, DWORD dw2, DWORD dw3, FLOAT f1, FLOAT f2, int i, LPGLYPHMETRICSFLOAT pgmf); typedef BOOL ( WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); typedef struct { GLenum edgeClampMode; int maxActiveTextures; int maxAnisotropy; unsigned char Multitexture : 1, VertexShader : 1, FragmentShader : 1, RectangleTexture: 1, DepthTexture : 1, FBO : 1, MultisampleHint : 1, : 1; } ExtensionSupport_t; namespace gl { extern pfn_glAccum qglAccum; extern pfn_glAlphaFunc qglAlphaFunc; extern pfn_glAreTexturesResident qglAreTexturesResident; extern pfn_glArrayElement qglArrayElement; extern pfn_glBegin qglBegin; extern pfn_glBindTexture qglBindTexture; extern pfn_glBitmap qglBitmap; extern pfn_glBlendFunc qglBlendFunc; extern pfn_glCallList qglCallList; extern pfn_glCallLists qglCallLists; extern pfn_glClear qglClear; extern pfn_glClearAccum qglClearAccum; extern pfn_glClearColor qglClearColor; extern pfn_glClearDepth qglClearDepth; extern pfn_glClearIndex qglClearIndex; extern pfn_glClearStencil qglClearStencil; extern pfn_glClipPlane qglClipPlane; extern pfn_glColor3b qglColor3b; extern pfn_glColor3bv qglColor3bv; extern pfn_glColor3d qglColor3d; extern pfn_glColor3dv qglColor3dv; extern pfn_glColor3f qglColor3f; extern pfn_glColor3fv qglColor3fv; extern pfn_glColor3i qglColor3i; extern pfn_glColor3iv qglColor3iv; extern pfn_glColor3s qglColor3s; extern pfn_glColor3sv qglColor3sv; extern pfn_glColor3ub qglColor3ub; extern pfn_glColor3ubv qglColor3ubv; extern pfn_glColor3ui qglColor3ui; extern pfn_glColor3uiv qglColor3uiv; extern pfn_glColor3us qglColor3us; extern pfn_glColor3usv qglColor3usv; extern pfn_glColor4b qglColor4b; extern pfn_glColor4bv qglColor4bv; extern pfn_glColor4d qglColor4d; extern pfn_glColor4dv qglColor4dv; extern pfn_glColor4f qglColor4f; extern pfn_glColor4fv qglColor4fv; extern pfn_glColor4i qglColor4i; extern pfn_glColor4iv qglColor4iv; extern pfn_glColor4s qglColor4s; extern pfn_glColor4sv qglColor4sv; extern pfn_glColor4ub qglColor4ub; extern pfn_glColor4ubv qglColor4ubv; extern pfn_glColor4ui qglColor4ui; extern pfn_glColor4uiv qglColor4uiv; extern pfn_glColor4us qglColor4us; extern pfn_glColor4usv qglColor4usv; extern pfn_glColorMask qglColorMask; extern pfn_glColorMaterial qglColorMaterial; extern pfn_glColorPointer qglColorPointer; extern pfn_glCopyPixels qglCopyPixels; extern pfn_glCopyTexImage1D qglCopyTexImage1D; extern pfn_glCopyTexImage2D qglCopyTexImage2D; extern pfn_glCopyTexSubImage1D qglCopyTexSubImage1D; extern pfn_glCopyTexSubImage2D qglCopyTexSubImage2D; extern pfn_glCullFace qglCullFace; extern pfn_glDeleteLists qglDeleteLists; extern pfn_glDeleteTextures qglDeleteTextures; extern pfn_glDepthFunc qglDepthFunc; extern pfn_glDepthMask qglDepthMask; extern pfn_glDepthRange qglDepthRange; extern pfn_glDisable