openmohaa/code/cgame
2024-01-01 22:33:05 +01:00
..
cg_archive.cpp Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
cg_archive.h Added MemArchive feature from mohaas/mohaab 2023-09-06 23:11:43 +02:00
cg_beam.cpp Fixed beam const vec3_t parameter 2023-07-10 23:07:57 +02:00
cg_commands.cpp Fixed issues with tempmodel origin 2023-10-03 17:02:07 +02:00
cg_commands.h Tempmodel fixes 2023-10-02 13:41:00 +02:00
cg_consolecmds.c Added vote commands for cgame 2023-12-31 00:39:43 +01:00
cg_drawtools.cpp Fixed uninitialized shader variable in CG_DrawCrosshair() 2023-11-13 22:18:38 +01:00
cg_ents.c Call CG_UpdateRadarClient() in CG_AddCEntity 2023-08-16 00:44:30 +02:00
cg_event.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_lightstyles.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_local.h Added crosshair variables 2023-11-07 19:30:46 +01:00
cg_main.c Clear radar on cgame shutdown 2023-11-26 19:30:28 +01:00
cg_marks.c Fixed CG_ImpactMark being wrong with fSScale and fTScale 2023-08-27 17:48:10 +02:00
cg_modelanim.c Fixed lightorigin and attach offset being badly calculated 2023-11-06 19:58:36 +01:00
cg_nature.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_parsemsg.cpp Added bullet alpha (from moh 2.0 and above) 2023-11-15 21:02:34 +01:00
cg_parsemsg.h Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_player.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_playerstate.c Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_predict.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_public.h Added FS_ListFilteredFiles, FS_FreeFileList, R_GetModelName and R_GetShaderName to client game imports 2023-09-06 20:31:50 +02:00
cg_radar.cpp Fixed CG_SameTeam always returning true 2023-08-16 00:44:44 +02:00
cg_radar.h Implemented client-game radar code 2023-08-15 22:21:44 +02:00
cg_scoreboard.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_servercmds.c Fixed objectives text 2023-11-13 19:25:52 +01:00
cg_snapshot.c Set ps.walking in CG_TransitionSnapshot() instead 2023-08-27 19:53:29 +02:00
cg_sound.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_specialfx.cpp Set the correct special effect for CG_Splash 2023-07-23 19:21:53 +02:00
cg_specialfx.h Initialize pEvent to 0 2023-07-22 20:06:16 +02:00
cg_swipe.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_tempmodels.cpp Fixed the origin of cone emitters 2024-01-01 22:33:05 +01:00
cg_testemitter.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_ui.cpp Fixed HudPrint using argument 0 instead of 1 for the message 2023-11-04 19:02:24 +01:00
cg_vehicle.cpp Used clang-format on cgame module 2023-07-05 21:24:23 +02:00
cg_view.c Fixed game being stuck on mission stats screen in single-player 2023-11-26 19:30:54 +01:00
cg_viewmodelanim.c Fixed animation crossblend not working correctly 2023-07-17 19:24:53 +02:00
cg_volumetricsmoke.cpp Implemented CG_ArchiveVSSGlobals() 2023-09-06 20:54:58 +02:00
CMakeLists.txt Added client vote options code (partially implemented) 2023-11-03 21:09:18 +01:00
memarchiver.cpp Fixed MemArchiver improperly working 2023-09-06 23:34:16 +02:00
memarchiver.h Added MemArchiver::ArchiveSize 2023-09-06 19:58:19 +02:00
tr_types.h Updates 2023-05-27 16:19:31 +02:00