qglDisable; extern pfn_glDisableClientState qglDisableClientState; extern pfn_glDrawArrays qglDrawArrays; extern pfn_glDrawBuffer qglDrawBuffer; extern pfn_glDrawElements qglDrawElements; extern pfn_glDrawPixels qglDrawPixels; extern pfn_glEdgeFlag qglEdgeFlag; extern pfn_glEdgeFlagPointer qglEdgeFlagPointer; extern pfn_glEdgeFlagv qglEdgeFlagv; extern pfn_glEnable qglEnable; extern pfn_glEnableClientState qglEnableClientState; extern pfn_glEnd qglEnd; extern pfn_glEndList qglEndList; extern pfn_glEvalCoord1d qglEvalCoord1d; extern pfn_glEvalCoord1dv qglEvalCoord1dv; extern pfn_glEvalCoord1f qglEvalCoord1f; extern pfn_glEvalCoord1fv qglEvalCoord1fv; extern pfn_glEvalCoord2d qglEvalCoord2d; extern pfn_glEvalCoord2dv qglEvalCoord2dv; extern pfn_glEvalCoord2f qglEvalCoord2f; extern pfn_glEvalCoord2fv qglEvalCoord2fv; extern pfn_glEvalMesh1 qglEvalMesh1; extern pfn_glEvalMesh2 qglEvalMesh2; extern pfn_glEvalPoint1 qglEvalPoint1; extern pfn_glEvalPoint2 qglEvalPoint2; extern pfn_glFeedbackBuffer qglFeedbackBuffer; extern pfn_glFinish qglFinish; extern pfn_glFlush qglFlush; extern pfn_glFogf qglFogf; extern pfn_glFogfv qglFogfv; extern pfn_glFogi qglFogi; extern pfn_glFogiv qglFogiv; extern pfn_glFrontFace qglFrontFace; extern pfn_glFrustum qglFrustum; extern pfn_glGenLists qglGenLists; extern pfn_glGenTextures qglGenTextures; extern pfn_glGetBooleanv qglGetBooleanv; extern pfn_glGetClipPlane qglGetClipPlane; extern pfn_glGetDoublev qglGetDoublev; extern pfn_glGetError qglGetError; extern pfn_glGetFloatv qglGetFloatv; extern pfn_glGetIntegerv qglGetIntegerv; extern pfn_glGetLightfv qglGetLightfv; extern pfn_glGetLightiv qglGetLightiv; extern pfn_glGetMapdv qglGetMapdv; extern pfn_glGetMapfv qglGetMapfv; extern pfn_glGetMapiv qglGetMapiv; extern pfn_glGetMaterialfv qglGetMaterialfv; extern pfn_glGetMaterialiv qglGetMaterialiv; extern pfn_glGetPixelMapfv qglGetPixelMapfv; extern pfn_glGetPixelMapuiv qglGetPixelMapuiv; extern pfn_glGetPixelMapusv qglGetPixelMapusv; extern pfn_glGetPointerv qglGetPointerv; extern pfn_glGetPolygonStipple qglGetPolygonStipple; extern pfn_glGetString qglGetString; extern pfn_glGetTexEnvfv qglGetTexEnvfv; extern pfn_glGetTexEnviv qglGetTexEnviv; extern pfn_glGetTexGendv qglGetTexGendv; extern pfn_glGetTexGenfv qglGetTexGenfv; extern pfn_glGetTexGeniv qglGetTexGeniv; extern pfn_glGetTexImage qglGetTexImage; extern pfn_glGetTexLevelParameterfv qglGetTexLevelParameterfv; extern pfn_glGetTexLevelParameteriv qglGetTexLevelParameteriv; extern pfn_glGetTexParameterfv qglGetTexParameterfv; extern pfn_glGetTexParameteriv qglGetTexParameteriv; extern pfn_glHint qglHint; extern pfn_glIndexMask qglIndexMask; extern pfn_glIndexPointer qglIndexPointer; extern pfn_glIndexd qglIndexd; extern pfn_glIndexdv qglIndexdv; extern pfn_glIndexf qglIndexf; extern pfn_glIndexfv qglIndexfv; extern pfn_glIndexi qglIndexi; extern pfn_glIndexiv qglIndexiv; extern pfn_glIndexs qglIndexs; extern pfn_glIndexsv qglIndexsv; extern pfn_glIndexub qglIndexub; extern pfn_glIndexubv qglIndexubv; extern pfn_glInitNames qglInitNames; extern pfn_glInterleavedArrays qglInterleavedArrays; extern pfn_glIsEnabled qglIsEnabled; extern pfn_glIsList qglIsList; extern pfn_glIsTexture qglIsTexture; extern pfn_glLightModelf qglLightModelf; extern pfn_glLightModelfv qglLightModelfv; extern pfn_glLightModeli qglLightModeli; extern pfn_glLightModeliv qglLightModeliv; extern pfn_glLightf qglLightf; extern pfn_glLightfv qglLightfv; extern pfn_glLighti qglLighti; extern pfn_glLightiv qglLightiv; extern pfn_glLineStipple qglLineStipple; extern pfn_glLineWidth qglLineWidth; extern pfn_glListBase qglListBase; extern pfn_glLoadIdentity qglLoadIdentity; extern pfn_glLoadMatrixd qglLoadMatrixd; extern pfn_glLoadMatrixf qglLoadMatrixf; extern pfn_glLoadName qglLoadName; extern pfn_glLogicOp qglLogicOp; extern pfn_glMap1d qglMap1d; extern pfn_glMap1f qglMap1f; extern pfn_glMap2d qglMap2d; extern pfn_glMap2f qglMap2f; extern pfn_glMapGrid1d qglMapGrid1d; extern pfn_glMapGrid1f qglMapGrid1f; extern pfn_glMapGrid2d qglMapGrid2d; extern pfn_glMapGrid2f qglMapGrid2f; extern pfn_glMaterialf qglMaterialf; extern pfn_glMaterialfv qglMaterialfv; extern pfn_glMateriali qglMateriali; extern pfn_glMaterialiv qglMaterialiv; extern pfn_glMatrixMode qglMatrixMode; extern pfn_glMultMatrixd qglMultMatrixd; extern pfn_glMultMatrixf qglMultMatrixf; extern pfn_glNewList qglNewList; extern pfn_glNormal3b qglNormal3b; extern pfn_glNormal3bv qglNormal3bv; extern pfn_glNormal3d qglNormal3d; extern pfn_glNormal3dv qglNormal3dv; extern pfn_glNormal3f qglNormal3f; extern pfn_glNormal3fv qglNormal3fv; extern pfn_glNormal3i qglNormal3i; extern pfn_glNormal3iv qglNormal3iv; extern pfn_glNormal3s qglNormal3s; extern pfn_glNormal3sv qglNormal3sv; extern pfn_glNormalPointer qglNormalPointer; extern pfn_glOrtho qglOrtho; extern pfn_glPassThrough qglPassThrough; extern pfn_glPixelMapfv qglPixelMapfv; extern pfn_glPixelMapuiv qglPixelMapuiv; extern pfn_glPixelMapusv qglPixelMapusv; extern pfn_glPixelStoref qglPixelStoref; extern pfn_glPixelStorei qglPixelStorei; extern pfn_glPixelTransferf qglPixelTransferf; extern pfn_glPixelTransferi qglPixelTransferi; extern pfn_glPixelZoom qglPixelZoom; extern pfn_glPointSize qglPointSize; extern pfn_glPolygonMode qglPolygonMode; extern pfn_glPolygonOffset qglPolygonOffset; extern pfn_glPolygonStipple qglPolygonStipple; extern pfn_glPopAttrib qglPopAttrib; extern pfn_glPopClientAttrib qglPopClientAttrib; extern pfn_glPopMatrix qglPopMatrix; extern pfn_glPopName qglPopName; extern pfn_glPrioritizeTextures qglPrioritizeTextures; extern pfn_glPushAttrib qglPushAttrib; extern pfn_glPushClientAttrib qglPushClientAttrib; extern pfn_glPushMatrix qglPushMatrix; extern pfn_glPushName qglPushName; extern pfn_glRasterPos2d qglRasterPos2d; extern pfn_glRasterPos2dv qglRasterPos2dv; extern pfn_glRasterPos2f qglRasterPos2f; extern pfn_glRasterPos2fv qglRasterPos2fv; extern pfn_glRasterPos2i qglRasterPos2i; extern pfn_glRasterPos2iv qglRasterPos2iv; extern pfn_glRasterPos2s qglRasterPos2s; extern pfn_glRasterPos2sv qglRasterPos2sv; extern pfn_glRasterPos3d qglRasterPos3d; extern pfn_glRasterPos3dv qglRasterPos3dv; extern pfn_glRasterPos3f qglRasterPos3f; extern pfn_glRasterPos3fv qglRasterPos3fv; extern pfn_glRasterPos3i qglRasterPos3i; extern pfn_glRasterPos3iv qglRasterPos3iv; extern pfn_glRasterPos3s qglRasterPos3s; extern pfn_glRasterPos3sv qglRasterPos3sv; extern pfn_glRasterPos4d qglRasterPos4d; extern pfn_glRasterPos4dv qglRasterPos4dv; extern pfn_glRasterPos4f qglRasterPos4f; extern pfn_glRasterPos4fv qglRasterPos4fv; extern pfn_glRasterPos4i qglRasterPos4i; extern pfn_glRasterPos4iv qglRasterPos4iv; extern pfn_glRasterPos4s qglRasterPos4s; extern pfn_glRasterPos4sv qglRasterPos4sv; extern pfn_glReadBuffer qglReadBuffer; extern pfn_glReadPixels qglReadPixels; extern pfn_glRectd qglRectd; extern pfn_glRectdv qglRectdv; extern pfn_glRectf qglRectf; extern pfn_glRectfv qglRectfv; extern pfn_glRecti qglRecti; extern pfn_glRectiv qglRectiv; extern pfn_glRects qglRects; extern pfn_glRectsv qglRectsv; extern pfn_glRenderMode qglRenderMode; extern pfn_glRotated qglRotated; extern pfn_glRotatef qglRotatef; extern pfn_glScaled qglScaled; extern pfn_glScalef qglScalef; extern pfn_glScissor qglScissor; extern pfn_glSelectBuffer qglSelectBuffer; extern pfn_glShadeModel qglShadeModel; extern pfn_glStencilFunc qglStencilFunc; extern pfn_glStencilMask qglStencilMask; extern pfn_glStencilOp qglStencilOp; extern pfn_glTexCoord1d qglTexCoord1d; extern pfn_glTexCoord1dv qglTexCoord1dv; extern pfn_glTexCoord1f qglTexCoord1f; extern pfn_glTexCoord1fv qglTexCoord1fv; extern pfn_glTexCoord1i qglTexCoord1i; extern pfn_glTexCoord1iv qglTexCoord1iv; extern pfn_glTexCoord1s qglTexCoord1s; extern pfn_glTexCoord1sv qglTexCoord1sv; extern pfn_glTexCoord2d qglTexCoord2d; extern pfn_glTexCoord2dv qglTexCoord2dv; extern pfn_glTexCoord2f qglTexCoord2f; extern pfn_glTexCoord2fv qglTexCoord2fv; extern pfn_glTexCoord2i qglTexCoord2i; extern pfn_glTexCoord2iv qglTexCoord2iv; extern pfn_glTexCoord2s qglTexCoord2s; extern pfn_glTexCoord2sv qglTexCoord2sv; extern pfn_glTexCoord3d qglTexCoord3d; extern pfn_glTexCoord3dv qglTexCoord3dv; extern pfn_glTexCoord3f qglTexCoord3f; extern pfn_glTexCoord3fv qglTexCoord3fv; extern pfn_glTexCoord3i qglTexCoord3i; extern pfn_glTexCoord3iv qglTexCoord3iv; extern pfn_glTexCoord3s qglTexCoord3s; extern pfn_glTexCoord3sv qglTexCoord3sv; extern pfn_glTexCoord4d qglTexCoord4d; extern pfn_glTexCoord4dv qglTexCoord4dv; extern pfn_glTexCoord4f qglTexCoord4f; extern pfn_glTexCoord4fv qglTexCoord4fv; extern pfn_glTexCoord4i qglTexCoord4i; extern pfn_glTexCoord4iv qglTexCoord4iv; extern pfn_glTexCoord4s qglTexCoord4s; extern pfn_glTexCoord4sv qglTexCoord4sv; extern pfn_glTexCoordPointer qglTexCoordPointer; extern pfn_glTexEnvf qglTexEnvf; extern pfn_glTexEnvfv qglTexEnvfv; extern pfn_glTexEnvi qglTexEnvi; extern pfn_glTexEnviv qglTexEnviv; extern pfn_glTexGend qglTexGend; extern pfn_glTexGendv qglTexGendv; extern pfn_glTexGenf qglTexGenf; extern pfn_glTexGenfv qglTexGenfv; extern pfn_glTexGeni qglTexGeni; extern pfn_glTexGeniv qglTexGeniv; extern pfn_glTexImage1D qglTexImage1D; extern pfn_glTexImage2D qglTexImage2D; extern pfn_glTexParameterf qglTexParameterf; extern pfn_glTexParameterfv qglTexParameterfv; extern pfn_glTexParameteri qglTexParameteri; extern pfn_glTexParameteriv qglTexParameteriv; extern pfn_glTexSubImage1D qglTexSubImage1D; extern pfn_glTexSubImage2D qglTexSubImage2D; extern pfn_glTranslated qglTranslated; extern pfn_glTranslatef qglTranslatef; extern pfn_glVertex2d qglVertex2d; extern pfn_glVertex2dv qglVertex2dv; extern pfn_glVertex2f qglVertex2f; extern pfn_glVertex2fv qglVertex2fv; extern pfn_glVertex2i qglVertex2i; extern pfn_glVertex2iv qglVertex2iv; extern pfn_glVertex2s qglVertex2s; extern pfn_glVertex2sv qglVertex2sv; extern pfn_glVertex3d qglVertex3d; extern pfn_glVertex3dv qglVertex3dv; extern pfn_glVertex3f qglVertex3f; extern pfn_glVertex3fv qglVertex3fv; extern pfn_glVertex3i qglVertex3i; extern pfn_glVertex3iv qglVertex3iv; extern pfn_glVertex3s qglVertex3s; extern pfn_glVertex3sv qglVertex3sv; extern pfn_glVertex4d qglVertex4d; extern pfn_glVertex4dv qglVertex4dv; extern pfn_glVertex4f qglVertex4f; extern pfn_glVertex4fv qglVertex4fv; extern pfn_glVertex4i qglVertex4i; extern pfn_glVertex4iv qglVertex4iv; extern pfn_glVertex4s qglVertex4s; extern pfn_glVertex4sv qglVertex4sv; extern pfn_glVertexPointer qglVertexPointer; extern pfn_glViewport qglViewport; extern pfn_wglChoosePixelFormat wglChoosePixelFormat; extern pfn_wglDescribePixelFormat wglDescribePixelFormat; extern pfn_wglGetPixelFormat wglGetPixelFormat; extern pfn_wglSetPixelFormat wglSetPixelFormat; extern pfn_wglSwapBuffers wglSwapBuffers; extern pfn_wglCopyContext wglCopyContext; extern pfn_wglCreateContext wglCreateContext; extern pfn_wglDeleteContext wglDeleteContext; extern pfn_wglGetCurrentContext wglGetCurrentContext; extern pfn_wglGetCurrentDC wglGetCurrentDC; extern pfn_wglGetProcAddress wglGetProcAddress; extern pfn_wglMakeCurrent wglMakeCurrent; extern pfn_wglShareLists wglShareLists; extern pfn_wglCreateLayerContext wglCreateLayerContext; extern pfn_wglDescribeLayerPlane wglDescribeLayerPlane; extern pfn_wglGetLayerPaletteEntries wglGetLayerPaletteEntries; extern pfn_wglSetLayerPaletteEntries wglSetLayerPaletteEntries; extern pfn_wglRealizeLayerPalette wglRealizeLayerPalette; extern pfn_wglSwapLayerBuffers wglSwapLayerBuffers; extern pfn_wglUseFontBitmapsA wglUseFontBitmapsA; extern pfn_wglUseFontBitmapsW wglUseFontBitmapsW; extern pfn_wglUseFontOutlinesA wglUseFontOutlinesA; extern pfn_wglUseFontOutlinesW wglUseFontOutlinesW; // GL extensions extern PFNGLACTIVETEXTUREARBPROC qglActiveTextureARB; extern PFNGLCLIENTACTIVETEXTUREARBPROC qglClientActiveTextureARB; extern PFNGLMULTITEXCOORD2FARBPROC qglMultiTexCoord2fARB; extern PFNGLMULTITEXCOORD2FVARBPROC qglMultiTexCoord2fvARB; extern PFNGLBINDFRAMEBUFFERPROC qglBindFramebuffer; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatus; extern PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffers; extern PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2D; extern PFNGLFRAMEBUFFERTEXTUREPROC qglFramebufferTexture; extern PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffers; extern PFNGLGENERATEMIPMAPPROC qglGenerateMipmap; extern PFNGLBINDFRAMEBUFFERPROC qglBindFramebufferEXT; extern PFNGLCHECKFRAMEBUFFERSTATUSPROC qglCheckFramebufferStatusEXT; extern PFNGLDELETEFRAMEBUFFERSPROC qglDeleteFramebuffersEXT; extern PFNGLFRAMEBUFFERTEXTURE2DPROC qglFramebufferTexture2DEXT; extern PFNGLFRAMEBUFFERTEXTUREPROC qglFramebufferTextureEXT; extern PFNGLGENFRAMEBUFFERSPROC qglGenFramebuffersEXT; extern PFNGLGENERATEMIPMAPPROC qglGenerateMipmapEXT; extern PFNGLGETHANDLEARBPROC qglGetHandleARB; extern PFNGLDELETEOBJECTARBPROC qglDeleteObjectARB; extern PFNGLDETACHOBJECTARBPROC qglDetachObjectARB; extern PFNGLCREATESHADEROBJECTARBPROC qglCreateShaderObjectARB; extern PFNGLSHADERSOURCEARBPROC qglShaderSourceARB; extern PFNGLCOMPILESHADERARBPROC qglCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB; extern PFNGLATTACHOBJECTARBPROC qglAttachObjectARB; extern PFNGLLINKPROGRAMARBPROC qglLinkProgramARB; extern PFNGLUSEPROGRAMOBJECTARBPROC qglUseProgramObjectARB; extern PFNGLVALIDATEPROGRAMARBPROC qglValidateProgramARB; extern PFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB; extern PFNGLUNIFORM1IARBPROC qglUniform1iARB; extern PFNGLUNIFORM4FARBPROC qglUniform4fARB; extern PFNGLUNIFORM4FVARBPROC qglUniform4fvARB; extern PFNGLGETINFOLOGARBPROC qglGetInfoLogARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC qglGetObjectParameterivARB; extern PFNGLGETATTACHEDOBJECTSARBPROC qglGetAttachedObjectsARB; extern bool Initialize( void ); extern void InitializeExtensions( void ); extern void CheckInit( void ); extern void Shutdown( void ); extern ExtensionSupport_t ext; } #endif //QFX_OPENGL_H